Editing The Great Journey/Walkthrough
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==Weapons== | ==Weapons== | ||
*[[M90 Shotgun|Shotgun]] | *[[M90 Shotgun|Shotgun]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
* | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[ | *[[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[Type-51 Carbine|Covenant Carbine]] | *[[Type-51 Carbine|Covenant Carbine]] | ||
*[[Type-50 | *[[Type-50 Sniper Rifle System|Particle Beam Rifle]] | ||
*[[Type-25 Grenade Launcher|Brute Shot]] | *[[Type-25 Grenade Launcher|Brute Shot]] | ||
*[[Type-1 Energy Weapon/Sword|Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[Shade#Shade (Halo 2)|Shade]] | *[[Shade#Shade (Halo 2)|Shade]] | ||
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*[[Type-32 Rapid Assault Vehicle|Ghost]] | *[[Type-32 Rapid Assault Vehicle|Ghost]] | ||
*[[Type-26 Ground Support Aircraft|Banshee]] | *[[Type-26 Ground Support Aircraft|Banshee]] | ||
*[[ | *[[Type-26 Wraith|Wraith]] | ||
* | *[[Spectre]] | ||
*[[ | *[[Type-47A Scarab|Scarab]] (non-drivable, can ride) | ||
*[[ | *[[Type-52 Troop Carrier|Phantom]] (non-drivable) | ||
*Covenant [[Assault Carrier]] (non-drivable) | *Covenant [[Assault Carrier]] (non-drivable) | ||
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Interestingly, the level starts you out very close to your ultimate destination. Any attempts to head right for the control room, though, will likely be foiled by the cheap instant death barrier down below the cliff. | Interestingly, the level starts you out very close to your ultimate destination. Any attempts to head right for the control room, though, will likely be foiled by the cheap instant death barrier down below the cliff. | ||
Your first priority is to upgrade your vehicle to something a bit more robust, as you'll be wading through quite a few enemy Ghosts, as well as a couple of Wraiths. Thus, rather than jumping right into the combat at the beginning, boosting ahead a bit and boarding the first available Wraith | Your first priority is to upgrade your vehicle to something a bit more robust, as you'll be wading through quite a few enemy Ghosts, as well as a couple of Wraiths. Thus, rather than jumping right into the combat at the beginning, I'd recommend boosting ahead a bit and boarding the first available Wraith, as shown in the next video. | ||
[http://files4.bungie.org/legwalk/Halo2_LgndWalkHBO_journey1.mov QuickTime] (3.9 mb) | [http://files4.bungie.org/legwalk/Halo2_LgndWalkHBO_journey1.wmv WMP9] (5.9 mb) | [http://files4.bungie.org/legwalk/Halo2_LgndWalkHBO_journey1.mov QuickTime] (3.9 mb) | [http://files4.bungie.org/legwalk/Halo2_LgndWalkHBO_journey1.wmv WMP9] (5.9 mb) | ||
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===Part 3: Delusions and Grandeur=== | ===Part 3: Delusions and Grandeur=== | ||
After the door is destroyed, the intended path for you to take is clearly to land outside and proceed on foot. You'd then have to fight through a large group of brutes before finally arriving at the control room. | After the door is destroyed, the intended path for you to take is clearly to land outside and proceed on foot. You'd then have to fight through a large group of brutes before finally arriving at the control room. | ||
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[[File:Tartarus hammerhold.JPG|300px|thumb|center|'''Final Boss''': [[Tartarus]]]] | [[File:Tartarus hammerhold.JPG|300px|thumb|center|'''Final Boss''': [[Tartarus]]]] | ||
In light of this momentous occasion, Bungie added a entirely new weapon never before seen in the Halo universe, the [[ | In light of this momentous occasion, Bungie added a entirely new weapon never before seen in the Halo universe, the [[gravity hammer]]. Tartarus wields this formidable weapon against the Arbiter in their final encounter. | ||
Unfortunately, Tartarus is one of the easier of the three [[Boss (gameplay)|bosses]] (assuming that you don't use the fuel rod gun tactic on the Heretic Leader, at least). In contrast the other two bosses, Tartarus doesn't have a ranged attack, and so he can't hurt you as long as you don't let him get to close to you. His henchmen, meanwhile, attack only from one direction and only at fairly specific times during the battle. Thus, you can see them coming a mile away and there's little chance of being surrounded or taken by surprise. | Unfortunately, Tartarus is one of the easier of the three [[Boss (gameplay)|bosses]] (assuming that you don't use the fuel rod gun tactic on the Heretic Leader, at least). In contrast the other two bosses, Tartarus doesn't have a ranged attack, and so he can't hurt you as long as you don't let him get to close to you. His henchmen, meanwhile, attack only from one direction and only at fairly specific times during the battle. Thus, you can see them coming a mile away and there's little chance of being surrounded or taken by surprise. | ||
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Congratulations! | Congratulations! | ||
[[Category: | [[Category:Walkthrough]] | ||
==Video Walkthrough== | ==Video Walkthrough== | ||
<div class="floatleft">{{#widget:YouTube|id=7yVLknwCwcU|width=300|height=200}}</div> | <div class="floatleft">{{#widget:YouTube|id=7yVLknwCwcU|width=300|height=200}}</div> |