Editing Forge/Halo: Reach

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Era|RW}}
[[File:HR Forge Concept.jpg|thumb|300px|Concept art of a Forge game in progress.]]
[[File:HR_Forge_Concept.jpg|right|thumb|300px|Concept art of a Forge game in progress.]]
'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc.  
'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc.  


==Changes from Forge mode featured in ''Halo 3''==
==Changes from Forge mode featured in ''Halo 3''==
[[File:HR Forge Menu.jpg|thumb|The main menu for Forge in ''Halo: Reach''.]]
[[File:HR_Forge_Menu.jpg|right|thumb|The main menu for Forge in ''Halo: Reach''.]]
===Objects===
===Objects===
*All weapons can now be placed on all maps
*All weapons can now be placed on all maps
Line 11: Line 11:
*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map)
*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map)
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
*A vastly improved item palette (see [[Forge objects in Halo: Reach]] for a comprehensive list). Many of these objects are based on existing setpieces of ''Halo'' multiplayer maps, with players able to place down the bases seen on [[Blood Gulch]] or the components that make up [[Ascension]], among others.
*A vastly improved item palette (see [[Forge Objects in Halo: Reach]] for a comprehensive list). Many of these objects are based on existing setpieces of ''Halo'' multiplayer maps, with players able to place down the bases seen on [[Blood Gulch]] or the components that make up [[Ascension]], among others.
====Forge filters====
====Forge filters====
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance.
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance.
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear grayscale.
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear in grayscale.
*'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors, thus giving it a bleaker appearance.
*'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors.
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation. This can make the color palette resemble that of [[Halo: Combat Evolved]].
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation.
*'''Nova''' - Available in Classic and Forge 2.0. Increases the brightness to a blinding degree. Hence the name.
*'''Nova''' - Available in Classic and Forge 2.0. Makes the environment look really bright and blurry.Hence the name.
*'''Olde Timey '''- Available in Classic and Forge 2.0. Applies a brownish-reddish filter as well as VFX to give the illusion of an old film reel.
*'''Olde Timey '''- Available in Classic and Forge 2.0. Olde Timey makes the entire map appear to be an old movie.
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen.  
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen.
*'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of nighttime.
*'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of night.
*'''Green '''- Available in Forge 2.0 only. It turns the environment cloudy and green. Useful for [[Infection]] game types, as it makes the environment look much scarier.
*'''Green '''- Available in Forge 2.0 only. It turns the environment green. Useful for [[Infection]] game types, as it makes the environment look scarier.
*'''Orange''' - Available in Forge 2.0 only. It turns the environment dark orange, thus giving the effect of an apocalyptic wasteland or a sunset.
*'''Orange''' - Available in Forge 2.0 only. It turns the environment orange, thus giving the effect of a sunset or a desert-savanna effect.


=== Object manipulation ===
=== Object manipulation ===
[[Forge objects|Object]] manipulation in Forge 2.0 has been vastly improved.
[[Forge Objects|Object]] manipulation in Forge 2.0 has been vastly improved.
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
Line 51: Line 51:
For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, ''Reach'' shipped with several developer-made Forge maps on the disc;
For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, ''Reach'' shipped with several developer-made Forge maps on the disc;
*[[Forge World]]
*[[Forge World]]
**[[Asylum]] - A remake of the ''[[Halo 2]]'' map [[Sanctuary]].
**[[Forge World/Asylum|Asylum]] - A remake of the ''[[Halo 2]]'' map [[Sanctuary]].
**[[Hemorrhage]] - a remake of the ''[[Halo: Combat Evolved]]'' map [[Blood Gulch]].
**[[Forge World/Hemorrhage|Hemorrhage]] - a remake of the ''[[Halo: Combat Evolved]]'' map [[Blood Gulch]].
**[[Paradiso]] - A large map built around the island area of Forge World.
**[[Forge World/Paradiso|Paradiso]] - A large map built around the island area of Forge World.
**[[Pinnacle]] - A remake of the ''Halo 2'' map [[Ascension]].
**[[Forge World/Pinnacle|Pinnacle]] - A remake of the ''Halo 2'' map [[Ascension]].
**[[The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]].
**[[Forge World/The Cage|The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]].


[[File:HCEA Multiplayer Menu.png|thumb|The Forge World menu for ''Anniversary'' multiplayer.]]
[[File:HCEA_Multiplayer_Menu.png|right|thumb|The Forge World menu for ''Anniversary'' multiplayer.]]
Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game.
Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game.
*[[Noble Map Pack]]
*[[Noble Map Pack]]
Line 65: Line 65:
**[[Penance]] - a remake of [[Damnation]].
**[[Penance]] - a remake of [[Damnation]].
**[[High Noon]] - a remake of [[Hang 'Em High]].
**[[High Noon]] - a remake of [[Hang 'Em High]].
**[[Ridgeline]] - a remake of [[Timberland]] from [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]. This map is notable for being the first to allow the placement of foliage in Forge mode.
**[[Ridgeline]] - a remake of [[Timberland]] from ''[[Halo PC]]''. This map is notable for being the first to allow the placement of foliage in Forge mode.
**[[Solitary]] - a remake of [[Prisoner]]
**[[Solitary]] - a remake of [[Prisoner]]
**[[Breakneck]] - a remake of [[Headlong]].  
**[[Breakneck]] - a remake of [[Headlong]].  
Line 82: Line 82:


==Changes for ''Halo: The Master Chief Collection''==
==Changes for ''Halo: The Master Chief Collection''==
Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge was added. Referred to as "[[Thorage]]", it changed forge functionality and the palette from the original version of forge. Some budget restrictions were changed, allowing more objects to be placed. These changes were made available on the two "official" forge maps - Forge World and [[Tempest]]. It also added in new objects to ''Halo: Reach'' Forge mode.<ref name="reachforgemcc">[https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019 ''Halo Waypoint'': MCC Development Update - November 2019]</ref> Specifically the ones listed below.
[[File:HR_Thorage_Forge_Items.jpg|right|thumb|300px|A selection of the "Thorage" forge items on Forge World.]]
[[File:HR_Tempest_Thorage_Forge.jpg|right|thumb|300px|A structure of "Thorage" items on Tempest, with a destroyed Falcon object.]]
Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge be will be added. Referred to as "Thorage", it will change be changing forge functionality and the palette from the original version of forge. Some budget restrictions will be changed, allowing more objects to be placed. These changes will be available on the two "official" forge maps - Forge World and [[Tempest]]. It will also be adding in new objects to ''Halo: Reach'' forge, including:<ref name="reachforgemcc">[https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019 ''Halo Waypoint'': MCC Development Update - November 2019]</ref>


Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' was increased for the [[Xbox One]] and PC release to $30,000.<ref>[https://www.halowaypoint.com/en-us/news/mcc-development-update-january-2020 ''Halo Waypoint'': MCC Development Update - January 2020]</ref> The update was released along with the PC launch of ''[[Halo 3]]'' on [[2020|July 14, 2020]]<ref>[https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc ''Halo Waypoint'': Halo: The Master Chief Collection - Halo 3 Now Available for PC]</ref>
Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' will be increased for the [[Xbox One]] and PC release.<ref>[https://www.halowaypoint.com/en-us/news/mcc-development-update-january-2020 ''Halo Waypoint'': MCC Development Update - January 2020]</ref>


===Implemented objects===
===Implemented objects===
A video of the Thorage objects on Tempest can be found [https://www.youtube.com/watch?v=v7SywM7bElg here].
{{Featurelist
{{col-begin}}
|title-1=Vehicles|
{{col-2}}
====Human====
====Gameplay====
*[[YSS-1000 Sabre|Sabre fighter]]
=====Drivable Vehicles=====
*[[M831 Troop Transport Warthog|Troop Warthog]]
*'''Human'''
*[[S-2 Traxus Cargo Transporter|Forklift]]
**[[FSS-1000 Sabre|Sabre fighter]]
*Grenade launcher and chin-gun variations of the [[UH-144 Falcon]]
**[[M831 Troop Transport Warthog|Troop Warthog]]
*[[D77-TC Pelican|Pelican]]
**[[S-2 Traxus Cargo Transporter|Forklift]]
*[[Cart]]
**Campaign versions of the [[UH-144 Falcon]], Including an unarmed transport version and a version that swaps out the twin chainguns for rapid-fire grenade launchers.
*[[Spade]]
**[[Cart]]
*[[M71 Scythe]] {{C|Upper half-only}}
**[[Spade]]
**[[HuCiv HC1500]]
**A [[tractor unit]] variation of the HC1500


*'''Covenant'''
====Covenant====
**[[Morsam-pattern Seraph|Seraph fighter]]
*[[Morsam-pattern Seraph|Seraph fighter]]
**{{Pattern|Rizsheda|Shade}} fuel rod variant
*[[Type-52 Phantom|Phantom]]
*[[Type-25 Spirit|Spirit]]
*[[Type-26 Shade]] fuel rod variant


=====Ammo=====
====Vehicle wrecks====
*[[JW Armory Storage Cabinet]]
*Destroyed [[Warthog]]
*Destroyed [[HuCiv HC1500]] truck


=====Mancannons=====
|title-2=Props|
*Human-style [[man cannon]] from [[Breakneck]]
 
{{Col-2}}
====Props====
*[[Engine service module]]
*[[Engine service module]]
*[[ST/Medusa missile]] cart
*[[ST/Medusa missile]] cart
*[[JW Armory Storage Cabinet]]
*[[List of UNSC crates|Various human crates]]
*[[List of UNSC crates|Various human crates]]
*Human [[Personal computer|computer]] from [[Sword Base]].
*Human [[Personal computer|computer]] from [[Sword Base (level)|Sword Base]].
*Rocks and trees from [[Ridgeline]]
*Rocks and trees from [[Ridgeline]]
*Human-style [[man cannon]] from [[Breakneck]]
*Human bridge and barricades from [[Breakpoint]]
*Human bridge and barricades from [[Breakpoint]]
*Pallets
*Pallets
Line 124: Line 124:
*Driftwood from Tempest
*Driftwood from Tempest
*Forerunner-themed props from the [[Anniversary Map Pack]]
*Forerunner-themed props from the [[Anniversary Map Pack]]
=====Vehicle Props and Wrecks=====
}}
*'''Human'''
A video of the Thorage objects on Tempest can be found [https://www.youtube.com/watch?v=v7SywM7bElg here].
**[[D77-TC Pelican|Pelican]]
**[[M71 Scythe]] {{C|Upper half-only}}
*'''Covenant'''
**[[Kez'katu-pattern Phantom|Phantom]]
**[[Dextro Xur-pattern Spirit|Spirit]]
 
*'''Vehicle Wrecks'''
**Destroyed [[Warthog]]
**Destroyed [[HuCiv HC1500]] truck
**Destroyed [[Falcon]]
{{Col-end}}
<gallery>
File:HR_Thorage_Forge_Items.jpg|A selection of the "Thorage" forge items on Forge World.
File:HR_Tempest_Thorage_Forge.jpg|A structure of "Thorage" items on Tempest, with a destroyed Falcon object.
</gallery>


==Trivia==
==Trivia==
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref>
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref>
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticle will go from Focus Rifle reticle to edit reticle and if you're pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticle is visible. Only that player will see and hear the Focus Rifle blast.
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to edit reticule and if your pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast.
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards.
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards.
**The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''.
**The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''.


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Forge]]
[[Category:Forge]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.