Editing HRUNTING Mark III (S) Cyclops

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*'''Info:''' Anti-Vehicle, Fast moving, Heavy armor, Cannot attack air
*'''Info:''' Anti-Vehicle, Fast moving, Heavy armor, Cannot attack air
*'''Tier:''' 2
*'''Tier:''' 2
*'''Cost:''' {{HW2Pop|4}}, {{HW2Supplies|120}}, {{HW2Power|120}}
*'''Cost:''' Population 4, Supplies 120, Power 120
'''Cyclops upgrade: Shock rounds'''
'''Cyclops upgrade: Shock rounds'''
*'''Info:''' Weapon upgrade, Shots slow vehicles, Increased damage
*'''Info:''' Weapon upgrade, Shots slow vehicles, Increased damage
*'''Tier: 3'''
*'''Tier: 3'''
*'''Cost:''' {{HW2Supplies|0}}, {{HW2Power|700}}
*'''Cost:''' Supplies 0, Power 700


Unlike its ''Halo Wars'' counterpart, the Cyclops in ''Halo Wars 2'' is an anti-vehicle unit armed with a gun, though it still cannot attack aircraft, and only does okay against structures and poorly against infantry. In addition, the Cyclops is no longer able to repair ground vehicles and structures; this role is instead filled by the [[EV-44 Nightingale|Nightingale]]. The Cyclops can be built at the [[Barracks]] by all UNSC leaders.{{Ref/Reuse|HW2}} In [[Blitz]], Cyclops cost {{HW2BlitzEnergy|30}} energy, Reactive Cyclops cost {{HW2BlitzEnergy|50}} energy, and a Veteran Cyclops cost {{HW2BlitzEnergy|70}} energy. Morgan Kinsano has her own personal Cyclops equipped with dual [[M7057 flamethrower]]s.
Unlike its ''Halo Wars'' counterpart, the Cyclops in ''Halo Wars 2'' is an anti-vehicle unit armed with a gun, though it still cannot attack aircraft, and only does okay against structures and poorly against infantry. In addition, the Cyclops is no longer able to repair ground vehicles and structures; this role is instead filled by the [[EV-44 Nightingale|Nightingale]]. The Cyclops can be built at the [[Barracks]] by all UNSC leaders.{{Ref/Reuse|HW2}} In [[Blitz]], Cyclops cost 30 energy, Reactive Cyclops cost 50 energy, and a Veteran Cyclops cost 70 energy. Morgan Kinsano has her own personal Cyclops equipped with dual [[M7057 flamethrower]]s.


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