Editing Invasion

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*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to take down Elites at long range, with the Elites having no loadout weapon with enough accuracy to effective return fire.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to take down Elites at long range, with the Elites having no loadout weapon with enough accuracy to effective return fire.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't capture the data core in time, [[Longsword]]s will actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears for a split second.<ref>[http://www.youtube.com/watch?v=eShRhjZTlck '''Youtube''': ''Halo: Reach Beta "Death Coil"'']</ref>
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't capture the data core in time, [[Longsword]]s will actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears for a split second.<ref>[http://www.youtube.com/watch?v=eShRhjZTlck '''Youtube''': ''Halo: Reach Beta "Death Coil"'']</ref>
*After the Forgetacular Contest, a new map was chosen to be in Matchmaking, named Saurcered.
*After the Forgetacular Contest A new map was chosen to be in Matchmaking, named Saurcered.
*There is a time frame at the end of each round where no objectives are available, but players can still score kills. Players who spawn during this period will be given loadouts from the other team. This is because players switch teams after each round.
*There is a time frame at the end of each round where no objectives are available, but players can still score kills. Players who spawn during this period will be given loadouts from the other team. This is because players switch teams after each round.
*In the multiplayer beta, instead of the standard Red vs Blue team colors; Spartans were three different shades of green (a different shade for each fire team), while the Elites were shades of purple, reflecting the UNSC's standard olive drab, and the Covenant's signature purple. This color configuration is also present in the [[campaign]] of ''[[Halo Wars]]''.
*In the multiplayer beta, instead of the standard Red vs Blue team colors; Spartans were three different shades of green (a different shade for each fire team), while the Elites were shades of purple, reflecting the UNSC's standard olive drab, and the Covenant's signature purple. This color configuration is also present in the [[campaign]] of ''[[Halo Wars]]''.

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