Editing The Oracle

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{{Article quote|Kill the [[Sesa 'Refumee|Heretic Leader]]. The [[Prophets]]' will be done.}}
{{Article quote|Kill the [[Sesa 'Refumee|Heretic Leader]]. The Prophets' will be done.}}


'''The Oracle''' is the seventh [[campaign]] level of ''[[Halo 2]]'', where the player plays as [[Thel 'Vadamee]]. Starting directly after Thel 'Vadamee lands the [[Banshee]] he was flying in the [[The Arbiter|previous level]], the opening cutscene has [[Rtas 'Vadumee]] comment on smelling a familiar [[Flood|stench]]. There are again [[Special Operations Sangheili]] and [[Special Operations Unggoy|Unggoy]] as allies and sometimes, an [[Unggoy Ultra]] is deployed to assist the player.
'''The Oracle''' is the seventh [[campaign]] level of ''[[Halo 2]]'', where the player plays as [[Thel 'Vadamee]]. Starting directly after Thel 'Vadamee lands the [[Banshee]] he was flying in the [[The Arbiter|previous level]], the opening cutscene has [[Rtas 'Vadumee]] comment on smelling a familiar [[Flood|stench]]. There are again [[Special Operations Sangheili]] and [[Special Operations Unggoy|Unggoy]] as allies and sometimes, an [[Unggoy Ultra]] is deployed to assist the player.
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*In co-op, playing until the Arbiter says he is going to cut the cable can, with the proper steps, lead to the [[Oracle elevator glitch]].
*In co-op, playing until the Arbiter says he is going to cut the cable can, with the proper steps, lead to the [[Oracle elevator glitch]].
*If the player presses the elevator button without standing on it and quickly goes around the switch and presses it again from underneath early enough, the descending elevator can launch the player up to the cable area. The player is then completely invulnerable for the rest of the mission. Additionally after cutting the cables if the player does not jump back into the elevator shaft a fake elevator platform appears which prevents the player from continuing the level. Once descended gravity will also not work properly until the player reaches the banshee cutscene, with the player floating in the air and only able to descend either by rapid crouching or by lunging at opponents below them using the energy sword.  
*If the player presses the elevator button without standing on it and quickly goes around the switch and presses it again from underneath early enough, the descending elevator can launch the player up to the cable area. The player is then completely invulnerable for the rest of the mission. Additionally after cutting the cables if the player does not jump back into the elevator shaft a fake elevator platform appears which prevents the player from continuing the level. Once descended gravity will also not work properly until the player reaches the banshee cutscene, with the player floating in the air and only able to descend either by rapid crouching or by lunging at opponents below them using the energy sword.  
*In the first room where the player fights the Flood, if the two Grunts survive, sometimes no Flood combat forms will spawn in the next room.
*In the first room where the player fights the Flood, if the two Grunts survive, sometimes no Flood Combat Forms will spawn in the next room.
*In the room were the Arbiter must cut the cables, there is a way to fly out of the level. When the Arbiter finishes cutting all of the cables, running to the elevator then jumping when the station starts to fall will glitch the Arbiter out of the level.
*In the room were the Arbiter must cut the cables, there is a way to fly out of the level. When the Arbiter finishes cutting all of the cables, running to the elevator then jumping when the station starts to fall will glitch the Arbiter out of the level.


====Mistakes====
====Mistakes====
*In the cutscene at the beginning of the boss fight, the Seraph faces the hangar door instead of the elevator.
*In the cutscene at the beginning of the boss fight, the Seraph faces the hangar door instead of the elevator.
*Throughout the level, all [[Flood combat form]]s seem to be Minor Elites, despite the fact the majority of the Elites in the station are heretics and only a handful of Covenant Elites are seen in the level. Even then, the Elites are SpecOps Elites and Elite Minors do not even show up in the level. However, it could be argued or speculated that Truth had ordered Covenant strike teams to take out the Heretics prior to this event, and after having lost all contact with them because they were taken out by the Flood, decided the Arbiter and a SpecOps team were a more appropriate solution. Another explanation for the numerous Minor Elites could simply be due to graphic limitations since all of the Elite Combat Forms in the game are of Elite Minors.
*Throughout the level, all [[Flood Combat Form]]s seem to be Minor Elites, despite the fact the majority of the Elites in the station are heretics and only a handful of Covenant Elites are seen in the level. Even then, the Elites are SpecOps Elites and Elite Minors do not even show up in the level. However, it could be argued or speculated that Truth had ordered Covenant strike teams to take out the Heretics prior to this event, and after having lost all contact with them because they were taken out by the Flood, decided the Arbiter and a SpecOps team were a more appropriate solution. Another explanation for the numerous Minor Elites could simply be due to graphic limitations since all of the Elite Combat Forms in the game are of Elite Minors.


====[[Easter eggs]]====
====[[Easter eggs]]====

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