Editing Floating objects

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Another method requires the [[Halo 2 skulls|Sputnik skull]]. Proceed through the level like you normally would, until you reach the [[Anti-gravity gondola|Gondola]]. At the end of the ride, get off and walk to the right until you reach the wall. Grenade jump on the wall and jump off at the other side. Now you should be in front of the [[Anti-gravity gondola|Gondola]] [[Avery Junior Johnson|Sergeant Johnson]] and [[Miranda Keyes|Miranda]] used, but you have not yet entered the Index Chamber. Head towards the [[Activation Index|Index]], but before you go through the small corridor where the cutscene starts, there will be two floating [[M7/Caseless Submachine Gun|SMGs]] shooting at empty space. You can pick the SMGs up, and they will keep firing; you can be wounded by the bullets. They have 60 bullets each in them. Even if you drop them, they will keep firing.
Another method requires the [[Halo 2 skulls|Sputnik skull]]. Proceed through the level like you normally would, until you reach the [[Anti-gravity gondola|Gondola]]. At the end of the ride, get off and walk to the right until you reach the wall. Grenade jump on the wall and jump off at the other side. Now you should be in front of the [[Anti-gravity gondola|Gondola]] [[Avery Junior Johnson|Sergeant Johnson]] and [[Miranda Keyes|Miranda]] used, but you have not yet entered the Index Chamber. Head towards the [[Activation Index|Index]], but before you go through the small corridor where the cutscene starts, there will be two floating [[M7/Caseless Submachine Gun|SMGs]] shooting at empty space. You can pick the SMGs up, and they will keep firing; you can be wounded by the bullets. They have 60 bullets each in them. Even if you drop them, they will keep firing.


Much like the [[floating assault rifles|floating Assault Rifles]] glitch from ''[[Halo: Combat Evolved]]'', this glitch is actually intended, though the fact that the player is able to see them was not. The SMGs were left floating to imply that some Marines survived the Gondola ride and were in the process of fending off the Flood. Had [[Bungie]] elected to use Marines wielding the SMGs instead of leaving them in midair, the AI characteristics would have caused the Marines to move around and communicate, thus alerting the player to their presence. The fact that the SMGs float adds to the mystery of the level.
Much like the [[floating Assault Rifles]] glitch from ''[[Halo: Combat Evolved]]'', this glitch is actually intended, though the fact that the player is able to see them was not. The SMGs were left floating to imply that some Marines survived the Gondola ride and were in the process of fending off the Flood. Had [[Bungie]] elected to use Marines wielding the SMGs instead of leaving them in midair, the AI characteristics would have caused the Marines to move around and communicate, thus alerting the player to their presence. The fact that the SMGs float adds to the mystery of the level.


== Floating Ammunition==
== Floating Ammunition==

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