Editing The Storm/Walkthrough

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Remember to keep moving, or the Wraith will hit you.
Remember to keep moving, or the Wraith will hit you.


Get on top of the small building, and collect the [[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper Rifle]] and the [[Missile Pod]]. Use your Sniper Rifle to dispatch the gunner of the ordinary Wraith (not the Anti-Air one, leave that alone for now). Deal with the reinforcements the Phantom sends down. The Missile Pod will enable you to destroy some (though probably not all) of the Ghosts below. They can be a big nuisance and so should be neutralized as soon as possible. Drop the Missile pod as you near the ordinary Wraith. Hijacking it successfully will make the rest of the battle a lot easier. It is better on the Phantom dropping the Wraith, as it cannot move or attack if the Phantom is destroyed.
Get on top of the small building, and collect the [[Sniper Rifle]] and the [[Missile Pod]]. Use your Sniper Rifle to dispatch the gunner of the ordinary Wraith (not the Anti-Air one, leave that alone for now). Deal with the reinforcements the Phantom sends down. The Missile Pod will enable you to destroy some (though probably not all) of the Ghosts below. They can be a big nuisance and so should be neutralized as soon as possible. Drop the Missile pod as you near the ordinary Wraith. Hijacking it successfully will make the rest of the battle a lot easier. It is better on the Phantom dropping the Wraith, as it cannot move or attack if the Phantom is destroyed.


The final part of the battle is a cat and mouse game against the remaining Ghosts, if there are any. If your Warthog crew is still alive, they'll engage any that come within range. This works well as a diversion. You have two reasonable choices. Either snipe the Grunt drivers from afar, or bombard them with the Wraith's main cannon.
The final part of the battle is a cat and mouse game against the remaining Ghosts, if there are any. If your Warthog crew is still alive, they'll engage any that come within range. This works well as a diversion. You have two reasonable choices. Either snipe the Grunt drivers from afar, or bombard them with the Wraith's main cannon.
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There will be several Grunts and [[Kig-yar|Jackals]] in the room beyond the gate. Use the Ghost's plasma cannons to neutralize them. Attempting to splatter them could end in your vehicle being stuck by a Plasma Grenade. Jump out and grab the turret outside. The Brutes upstairs are in possession of Power Drains, so its unwise to engage them in a vehicle. And in a fight like this, being paralyzed is the last thing you'd want to happen.
There will be several Grunts and [[Kig-yar|Jackals]] in the room beyond the gate. Use the Ghost's plasma cannons to neutralize them. Attempting to splatter them could end in your vehicle being stuck by a Plasma Grenade. Jump out and grab the turret outside. The Brutes upstairs are in possession of Power Drains, so its unwise to engage them in a vehicle. And in a fight like this, being paralyzed is the last thing you'd want to happen.


The [[Chieftain]] generally won't come downstairs to attack you, but you can lure other Brutes to your location. Try lobbing grenades upstairs if you've got a good supply. Pick off any wandering Brutes with your [[Pek-pattern plasma cannon|Plasma Turret]], but be careful to dodge the Chieftain's shots. This one also wields a Plasma Turret, so you'll have to be quick. Once the bodyguards are dead, switch to your [[Battle Rifle]] and wear the Chieftain down with several headshots. Be patient, as this process might take some time. Use any Sniper Rifle bullets if you still have some. Collect the Chieftain's turret and make your way to open the gate.
The [[Chieftain]] generally won't come downstairs to attack you, but you can lure other Brutes to your location. Try lobbing grenades upstairs if you've got a good supply. Pick off any wandering Brutes with your [[Pek-pattern plasma cannon|Plasma Turret]], but be careful to dodge the Chieftain's shots. This one also wields a Plasma Turret, so you'll have to be quick. Once the bodyguards are dead, switch to your [[Battle Rifle]] and wear the Chieftain down with several headshots. Be patient, as this process might take some time. Use any [[Sniper Rifle]] bullets if you still have some. Collect the Chieftain's turret and make your way to open the gate.


Enter the next room and point your turret at the skylights above. A swarm of Drones will smash through. Fire at them as they descend and go through the gate for cover once they return fire. Be advised that the majority of them carry Needlers. This is the best place to operate from. It is rare that a Drone will follow you through. Constantly keep darting out into the open and dispatching a few more before retreating into cover to let your shields replenish.
Enter the next room and point your turret at the skylights above. A swarm of Drones will smash through. Fire at them as they descend and go through the gate for cover once they return fire. Be advised that the majority of them carry Needlers. This is the best place to operate from. It is rare that a Drone will follow you through. Constantly keep darting out into the open and dispatching a few more before retreating into cover to let your shields replenish.
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Once you've reached the machine gun, use it to kill the [[Grunts]] and [[Jackals]] in your path. Quickly shoot the Chieftain. If you can lower his shields before he escapes, you're golden, because he will be more defensive during your attempt to destroy the AA Gun. Shot his bodyguards too, and hopefully, you can kill them, to avoid [[Spike Grenades]] attack on you.
Once you've reached the machine gun, use it to kill the [[Grunts]] and [[Jackals]] in your path. Quickly shoot the Chieftain. If you can lower his shields before he escapes, you're golden, because he will be more defensive during your attempt to destroy the AA Gun. Shot his bodyguards too, and hopefully, you can kill them, to avoid [[Spike Grenades]] attack on you.


When you've cleared the whole open area between the machine gun and the AA Gun, use your Sniper Rifle or [[Carbine]] to finish off the Brutes. After that, rip off the machine gun. Sprint at your fastest speed to the Plasma Turret. Be careful, you don't want to be sen by the [[Brutes]] and [[Grunts]] left. Arbiter will charged at his enemies, and keeping them busy. Turn right. You will see a narrow path leading to the back of the AA Gun. Keep walking stealthily until you reach to the site where you can clearly see the vent opening. Wait for the next shot.
When you've cleared the whole open area between the machine gun and the AA Gun, use your [[Sniper Rifle]] or [[Carbine]] to finish off the Brutes. After that, rip off the machine gun. Sprint at your fastest speed to the Plasma Turret. Be careful, you don't want to be sen by the [[Brutes]] and [[Grunts]] left. Arbiter will charged at his enemies, and keeping them busy. Turn right. You will see a narrow path leading to the back of the AA Gun. Keep walking stealthily until you reach to the site where you can clearly see the vent opening. Wait for the next shot.


After the vent opens, quickly shoot the vent with your machine gun. Dodge incoming Plasma Grenades and keep shooting. You probably can't finished the gun with the machine gun, so shoot it with your Sniper. Once the vent's core changes to red, shoot with your secondary weapon. Soon, you'll finish the final battle of The Storm with ease.
After the vent opens, quickly shoot the vent with your machine gun. Dodge incoming Plasma Grenades and keep shooting. You probably can't finished the gun with the machine gun, so shoot it with your Sniper. Once the vent's core changes to red, shoot with your secondary weapon. Soon, you'll finish the final battle of The Storm with ease.

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