Editing M247 machine gun/Gameplay

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==Multiplayer==
==Multiplayer==
*The turret usually overlooks a good area and is readily accessible. While the gunner is capable of cutting down waves of infantry, its location, tactical value, and lack of mobility usually mark it as an immediate target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to have a spotter. This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of its Covenant counterpart. The mobility of the [[Eeo'Pimu-pattern Shade|Shade]] is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase their effectiveness and potential lifespan.
*The turret usually overlooks a good area and is readily accessible. While the gunner is capable of cutting down waves of infantry, its location, tactical value, and lack of mobility usually mark it as an immediate target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to have a spotter. This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of its Covenant counterpart. The mobility of the [[Type-27 Anti-Infantry Stationary Gun|Shade]] is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase their effectiveness and potential lifespan.
*On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy Scorpion tank or Wraith approaches, the occupant should find cover immediately.
*On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy Scorpion tank or Wraith approaches, the occupant should find cover immediately.
*When up against the M247, it is important to focus on the turret's three main weaknesses: its weakness to explosives, lack of cover, and the lack of mobility. Explosives will easily take the emplacement down, a sniper can take advantage of the gunner's lack of cover, and an experienced player will be able to maneuver behind the gunner and kill him.
*When up against the M247, it is important to focus on the turret's three main weaknesses: its weakness to explosives, lack of cover, and the lack of mobility. Explosives will easily take the emplacement down, a sniper can take advantage of the gunner's lack of cover, and an experienced player will be able to maneuver behind the gunner and kill him.
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

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