Editing Halo (Halo 3 level)/Walkthrough

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===Ride or Die.===
===Ride or Die.===
Outside you'll find Johnson's[[M12 Light Reconnaissance Vehicle|Warthog]] waiting for you. Depending on the difficulty you can also find a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] or a couple of [[Barukaza Workshop Chopper|Brute Choppers]]. Because of the differences in their weight, maneuverability, speed and weapons these vehicles make completion of the level more challenging. The Warthog is the most stable and easiest vehicle to complete the level in.
Outside you'll find Johnson's[[M12 Light Reconnaissance Vehicle|Warthog]] waiting for you. Depending on the difficulty you can also find a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] or a couple of [[Type-25 Rapid Assault Vehicle|Brute Choppers]]. Because of the differences in their weight, maneuverability, speed and weapons these vehicles make completion of the level more challenging. The Warthog is the most stable and easiest vehicle to complete the level in.


The Arbiter will man the Turret and trust in him to deal with the enemies that crop up. But that's a secondary concern. More important is your ability to drive. You need to be swift and crafty to avoid the Flood, The [[Sentinel]]s and the rapid deterioration of the activating ring. You will be given waypoint indicators on your HUD. These are but guides, as often heading directly for these points will result in falling down a hole to your death. Avoid the Carrier Forms when they appear, but other than that, only pay attention to the ground in front of you. Sentinels can be a major pain, but as long as you don't slow and stay on the ground as much as possible their effect is limited.
The Arbiter will man the Turret and trust in him to deal with the enemies that crop up. But that's a secondary concern. More important is your ability to drive. You need to be swift and crafty to avoid the Flood, The [[Sentinel]]s and the rapid deterioration of the activating ring. You will be given waypoint indicators on your HUD. These are but guides, as often heading directly for these points will result in falling down a hole to your death. Avoid the Carrier Forms when they appear, but other than that, only pay attention to the ground in front of you. Sentinels can be a major pain, but as long as you don't slow and stay on the ground as much as possible their effect is limited.

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