Editing Dying Star

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{{Status|Canon}}
{{Era|Forerunner|Post}}
{{Weapon infobox
{{Weapon Infobox
|name = Dying Star
|name = Dying Star
|image = [[File:H5G-Dying Star.png|300px]]
|image = [[File:H5G-Dying Star.png|300px]]
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* [[Promethean]]s
* [[Promethean]]s
|length = {{Convert|125.7|cm|in|sp=us}}<ref name=H4EVG>'''[[Halo 4: The Essential Visual Guide]]''', ''page 99''</ref>
|length = {{Convert|125.7|cm|in|sp=us}}<ref name=H4EVG>'''[[Halo 4: The Essential Visual Guide]]''', ''page 99''</ref>
|width = {{Convert|10.1|cm|in|sp=us}}{{Ref/Reuse|H4EVG}}
|width = {{Convert|10.1|cm|in|sp=us}}<ref name="H4EVG"/>
|height = {{Convert|32|cm|in|sp=us}}{{Ref/Reuse|H4EVG}}
|height = {{Convert|32|cm|in|sp=us}}<ref name="H4EVG"/>
|weight = {{Convert|13.2|kg|lb|sp=us}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/light-rifle '''Halo Waypoint''' - ''Halo Universe: LightRifle'']</ref>
|weight = {{Convert|13.2|kg|lb|sp=us}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/light-rifle '''Halo Waypoint''' - ''Halo Universe: LightRifle'']</ref>
|ammotype = Adhesive pulsewave explosive light mass<ref name="intel">[http://www.halowaypoint.com/en-ca/intel/inteldetail/c753212e-e69b-4abe-a7e0-b1184fe1bded/lightrifle '''Halo Waypoint''' - ''Halo 4 Intel: Lightrifle'']</ref>{{Ref/Reuse|H5G}}
|ammotype = Adhesive pulsewave explosive light mass<ref name="intel">[http://www.halowaypoint.com/en-ca/intel/inteldetail/c753212e-e69b-4abe-a7e0-b1184fe1bded/lightrifle '''Halo Waypoint''' - ''Halo 4 Intel: Lightrifle'']</ref><ref name="H5G"/>
|capacity =
|feed = 8 rounds
|feed = 8 rounds
|optics =
|range = Medium to long
|range = Medium to long
|rate = 110 RPM<ref name="analysis">[https://www.youtube.com/watch?v=txx3q9MGzps '''YouTube''' - ''Halo 5 | Light Rifles Analysis'']</ref>
|rate = 110 RPM<ref name="analysis">[https://www.youtube.com/watch?v=txx3q9MGzps '''YouTube''' - ''Halo 5 | Light Rifles Analysis'']</ref>
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== Overview ==
== Overview ==
=== Design details ===
=== Design details ===
The ''Dying Star'' is a named variant of the Z-250 DEEW, modified to fire adhesive pulsewave explosives. It uses the LightRifle's model, although the main body is now colored dark gray, broken up by orange and turquoise stripes flowing throughout the weapon.{{Ref/Reuse|REQ}}
The ''Dying Star'' is a named variant of the Z-250 DEEW, modified to fire adhesive pulsewave explosives. It uses the LightRifle's model, although the main body is now colored dark gray, broken up by orange and turquoise stripes flowing throughout the weapon.<ref name="REQ"/>


=== Service history ===
=== Service history ===
The ''Dying Star'' first came into use during the [[Forerunner-Flood war]], where the appearance of highly mobile and mutable [[Flood pure form]]s quickly led to [[Promethean]] countermeasures, with the ''Dying Star'' being considered as such. Another named Z-250 variant is the ''[[Barbed Lance]]'', also used during the Forerunner-Flood war.{{Ref/Reuse|REQ}}
The ''Dying Star'' first came into use during the [[Forerunner-Flood war]], where the appearance of highly mobile and mutable [[Flood pure form]]s quickly led to [[Promethean]] countermeasures, with the ''Dying Star'' being considered as such. Another named Z-250 variant is the ''[[Barbed Lance]]'', also used during the Forerunner-Flood war.<ref name="REQ"/>


In late [[2558]], [[SPARTAN-IV program|Spartan-IVs]] trained with the weapon in [[War Games]] simulations aboard the {{UNSCShip|Infinity}}.{{Ref/Reuse|H5G}}
In late [[2558]], [[SPARTAN-IV program|Spartan-IVs]] trained with the weapon in [[War Games]] simulations aboard the {{UNSCShip|Infinity}}.<ref name="H5G"/>


== Gameplay ==
== Gameplay ==
=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
The Dying Star is a Legendary Level 5 Power Weapon REQ that grants 200 REQ Points when sold. While functioning the same as a normal LightRifle, it fires adhesive pulsewave explosive rounds that can adhere to both infantry and vehicles and explode after 0.9 seconds. As few as three explosions deal enough splash damage to kill a full shield, full health Spartan. Unlike the other LightRifles, the ''Dying Star'' has the same rate of fire, whether hipfired or zoomed in. Although it has the smallest magazine size of the LightRifles (8 rounds), it makes up for this with its ability to deal major damage to infantry and vehicles due to its explosive rounds; it kills a Spartan in 3 rounds, whether hipfired, zoomed in, or with indirect splash damage. The ''Dying Star'' is most effective when used as a support or defensive weapon; other weapons like ''Barbed Lance'', ''[[The Answer]]'', and ''[[Blood of Suban]]'' are substitutes for offensive roles, as the player using the ''Dying Star'' may die before the final explosion needed to finish off an enemy goes off. Also, the ''Dying Star'' is plagued with increased vertical recoil and a lack of ammo, as it does not appear frequently in [[matchmaking|matchmade]] games. The Dying Star retains the same overall range as a LightRifle: 30.46&nbsp;m (99.93&nbsp;ft) in hipfire and 76.20&nbsp;m (250.00&nbsp;ft) with Smart-Link active.{{Ref/Reuse|analysis}}
The Dying Star is a Legendary Level 5 Power Weapon REQ that grants 200 REQ Points when sold. While functioning the same as a normal LightRifle, it fires adhesive pulsewave explosive rounds that can adhere to both infantry and vehicles and explode after 0.9 seconds. As few as three explosions deal enough splash damage to kill a full shield, full health Spartan. Unlike the other LightRifles, the ''Dying Star'' has the same rate of fire, whether hipfired or zoomed in. Although it has the smallest magazine size of the LightRifles (8 rounds), it makes up for this with its ability to deal major damage to infantry and vehicles due to its explosive rounds; it kills a Spartan in 3 rounds, whether hipfired, zoomed in, or with indirect splash damage. The ''Dying Star'' is most effective when used as a support or defensive weapon; other weapons like ''Barbed Lance'', ''[[The Answer]]'', and ''[[Blood of Suban]]'' are substitutes for offensive roles, as the player using the ''Dying Star'' may die before the final explosion needed to finish off an enemy goes off. Also, the ''Dying Star'' is plagued with increased vertical recoil and a lack of ammo, as it does not appear frequently in [[matchmaking|matchmade]] games. The Dying Star retains the same overall range as a LightRifle: 30.46 m (99.93 ft) in hipfire and 76.20 m (250.00 ft) with Smart-Link active.<ref name="analysis"/>


In [[Warzone]], Legendary [[Armiger Soldier]] bosses, such as [[Soldier Enforcer]]s, may use the ''Dying Star''; however, this particular ''Dying Star'' is glitched, as the game simply calls it a LightRifle and does not display a portrait for it when the player accesses a REQ terminal with the weapon picked up. In addition, it retains the regular LightRifle's 12 round magazine capacity.
In [[Warzone]], Legendary [[Promethean Soldier]] bosses, particularly [[Soldier Enforcer]]s, may use the ''Dying Star''; however, this particular ''Dying Star'' is glitched, as the game simply calls it a LightRifle and does not display a portrait for it when the player accesses a REQ terminal with the weapon picked up.


==== Changes from the Z-250 Directed Energy Engagement Weapon ====
==== Changes from the Z-250 Directed Energy Engagement Weapon ====
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== Gallery ==
== Gallery ==
=== Screenshots ===
=== Normal gallery ===
<gallery>
<gallery>
File:H5G-DyingStarHUD.png|First-person view of the ''Dying Star'' in ''[[Halo 5: Guardians]]''.
File:H5G-DyingStarHUD.png|First-person view of the ''Dying Star'' in ''[[Halo 5: Guardians]]''.

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