Editing Making Halo 4: A Hero Awakens

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Era|RW}}
{{Title|Making ''Halo 4'': A Hero Awakens}}
{{Title|Making ''Halo 4'': A Hero Awakens}}
{{Status|RealWorld}}
<div class="floatright"><youtube width="300" height="200">QULEcokHPQc</youtube></div>
{{#widget:YouTube|id=A3KLtf8DzCU|width=300|right}}


'''''Halo 4'': A Hero Awakens''' is a video documentary by [[343 Industries]], about the development of ''[[Halo 4]]<nowiki>'</nowiki>s'' storyline and character performances. It was released on [[Wikipedia:YouTube|YouTube]] on [[2012|1st September, 2012]].<ref>[http://www.gamespot.com/videos/halo-4-a-hero-awakens/2300-6394457/ '''Gamespot.com:''' ''Halo 4: A Hero Awakens'']</ref>
'''''Halo 4'': A Hero Awakens''' is a video documentary by [[343 Industries]], about the development of ''[[Halo 4]]<nowiki>'</nowiki>s'' storyline and character performances. It was released on [[Wikipedia:YouTube|YouTube]] on [[2012|1st September, 2012]].<ref>[http://www.gamespot.com/videos/halo-4-a-hero-awakens/2300-6394457/ '''Gamespot.com:''' ''Halo 4: A Hero Awakens'']</ref>
Line 18: Line 18:
*'''Kiki Wolfkill''': "What are the sacrifices that you have to make in order to preserve something as precious as humanity?"
*'''Kiki Wolfkill''': "What are the sacrifices that you have to make in order to preserve something as precious as humanity?"


*'''Christopher Schlerf''': "The journey is the important part, the growth is the important part, and so really where does he still need to go as a human? That became the key not just the story of ''[[Halo 4]]'' but the [[Reclaimer Saga|entire trilogy]].  
*'''Christopher Schlerf''': "The journey is the important part, the growth is the important part, and so really where does he still need to go as a human? That became the key not just the story of ''[[Halo 4]]'' but the [[Reclaimer Trilogy|entire trilogy]].  


*'''[[Lindsay Lockhart]]''': "We're really examining what sorts of burdens a guardian carries."  
*'''[[Morgan Lockhart|Lindsay Lockhart]]''': "We're really examining what sorts of burdens a guardian carries."  


*'''[[Josh Holmes]]''': "In a lot of ways, the story that we're telling in ''Halo 4'' is about putting Chief in circumstances where he's forced to change, he's forced to take stock of himself."  
*'''[[Josh Holmes]]''': "In a lot of ways, the story that we're telling in ''Halo 4'' is about putting Chief in circumstances where he's forced to change, he's forced to take stock of himself."  
Line 38: Line 38:
*'''Christopher Schlerf''': "Everything had to be predicated by what the character's needs were, what direction the characters needed to go in."  
*'''Christopher Schlerf''': "Everything had to be predicated by what the character's needs were, what direction the characters needed to go in."  


*'''[[Kenneth Scott]]''': "The art direction, specifically for ''Halo 4'', isn't about creating an emotional tone for ''Halo 4''. It's about creating an emotional tone for every single moment and experience the player needs to understand."  
*'''Kenneth Scott''': "The art direction, specifically for ''Halo 4'', isn't about creating an emotional tone for ''Halo 4''. It's about creating an emotional tone for every single moment and experience the player needs to understand."  


*'''Brien Goodrich''': "Similar to creating a movie set, we build what we need to see. We can't look too far this way, or else it begins to fall apart. But back in here... things are looking good."
*'''Brien Goodrich''': "Similar to creating a movie set, we build what we need to see. We can't look too far this way, or else it begins to fall apart. But back in here... things are looking good."
Line 48: Line 48:
*'''Brian Reed''': "We're always telling these huge big stories. We've got [[UNSC Infinity|''Infinity'']], it's the biggest that's ever been launched; we've got [[Requiem]], which is like the biggest Forerunner artifact we've ever found; but in the middle of all of that we've got this very small personal story between Master Chief and Cortana."  
*'''Brian Reed''': "We're always telling these huge big stories. We've got [[UNSC Infinity|''Infinity'']], it's the biggest that's ever been launched; we've got [[Requiem]], which is like the biggest Forerunner artifact we've ever found; but in the middle of all of that we've got this very small personal story between Master Chief and Cortana."  


*'''Lindsay Lockhart''': "You tell a story with every detail that you put into the game. Immersion is what really allows people to believe your universe, and also become emotionally caught up in your universe."
*'''Lindsay Lockhart''': "You tell a story with every detail that you put into the game. Immersion is what really allows people to believe your universe, and also become emotionally caught up in your universe."  
 
*'''[[John-117]]''': ''"Ready to get back to work?"''
 
*'''[[Cortana]]''': ''"I thought you'd never ask."''


*'''Kiki Wolfkill''': "How do we make sure the sights, and the sounds, and the things that we're feeling as a player inhabiting [[MJOLNIR Powered Assault Armor/Mark VI|that suit]] really come through more clearly. You know, technology has really allowed us to do that with much higher fidelity than back in the [[Halo: Combat Evolved|CE days]]."  
*'''Kiki Wolfkill''': "How do we make sure the sights, and the sounds, and the things that we're feeling as a player inhabiting [[MJOLNIR Powered Assault Armor/Mark VI|that suit]] really come through more clearly. You know, technology has really allowed us to do that with much higher fidelity than back in the [[Halo: Combat Evolved|CE days]]."  
Line 86: Line 82:
*'''Gabriel Garza''': "And on top of this guy is when we spend time just doing all the details, and trying add some of that functionality. Giving him little bits here and there, like, Braille, this just reads '117'."  
*'''Gabriel Garza''': "And on top of this guy is when we spend time just doing all the details, and trying add some of that functionality. Giving him little bits here and there, like, Braille, this just reads '117'."  


*'''[[Nicolas Bouvier]]''': "I think it's connected to having more visual flow, when it comes to design, the way you follow the outline of Master Chief."  
*'''Nicolas Bouvier''': "I think it's connected to having more visual flow, when it comes to design, the way you follow the outline of Master Chief."  


*'''Matt Aldrige''': "Trying to put it into an area where it feels realistic, feels kind of tank-ish."
*'''Matt Aldrige''': "Trying to put it into an area where it feels realistic, feels kind of tank-ish."
Line 98: Line 94:
*'''Kenneth Scott''': "Above all, he still needs to connect to the player, we still need to understand him as being that character — somebody who's been very loved for the last ten years."  
*'''Kenneth Scott''': "Above all, he still needs to connect to the player, we still need to understand him as being that character — somebody who's been very loved for the last ten years."  


*'''Brien Goodrich''': "The irony here, right, is that we have a character who is not human at all and Cortana."
*'''Brien Goodrich''': "The irony here, right, is that we have a character who is not human at all and Cortana. She's the most human character that we have in the story. She's struggling with her own mortality. That's something everybody struggles with. That's the most, y'know, human it gets. Everyone has to figure out what it means to die."
 
*'''Cortana''': ''"I was put into service eight years ago."'
 
*'''Brien Goodrich''': "She's the most human character that we have in the story. She's struggling with her own mortality."
 
*'''Cortana''': ''"AIs deteriorate after seven, Chief."''
 
*'''Brien Goodrich''': "That's something everybody struggles with. That's the most, y'know, human it gets."
 
*'''John-117''': ''"If we could just get back to Earth and find Halsey, she could fix this."''
 
*'''Brien Goodrich''': "Everyone has to figure out what it means to die."


*'''Kiki Wolfkill''': "She's strong, she's convicted. She herself is going through a really difficult time in understanding the things that are happening to her."
*'''Kiki Wolfkill''': "She's strong, she's convicted. She herself is going through a really difficult time in understanding the things that are happening to her."
Line 119: Line 103:


*'''MacKenzie Mason''': "If you imagine you could have twenty emotions at one time, she has that."
*'''MacKenzie Mason''': "If you imagine you could have twenty emotions at one time, she has that."
*'''Cortana''': ''"I will not allow you to… leave! This! Planet!"''


*'''Bryce Cochrane''': "She's really the heart of the game and the heart of Master Chief. And explains what's going on and why it's a problem."
*'''Bryce Cochrane''': "She's really the heart of the game and the heart of Master Chief. And explains what's going on and why it's a problem."
*'''Cortana''': ''"I didn't mean to… I didn't mean to do that…"''


*'''Kenneth Scott''': "Cortana is certainly our biggest human connection, I think, with the story.
*'''Kenneth Scott''': "Cortana is certainly our biggest human connection, I think, with the story.
*'''Cortana''': ''"That's the kicker. It's the Forerunner symbol for Reclaimer."''


*'''Matthew Aldrige''': "How could we see these subtle details on her facial structure. So this is the baseline we started from for Cortana, and then we go through and tweak and modify. Having all these different elements moving throughout her makes her feel alive constantly. We wanted to make it to where you could have code flow lines starting from every digit from her toes to her hands, and then be able to flow all the way up into her head."
*'''Matthew Aldrige''': "How could we see these subtle details on her facial structure. So this is the baseline we started from for Cortana, and then we go through and tweak and modify. Having all these different elements moving throughout her makes her feel alive constantly. We wanted to make it to where you could have code flow lines starting from every digit from her toes to her hands, and then be able to flow all the way up into her head."
*'''John-117''': ''"Wake me. When you need me."''


*'''Kiki Wolfkill''': "What you experience is her taking care of you as the player from the gameplay perspective, but I think you also get a sense of how she takes care of the human side of Chief."
*'''Kiki Wolfkill''': "What you experience is her taking care of you as the player from the gameplay perspective, but I think you also get a sense of how she takes care of the human side of Chief."
*'''John-117''': ''"How much firepower would you need?"''


*'''Josh Holmes''': "Bringing Jen and Steve in and having them layer their voices over the character performances in the cinematics, that just brought the whole experience together."
*'''Josh Holmes''': "Bringing Jen and Steve in and having them layer their voices over the character performances in the cinematics, that just brought the whole experience together."
Line 154: Line 128:
*'''Kenneth Scott''': "Chief and Cortana aren't the same person, but she's always been the reflection of his humanity."
*'''Kenneth Scott''': "Chief and Cortana aren't the same person, but she's always been the reflection of his humanity."


*'''Josh Holmes''': "People don't play ''Halo'' to watch a soap opera, and yet they don't want it to be kind of a… pulp."
*'''Josh Holmes''': "People don't play ''Halo'' to watch a soap opera, and yet they don't want it to be kind of a... pulp."


*'''Steve Downes''': "To me, it's an natural progression of this story, and it takes this relationship to the place it should go to."
*'''Steve Downes''': "To me, it's an natural progression of this story, and it takes this relationship to the place it should go to."
*'''Cortana''': ''"Don't make a girl a promise you can't keep."''


'''HALO 4'''<br>
'''HALO 4'''<br>
Line 167: Line 139:


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


[[Category:Video documentaries]]
[[Category:Video Documentaries]]
[[Category:Making Halo 4]]
[[Category:Making Halo 4]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: