Editing Impostering
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'''Impostering''', or '''imposter''', is a rendering technique used in game developments to reduce the geometric complexity of a three-dimensional scene by caching portions of the scene as images without loss of detail.<ref name="imposterbasics">[http://www.gamasutra.com/view/feature/130911/dynamic_2d_imposters_a_simple_.php '''Gamasutra''': ''Dynamic 2D Imposters: A Simple, Efficient DirectX 9 Implementation'']</ref> A refinement of this technology is used in ''[[Halo: Reach]]'' and ''[[Halo 4]]''. | '''Impostering''', or '''imposter''', is a rendering technique used in game developments to reduce the geometric complexity of a three-dimensional scene by caching portions of the scene as images without loss of detail.<ref name="imposterbasics">[http://www.gamasutra.com/view/feature/130911/dynamic_2d_imposters_a_simple_.php '''Gamasutra''': ''Dynamic 2D Imposters: A Simple, Efficient DirectX 9 Implementation'']</ref> A refinement of this technology is used in ''[[Halo: Reach]]'' and ''[[Halo 4]]''. | ||