Editing Tufasumo-pattern plasma caster/Gameplay
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== Campaign == | == Campaign == | ||
* The Plasma Caster is the last weapon introduced to the player, with its first appearance being in ''[[Reunion]]''. It later appears in ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'', ''[[Enemy Lines]]'', ''[[Battle of Sunaion (level)|Battle of Sunaion]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''. | * The Plasma Caster is the last weapon introduced to the player, with its first appearance being in ''[[Reunion]]''. It later appears in ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'', ''[[Enemy Lines]]'', ''[[Battle of Sunaion (level)|Battle of Sunaion]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''. | ||
* When aiming at [[ | * When aiming at [[Type-26 Shade|Shade Turrets]] from afar with the Plasma Caster, aim a little higher and then fire charged shots at the Shade Turrets. It takes 3~6 charged shots to destroy one, depending on the difficulty. | ||
** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage. | ** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage. | ||
* Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, they will complain as though they was stuck with an actual Plasma Grenade, but they will not instantly die from the resulting explosions from the charged projectile, unlike the Plasma Grenade. | * Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, they will complain as though they was stuck with an actual Plasma Grenade, but they will not instantly die from the resulting explosions from the charged projectile, unlike the Plasma Grenade. | ||