Editing HRUNTING Mark III (S) Cyclops
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*'''Info:''' Anti-Vehicle, Fast moving, Heavy armor, Cannot attack air | *'''Info:''' Anti-Vehicle, Fast moving, Heavy armor, Cannot attack air | ||
*'''Tier:''' 2 | *'''Tier:''' 2 | ||
*'''Cost:''' | *'''Cost:''' Population 4, Supplies 120, Power 120 | ||
'''Cyclops upgrade: Shock rounds''' | '''Cyclops upgrade: Shock rounds''' | ||
*'''Info:''' Weapon upgrade, Shots slow vehicles, Increased damage | *'''Info:''' Weapon upgrade, Shots slow vehicles, Increased damage | ||
*'''Tier: 3''' | *'''Tier: 3''' | ||
*'''Cost:''' | *'''Cost:''' Supplies 0, Power 700 | ||
Unlike its ''Halo Wars'' counterpart, the Cyclops in ''Halo Wars 2'' is an anti-vehicle unit armed with a gun, though it still cannot attack aircraft, and only does okay against structures and poorly against infantry. In addition, the Cyclops is no longer able to repair ground vehicles and structures; this role is instead filled by the [[EV-44 Nightingale|Nightingale]]. The Cyclops can be built at the [[Barracks]] by all UNSC leaders.{{Ref/Reuse|HW2}} In [[Blitz]], Cyclops cost | Unlike its ''Halo Wars'' counterpart, the Cyclops in ''Halo Wars 2'' is an anti-vehicle unit armed with a gun, though it still cannot attack aircraft, and only does okay against structures and poorly against infantry. In addition, the Cyclops is no longer able to repair ground vehicles and structures; this role is instead filled by the [[EV-44 Nightingale|Nightingale]]. The Cyclops can be built at the [[Barracks]] by all UNSC leaders.{{Ref/Reuse|HW2}} In [[Blitz]], Cyclops cost 30 energy, Reactive Cyclops cost 50 energy, and a Veteran Cyclops cost 70 energy. Morgan Kinsano has her own personal Cyclops equipped with dual [[M7057 flamethrower]]s. | ||
==Gallery== | ==Gallery== |