Editing Mind transfer

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The transfer and quantum foam-based storage<ref>'''Halo: Silentium''', ''page 131''</ref> of mental content were ubiquitous in Forerunner society. The computing systems of the [[Forerunner personal armor|personal armor]] worn by virtually all Forerunners were integrated with the wearer's mind to such an extent that the Forerunner's consciousness virtually occupied the armor alongside their organic brain. The armor's dedicated [[Artificial intelligence|AI]] construct—[[ancilla]]—was likewise melded with the wearer's mind and aided them in the organization of memories and other tasks. As an emergency measure, the armor could delete memories and experiences deemed excessively traumatic, or even "reset" the wearer's personality to its normal state in the event of external tampering with their brain.<ref>'''Halo: Silentium''', ''page 161''</ref> In the rare event of the wearer's death, the armor would preserve the consciousness—or the final impressions of it—which would then traditionally be collected and placed into an "imprint matrix" known as a [[Durance]].<ref>'''Halo: Cryptum''', ''pages 47-48''</ref><ref>'''Halo 4: The Essential Visual Guide''', ''page 134''</ref>
The transfer and quantum foam-based storage<ref>'''Halo: Silentium''', ''page 131''</ref> of mental content were ubiquitous in Forerunner society. The computing systems of the [[Forerunner personal armor|personal armor]] worn by virtually all Forerunners were integrated with the wearer's mind to such an extent that the Forerunner's consciousness virtually occupied the armor alongside their organic brain. The armor's dedicated [[Artificial intelligence|AI]] construct—[[ancilla]]—was likewise melded with the wearer's mind and aided them in the organization of memories and other tasks. As an emergency measure, the armor could delete memories and experiences deemed excessively traumatic, or even "reset" the wearer's personality to its normal state in the event of external tampering with their brain.<ref>'''Halo: Silentium''', ''page 161''</ref> In the rare event of the wearer's death, the armor would preserve the consciousness—or the final impressions of it—which would then traditionally be collected and placed into an "imprint matrix" known as a [[Durance]].<ref>'''Halo: Cryptum''', ''pages 47-48''</ref><ref>'''Halo 4: The Essential Visual Guide''', ''page 134''</ref>


Thanks to the same integration, Forerunners could also upload offshoots of their consciousness to be housed in computing systems managed by ancillas; such an imprint could be created and uploaded into said systems at will within moments,<ref>'''Halo: Silentium''', ''pages 297-299''</ref> with the resulting intelligence being, for all intents and purposes, indistinguishable from the original mind. An example of a machine imprint created in this manner is the [[Librarian]]'s stored essence she left on [[Requiem]] to guide future visitors.<ref name="reclaimer">'''Halo 4''', campaign level ''[[Reclaimer (level)|Reclaimer]]''</ref> Another personality imprint was left in a [[Lifeworker]] pod inside of [[Kilimanjaro]] on [[Earth]]. This imprint suggested that there were even more imprints out there that had gone to the [[Absolute Record]]. This imprint displayed the knowledge of the actions of her imprint on Requiem.<ref>'''[[Halo: Renegades]]''', ''Chapter 48''</ref>
Thanks to the same integration, Forerunners could also upload offshoots of their consciousness to be housed in computing systems managed by ancillas; such an imprint could be created and uploaded into said systems at will within moments,<ref>'''Halo: Silentium''', ''pages 297-299''</ref> with the resulting intelligence being, for all intents and purposes, indistinguishable from the original mind. An example of a machine imprint created in this manner is the [[Librarian]]'s stored essence she left on [[Requiem]] to guide future visitors.<ref name="reclaimer">'''Halo 4''', campaign level ''[[Reclaimer (level)|Reclaimer]]''</ref> Another personality imprint was left in a [[Lifeworker]] pod inside of [[Kilimanjaro]] on [[Earth]]. This imprint suggested that there were even more out there that had gone to the [[Absolute Record]]. This imprint displayed the knowledge of the actions of her imprint on Requiem.<ref>'''[[Halo: Renegades]]''', ''Chapter 48''</ref>


[[War sphinx]]es retained impressions of the final moments of their deceased pilots. Although these essences were less complete than Durances, they were nonetheless preserved for study by [[Warrior-Servant|Warrior]] commanders.{{Ref/Reuse|c238}}<ref>'''Halo: Cryptum''', ''page 138''</ref> It was also a Warrior-Servant tradition to extract the memory impressions of their defeated enemies, partly for the purposes of interrogation.<ref>'''Halo: Cryptum''', ''page 188''</ref>
[[War sphinx]]es retained impressions of the final moments of their deceased pilots. Although these essences were less complete than Durances, they were nonetheless preserved for study by [[Warrior-Servant|Warrior]] commanders.{{Ref/Reuse|c238}}<ref>'''Halo: Cryptum''', ''page 138''</ref> It was also a Warrior-Servant tradition to extract the memory impressions of their defeated enemies, partly for the purposes of interrogation.<ref>'''Halo: Cryptum''', ''page 188''</ref>

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