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{{Title|''The Art of Halo | {{Title|''The Art of Halo''}} | ||
{{ | {{era|RW}} | ||
{{ | {{Novel infobox | ||
|image=[[File:Art of Halo CaVW.jpg|200px]] | |||
|image=[[File:Art of Halo | |author=[[Eric S. Trautmann]] | ||
|author=[[Eric S. Trautmann]] | |publisher=[[Del Rey Books]] | ||
|publication=November 9, 2004 | |||
|media=Print (Hardcover) | |||
|length=176 pages | |||
|publisher=[[Del Rey Books]] | |ISBN=[[Special:BookSources/0345475860|0345475860]], [[Special:BookSources/978-0345475862|978-0345475862]] | ||
|publication= | |||
|media=Print | |||
|length=176 pages | |||
|ISBN= | |||
}} | }} | ||
'''''The Art of Halo: Creating a Virtual World''''' is a collection of concept art used | '''''The Art of Halo: Creating a Virtual World''''' is a collection of concept art used for making the ''[[Halo]]'' games, along with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]]. An updated version, titled ''[[Halo: The Great Journey: The Art of Building Worlds]]'', was released on October 18th, [[2011]]. | ||
==Official summary== | ==Official summary== | ||
{{Article | {{Article Quote|When Halo hit the shelves with the launch of the [[Xbox]] in [[2001]], it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers – and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at [[Bungie]] Studios. | ||
• Meet the brains behind Bungie, the birthplace of Halo<br> | |||
• Feast your eyes on a panorama of all-new artwork from its spectacular sequel [[Halo 2]] – one of the most eagerly-awaited games of [[2004]]<br> | |||
• Discover the art of game design from the inside out, in interviews with–and illustrations by – the Halo creative team<br> | |||
• Learn the secrets of designing gear from the artists themselves<br> | |||
• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script<br> | |||
• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more<br> | |||
It’s all here – the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect” – in one virtuoso volume! | It’s all here – the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect” – in one virtuoso volume!}} | ||
==Content | ==Content== | ||
'' | The majority of the book focuses on the development of the major aspects of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', from the [[:Category:Weapons|Weapons]], the games environments and the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. Certain sections show the influence of earlier Bungie games on ''Halo''<nowiki>'s</nowiki> design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the ''Halo'' games. | ||
There are also many explanations for the processes and the development. For example, the role of [[Unggoy Ultra|Grunt Ultras]]. They also explain what the intentions were for many of the ideas and how they changed over time. | |||
There are also | The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of ''[[Halo]]'' and ideas of new characters. There are also several images of character design from when ''Halo'' was going to be an [[Pre-Xbox Halo|RTS game]]. | ||
==Gallery== | |||
<gallery> | |||
File:Art of Halo Marine Study.jpg|UNSC Marine Study | |||
File:Art of Halo Uniform Study.jpg|Uniform Study | |||
File:Art of Halo Flood Human Transformation.jpg|Flood Human Transformation | |||
File:Art of Halo Gas Giant.jpg|Concepts for the [[Threshold gas mine]] | |||
File:Art of Halo Machine gun.jpg|Design work for various human weapons used in ''Halo 2'' | |||
File:Art of Halo Jackal Study.jpg|Jackal Study | |||
File:Art of Halo Hunter character design.jpg|[[Mgalekgolo|Hunter]] character design | |||
File:Art of Halo Prophet character design.jpg|[[San 'Shyuum|Prophet]] character design | |||
File:Art of Halo Flood study.jpg|Flood study | |||
File:Art of Halo New Mombasa.jpg|Design work for [[New Mombasa]], as seen in ''Halo 2'' | |||
File:Art of Halo Human structures.jpg|Human structure concepts for ''Halo 2'''s levels [[Cairo Station (level)|Cairo Station]] and [[Outskirts]] | |||
File:Art of Halo Animation study.jpg|Animation study | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*There are many errors in this book, such as a caption pointing at a [[ | *There are many errors in this book, such as a caption pointing at a [[Type-1 Antipersonnel grenade|Plasma Grenade]], but pointing it out as an [[Type 14 Magnetic/Anti-Tank Mine|Assault Bomb]]. However, the Assault Bomb is also present on the page. Another mistake consisted of calling the [[Prophet of Mercy]] the [[Prophet of Truth]]. | ||
*While the book shows | *While the book shows ranks of certain species within the [[Covenant Empire|Covenant]] the Elites' section is missing the ranks of [[Sangheili Ultra|Ultra]] and [[Councilor]]. | ||
*This book shows the [[Easter egg]] on the Assault Bomb, where it [[Messages on bomb|has writing on it]]. | *This book shows the [[Easter egg]] on the Assault Bomb, where it [[Messages on bomb|has writing on it]]. | ||
*The [[Sangheili Zealot]] shown on the Elite ranks has black as its secondary color, although the secondary color for Zealots in-game is brown. | *The [[Sangheili Zealot]] shown on the Elite ranks has black as its secondary color, although the secondary color for Zealots in-game is brown. | ||
*The level "''[[Assault on the Control Room]]''" is mistakenly titled "Attack on the Two Control Rooms". | *The level "''[[Assault on the Control Room]]''" is mistakenly titled "Attack on the Two Control Rooms". | ||
{{Clear}} | |||
{{ | {{Books}} | ||
[[Category:Books|Art of Halo, The]] | |||
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