Editing The Covenant (level)/Walkthrough

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 249: Line 249:
At the next Brute checkpoint, there will be a Wraith. This is obviously your priority. Take it out and then focus on the turret and any stragglers. Ironically, though this area has the most powerful usable Covenant vehicle, it is the easiest to take out. Proceed down the path to where two Hornets are taking up position.
At the next Brute checkpoint, there will be a Wraith. This is obviously your priority. Take it out and then focus on the turret and any stragglers. Ironically, though this area has the most powerful usable Covenant vehicle, it is the easiest to take out. Proceed down the path to where two Hornets are taking up position.


Here you will be faced with a choice. You can either stay in your Scorpion (or chosen vehicle) or get out and commandeer or ride one of the Hornets. Two [[Deutoros-pattern Scarab|Scarab Tank]]s will drop out of the sky, shortly followed by two Ghosts as support, so you'll be forced to decide quickly.
Here you will be faced with a choice. You can either stay in your Scorpion (or chosen vehicle) or get out and commandeer or ride one of the Hornets. Two [[Type-47B Scarab|Scarab Tank]]s will drop out of the sky, shortly followed by two Ghosts as support, so you'll be forced to decide quickly.


If you stay in the Scorpion, you trade mobility for firepower, and may have to find a new ride after you take the first Scarab down due to all the enemy fire you'll be taking. With the Hornet, on the other hand, it is possible to destroy the Scarab Tank without even boarding it; simply concentrate your fire on the armor covering the Scarab's rear. If the rear armor takes enough damage, it will fall off, revealing the Scarab's vulnerable core and allowing you to quickly finish it off. This strategy works well on both Scarabs—as long as you keep moving and do not allow its front or rear turrets to hit you—and also allows you to pick off the Ghosts that travel below.
If you stay in the Scorpion, you trade mobility for firepower, and may have to find a new ride after you take the first Scarab down due to all the enemy fire you'll be taking. With the Hornet, on the other hand, it is possible to destroy the Scarab Tank without even boarding it; simply concentrate your fire on the armor covering the Scarab's rear. If the rear armor takes enough damage, it will fall off, revealing the Scarab's vulnerable core and allowing you to quickly finish it off. This strategy works well on both Scarabs—as long as you keep moving and do not allow its front or rear turrets to hit you—and also allows you to pick off the Ghosts that travel below.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.