Editing King of the Hill

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{{Status|Gameplay}}
{{era|RW}}
[[File:King of the Hill Icon.jpg|thumb|The King of the Hill icon.]]
[[File:King of the Hill Icon.jpg|thumb|right|The King of the Hill icon.]]
'''King of the Hill''' is a [[multiplayer]] gametype. The point of the game is simple, hold a designated area known as the hill for the longest time or to the time requirement. Depending on if the game has a moving hill, you may need to search for the hill periodically. The hill is either a square or circular holographic which is projected by an indestructible holographic projector which shows neatly the boundaries of the hill. This game type may be played as a FFA or Team based game.
'''King of the Hill''' is a [[multiplayer]] gametype. The point of the game is simple, hold a designated area known as the hill for the longest time or to the time requirement. Depending on if the game has a moving hill, you may need to search for the hill periodically. The hill is either a square or circular holographic which is projected by an indestructible holographic projector which shows neatly the boundaries of the hill. This game type may be played as a FFA or Team based game.


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|Rounds begin with multiple hills to hold. As time ticks away, hills are removed and point values increase.
|Rounds begin with multiple hills to hold. As time ticks away, hills are removed and point values increase.
|}
|}
===''Halo Infinite''===
{{Article quote|Hold the hill. Hail to the King.}}
In ''[[Halo Infinite]]'', this mode was introduced in [[Season 02: Lone Wolves]] and has received a large overhaul compared to previous games.
Instead of earning points, controlling a hill fills up a 'Capture Meter', which will earn a team a single point when it is filled. Once a point is earned, the hill will move elsewhere and both teams' capture meters will reset. The first team to earn 4 points win the game. Hills now have a short capture time before a team can control them, and contested hills will pause the capture meter. Like in previous iterations of the mode teams must keep at least one Spartan in the hill to control it.
This mode uses the 'Objective Clock', in which the time limit will only count down when the objective is unoccupied. In [[Ranked]] modes, the order that hills will appear is fixed based on the map.


==Trivia==
==Trivia==
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*When controlling the hill, a bubble shield tends to be very useful.
*When controlling the hill, a bubble shield tends to be very useful.


==Production Notes==
==Related Pages==
The changes to the mode in ''Halo Infinite'' were designed to address three design problems with the mode in prior games: That the hill moving on a fixed schedule punishes late hill captures, that being able to instantly capture the hill leads to an extremely frantic pace of play, and that it is possible due to time limits to enter a mathematically unwinnable situation or win a game by controlling a new hill for a very short duration. The control meter and objective clock aims to fix the first and third issues, while the second issue is addressed by giving hills a short capture time.{{Ref/Site|Id=April20|URL=https://www.halowaypoint.com/news/season-2-modes-preview|Site=Halo Waypoint|Page=Season 2: Modes Preview|D=20|M=04|Y=2022}}
 
==Gallery==
<gallery>
File:HTMCC-H3 KOTH on Waterfall.jpg|A ''Halo 3'' King of the Hill match on [[Waterfall]] in ''[[Halo: The Master Chief Collection]]''.
File:HINF-KOTH.jpg|King of the Hill in ''[[Halo Infinite]]''.
File:HINF-RatsNestKOTH.png|A ''Halo Infinite'' King of the Hill match on a [[Forge]] remake of [[Rat's Nest]].
</gallery>
 
==See also==
*[[Team Objective]]
*[[Team Objective]]
*[[Team Skirmish]]
*[[Team Skirmish]]


==Sources==
{{Games}}
{{Ref/Sources}}
 
{{Gametype}}
[[Category:Multiplayer gametypes]]
[[Category:Multiplayer gametypes]]
[[Category:Halo: Combat Evolved gametypes]]
[[Category:Halo: Combat Evolved gametypes]]

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