Editing Let 'Volir/Gameplay
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**'''Banished Raid I''': Increases capture speed for all units. Increases infantry line of sight. | **'''Banished Raid I''': Increases capture speed for all units. Increases infantry line of sight. | ||
**'''Banished Raid II''': Allows Ghosts to capture points. Increases vehicle line of sight. | **'''Banished Raid II''': Allows Ghosts to capture points. Increases vehicle line of sight. | ||
**'''Banished Raid III''': Increases movement speed for Ghosts, [[ | **'''Banished Raid III''': Increases movement speed for Ghosts, [[Banished Wraith]]s, and [[Marauder]]s. | ||
**'''[[Teleport]] I''': Teleports own units to any location within range. | **'''[[Teleport]] I''': Teleports own units to any location within range. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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***Power Cost: 350 | ***Power Cost: 350 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[ | **'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability. | ||
**'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field | **'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field | ||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' |