Editing Gypsum

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|RealWorld}}
{{Status|RealWorld}}
{{Game infobox
{{Game infobox
|name=''Gypsum''
|name=Gypsum
|image=
|image=
|developer=[[Bungie]]
|developer=[[Bungie]]
Line 17: Line 17:
{{Quote|It was pretty cool. It was a bit of a bummer to stop it, because now we have games like the [[Wikipedia:Batman: Arkham|''Arkham'' series]] and ''[[Wikipedia:Middle-earth: Shadow of Mordor|Shadow of Mordor]]'' and ''[[Wikipedia:The Witcher 3: Wild Hunt|The Witcher 3]]''—and that’s the sort of free-roam combat that we were doing back then, but nobody’s ever seen it.|[[Paul Bertone]]{{Ref/Site|Id=HistoryOfHalo|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=Vice|Page=The Complete, Untold History of Halo|D=22|M=9|Y=2021}}}}
{{Quote|It was pretty cool. It was a bit of a bummer to stop it, because now we have games like the [[Wikipedia:Batman: Arkham|''Arkham'' series]] and ''[[Wikipedia:Middle-earth: Shadow of Mordor|Shadow of Mordor]]'' and ''[[Wikipedia:The Witcher 3: Wild Hunt|The Witcher 3]]''—and that’s the sort of free-roam combat that we were doing back then, but nobody’s ever seen it.|[[Paul Bertone]]{{Ref/Site|Id=HistoryOfHalo|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=Vice|Page=The Complete, Untold History of Halo|D=22|M=9|Y=2021}}}}


'''''Gypsum''''' was the codename of a cancelled video game project that was worked on by [[Bungie]], from the start of [[2003]] until June of that year. It was to be a free-roam [[Wikipedia:Virtual camera system#Third-person view|third-person]] [[Wikipedia:Action game|action]] [[Wikipedia:Beat 'em up|beat-em-up]] with a setting that blended [[Wikipedia:Myth|mythology]] and [[Wikipedia:Fantasy|fantasy]].{{Ref/Reuse|HistoryOfHalo}}{{Ref/Site|Id=IGNGypsum|URL=https://www.ign.com/articles/2016/03/21/canceled-bungie-game-gypsum-revealed|Site=IGN|Page=Cancelled Bungie Game 'Gypsum' Revealed|D=22|M=9|Y=2021}} ''Gypsum'' was being developed using Bungie's in-house [[Blam engine]].{{Ref/Site|Id=TigerEngine|URL=https://www.gdcvault.com/play/1022106/Lessons-from-the-Core-Engine|Site=GDC Vault|Page=Lessons from the Core Engine Architecture of Destiny|D=22|M=9|Y=2021}}
'''Gypsum''' was the codename of a cancelled video game project that was worked on by [[Bungie]], from the start of [[2003]] until June of that year. It was to be a [[Wikipedia:Virtual camera system#Third-person view|third-person]] [[Wikipedia:Action game|action]] [[Wikipedia:Beat 'em up|beat-em-up]] with a [[Wikipedia:Fantasy|fantasy]] setting.{{Ref/Reuse|HistoryOfHalo}} Gypsum was being developed using Bungie's in-house [[Blam engine]].{{Ref/Site|Id=TigerEngine|URL=https://www.gdcvault.com/play/1022106/Lessons-from-the-Core-Engine|Site=GDC Vault|Page=Lessons from the Core Engine Architecture of Destiny|D=22|M=9|Y=2021}}


In it, the player would take control of a [[Wikipedia:Minotaur|Minotaur]] and according to [[Martin O'Donnell]] who produced sound effects and music for the game, "you ran around and smashed things with a hammer and magic stuff happened." A playable prototype of the game was produced, which O'Donnell described as "a blast".{{Ref/Reuse|IGNGypsum}} Game designer [[Paul Bertone]] compared ''Gypsum''{{'}}s gameplay to modern titles such as ''[[Wikipedia:The Witcher 3: Wild Hunt|The Witcher 3: Wild Hunt]]'', ''[[Wikipedia:Middle-earth: Shadow of Mordor|Middle-earth: Shadow of Mordor]]'' and the ''[[Wikipedia:Batman: Arkham|Batman: Arkham]]'' games.{{Ref/Reuse|HistoryOfHalo}}
Gypsum was worked on by a small internal team within Bungie, who had previously worked on [[Phoenix (cancelled Bungie project)|Phoenix]], another internal project that had been cancelled in early [[2003]]. However, [[Jason Jones]] had promised the Phoenix team that they would get to develop their own game. So, despite the cancellation, the team remained separate from the ''[[Halo 2]]'' team and commenced work on a new project, Gypsum. Against the wishes of [[Joseph Staten]] and [[Max Hoberman]], Jones joined the Gypsum team as creative director and project lead at some point in early 2003, while still moonlighting as project lead on ''Halo 2''.{{Ref/Reuse|HistoryOfHalo}}  


Despite its promise, the game was cancelled in June 2003 in response to [[Development of Halo 2|major issues]] during the development of ''[[Halo 2]]'', which required that Bungie focus all its resources on the game. In a [[2017]] article on the history of ''[[Halo (disambiguation)|Halo]]'', Bertone expressed disappointment at having to cancel the project, lamenting that it had been ahead of its time but that nobody outside Bungie had ever known about it.{{Ref/Reuse|HistoryOfHalo}}
However, this was short-lived, as after the famous [[Halo 2 E3 demo|''Halo 2'' E3 demo]], it became evident within Bungie that they would not be able to ship ''Halo 2'' in its current form on the [[Xbox]], as the hardware was not powerful enough to handle the [[Wikipedia:Shadow volume|stencil lighting engine]], given the scope of the game. This necessitated that the game be significantly overhauled, including a complete redesign of the [[campaign]]. Thus, all other ongoing projects at Bungie were cancelled in June 2003, including Gypsum, and all employees were folded into the ''Halo 2'' team in order to complete the game.{{Ref/Reuse|HistoryOfHalo}}


==Development==
Among the former Gypsum team was game designer [[Paul Bertone]]. In a [[2017]] article on the history of ''[[Halo (disambiguation)|Halo]]'', Bertone compared Gypsum's gameplay to modern titles such as ''[[Wikipedia:The Witcher 3: Wild Hunt|The Witcher 3: Wild Hunt]]'', ''[[Wikipedia:Middle-earth: Shadow of Mordor|Middle-earth: Shadow of Mordor]]'' and the ''[[Wikipedia:Batman: Arkham|Batman: Arkham]]'' games, and expressed disappointment at having to cancel the project.{{Ref/Reuse|HistoryOfHalo}}
''Gypsum'' was worked on by a small internal team within Bungie, who had previously worked on ''[[Phoenix (cancelled Bungie project)|Phoenix]]'', another internal project that had been cancelled in late [[2002]] or early [[2003]]. However, [[Jason Jones]] had promised the ''Phoenix'' team that they would get to develop their own game. So, despite the cancellation, the team remained separate from the ''[[Halo 2]]'' team and commenced work on a new project, ''Gypsum'', in early 2003.{{Ref/Reuse|HistoryOfHalo}} This project was helmed by two men who were previously involved in a mod called Chimera for ''[[Wikipedia:Myth II: Soulblighter|Myth II: Soulblighter]]'', a previous Bungie title.{{Ref/Reuse|IGNGypsum}}
 
Against the wishes of [[Joseph Staten]] and [[Martin O'Donnell]], Jones joined the ''Gypsum'' team as creative director and project lead at some point in early 2003,{{Ref/Reuse|HistoryOfHalo}} apparently bringing several ''Halo'' designers with him,{{Ref/Site|Id=CathedralHurricane|URL=https://medium.com/@Oozer3993/assembling-a-cathedral-out-of-a-hurricane-the-making-of-halo-2-24652d08d29a|Site=Medium|Page=Assembling A Cathedral Out Of A Hurricane — The Making of Halo 2|D=22|M=9|Y=2021}} while still moonlighting as project lead on ''Halo 2''. A number of other ''Halo'' developers also contributed to the project, including game designer [[Paul Bertone]] (who had previously been part of the ''Phoenix'' team) and composer Martin O'Donnell, who produced music and sound effects for it. The ''Gypsum'' project made significant progress in the following few months, having produced a playable prototype by June 2003. This prototype seemed to be well-received within Bungie, with O'Donnell describing it as "a blast", and Bertone saying it was "pretty cool".{{Ref/Reuse|HistoryOfHalo}}{{Ref/Reuse|IGNGypsum}}
 
However, this success was short-lived, as after the famous [[Halo 2 E3 demo|''Halo 2'' E3 demo]], it became evident within Bungie that they would not be able to ship ''Halo 2'' in its current form on the [[Xbox]], because the hardware was not powerful enough to handle the [[Wikipedia:Shadow volume|stencil lighting engine]], given the scope of the game. This necessitated that the game be significantly overhauled, including a complete redesign of the [[campaign]]. Thus, all other ongoing projects at Bungie were cancelled in June 2003, including ''Gypsum'', and all employees were folded into the ''Halo 2'' team in order to complete the game.{{Ref/Reuse|HistoryOfHalo}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{Navbox/Bungie}}
[[Category:Bungie]]
 
[[Category:Cancelled games]]
[[Category:Bungie games]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.