From Halopedia, the Halo wiki
This is to improve the quality and readability of all walkthroughs available in Halopedia. All walkthroughs must be written using the Legendary Difficulty as it will provide players the best advices and strategies in lower difficulties (In layman's terms, if you can do Legendary, you can do Easy, Normal and Heroic).
Every walkthrough should be spell-checked, grammar-revised, and reviewed by a veteran user to ensure that the walkthrough is within our MOS. That said, internet memes and slangs should be avoided.
- General overview of the level, giving details of what to expect. Example:
- Floodgate is essentially a reversal of The Storm. Players will have to backtrack from the Covenant Skar'wa-pattern Mantis to Lakebed A, fighting their way through a massive Flood infection. The level is the first Flood-only level in the game, introducing Combat Forms, Infection Forms, and Pure Forms.
- Skull-related information and general strategies. (E.x. things like "It doesn't hurt to break Flood bodies after each engagement, to prevent their reanimation", or perhaps "There is no need to break Flood bodies after battles, as the Flood are rarely encountered", depending on the level.)
- Information about Campaign Scoring, starting weapons, etc.
- Subsections should be chapters of the level. (E.x. Infinite Devil Machine in Floodgate.) These can optionally contain subsections of their own. (For example, Floodgate's section It Followed Me Home is divided into Storage Area and Warehouse.)
- Subsections should take the form of either "Chapter Name", "Chapter Name (Mission Start)", or "Chapter Name (Rally Point Alpha)". (Rally Points always coincide with chapters.) Italics should probably go in the headers.
- If absolutely necessary, multiple walkthroughs can be included for different styles of play. I've seen more than one "Alternate Walkthrough" section; perhaps we can have "Walkthrough (Aggressive)", "Walkthrough (Co-op)", "Walkthrough (Ranged)", etc.. Of course, we wouldn't require variants... But this would allow variants to be added in an organized fashion. It would also be prudent to specify that variants should only be added if they change multiple facets of play. (E.x. on The Covenant, an aggressive player would likely, en route to Tower 1, load up a 'Hog full of Marines armed with Fuel Rod Guns and Splasers, whereas a ranged player might instead follow behind the Marines in a Mongoose, and take it upon themselves to Splaser the Wraith and Shades from distance and cover, while the Marines take out the easy targets using the Warthog.)