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{{ | {{Era|RW}} | ||
[[File:H4_Longbow_Dominion.jpg|thumb|350px|A | [[File:H4_Longbow_Dominion.jpg|thumb|350px|A Dominion game on Longbow.]] | ||
'''Dominion''' is a [[War Games|game mode]] in ''[[Halo 4]]'', in which players compete to capture, fortify, and hold bases from the opposite team. A team wins when they reach the score limit (400 points by default<ref name="THC">[http://www.youtube.com/watch?v=qMSo2XbDU6E&feature=related '''THC''' ''Halo 4 Longbow Dominion Gameplay 2 NYCC'']</ref>) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref> Dominion is a 6v6 mode, not unlike the similar-in-concept [[Invasion]] from ''[[Halo: Reach]]''. | '''Dominion''' is a [[War Games|game mode]] in ''[[Halo 4]]'', in which players compete to capture, fortify, and hold bases from the opposite team. A team wins when they reach the score limit (400 points by default<ref name="THC">[http://www.youtube.com/watch?v=qMSo2XbDU6E&feature=related '''THC''' ''Halo 4 Longbow Dominion Gameplay 2 NYCC'']</ref>) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team.<ref name="IGN">[http://www.ign.com/videos/2012/09/21/halo-4-developer-commentary-dominion-multiplayer '''IGN''' ''Halo 4 Developer Commentary: Dominion Multiplayer'']</ref> Dominion is a 6v6 mode, not unlike the similar-in-concept [[Invasion]] from ''[[Halo: Reach]]''. | ||
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===Capturing and fortifying=== | ===Capturing and fortifying=== | ||
Capturing a base in Dominion is divided into two primary phases; capturing and fortifying. To begin capturing a base, a player must go up to the interactive terminal inside the base and hold down the interact button for a short period of time (usually a few seconds). Once this is complete, the base will begin a capture timer (15 seconds by default) at the end of which the base is then considered owned by the player's team. Once the base is captured, the base enters the fortifying stage, in which another timer (30 seconds by default) begins to count down. At the end of this timer, the base is considered fortified, and the base in question will be given a layer of defenses to help the player's team defend it such as [[M3063 Deployable Turret|autoturrets]], deployable barricades and [[Shield door|breakable shield doors]]. Capturing the base will additionally turn on a multitude of monitors, antennae and screens inside the base, tinted the controlling team's color.{{Ref/Site|RefName="commentary"|URL=https://www.youtube.com/watch?v=avzt5YkBafM|SiteName=YouTube|PageName=Halo 4 Developer Commentary - Dominion Multiplayer}} | |||
Capturing a base in Dominion is divided into two primary phases; capturing and fortifying. To begin capturing a base, a player must go up to the interactive terminal inside the base and hold down the interact button for a short period of time (usually a few seconds). Once this is complete, the base will begin a capture timer (15 seconds by default) at the end of which the base is then considered owned by the player's team. Once the base is captured, the base enters the fortifying stage, in which another timer (30 seconds by default) begins to count down. At the end of this timer, the base is considered fortified, and the base in question will be given a layer of defenses to help the player's team defend it such as [[M3063 | |||
The initial deployment of turrets are built upon the initial fortification of the base, though they can be destroyed by sustained fire from enemy players. Auto turrets do not respawn automatically, and require to repair them by interacting with them. Capturing an enemy base will immediately switch the autoturrets to the new team's side, and they will immediately begin attacking enemy players. The turrets are equipped with machine guns and an EMP launcher, making them effective against both infantry and vehicles. The shield doors are designed in such a way that the defending team can walk through them without issue, though the attacking team cannot - sustained gunfire or one or two [[Melee|melees]] can destroy the shield temporarily and allow gunfire passage through.{{Ref/Reuse|commentary}} | The initial deployment of turrets are built upon the initial fortification of the base, though they can be destroyed by sustained fire from enemy players. Auto turrets do not respawn automatically, and require to repair them by interacting with them. Capturing an enemy base will immediately switch the autoturrets to the new team's side, and they will immediately begin attacking enemy players. The turrets are equipped with machine guns and an EMP launcher, making them effective against both infantry and vehicles. The shield doors are designed in such a way that the defending team can walk through them without issue, though the attacking team cannot - sustained gunfire or one or two [[Melee|melees]] can destroy the shield temporarily and allow gunfire passage through.{{Ref/Reuse|commentary}} | ||
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Should a team gain control of all bases on the map, the opposing team will be put into a state of "last stand". All players in last stand are given an [[overshield]] (or other traits as defined in custom game settings) and a marker visible to all players, but are unable to respawn. If the team with control of the bases is able to kill all members of the last stand team, they win the game immediately, though should the last stand players be able to capture any base the game resumes as normal.{{Ref/Reuse|commentary}} | Should a team gain control of all bases on the map, the opposing team will be put into a state of "last stand". All players in last stand are given an [[overshield]] (or other traits as defined in custom game settings) and a marker visible to all players, but are unable to respawn. If the team with control of the bases is able to kill all members of the last stand team, they win the game immediately, though should the last stand players be able to capture any base the game resumes as normal.{{Ref/Reuse|commentary}} | ||
By default, Dominion games are 12 minutes long, and the team with the most points at the end wins.{{Ref/Reuse|commentary}} | By default, Dominion games are 12 minutes long, and the team with the most points at the end wins. {{Ref/Reuse|commentary}} | ||
==Variants== | ==Variants== | ||
===Lockdown=== | ===Lockdown=== | ||
'''Lockdown''' is a specialised game variant of Dominion, designed with a focus on more concentrated gameplay. The mode has a score limit of 100, with both teams only fighting over one central base. The mode reduces the capture time for new bases to 1 second and the capture time on enemy bases to 5 seconds, as well as reducing the standard fortify time to 15 seconds. The mode gives 0 points for fortifying a base and 10 for a resupply, with a resupply timer of 25 seconds. Additionally, last stand is disabled in Lockdown. Bases in lockdown have no turrets or shield doors.{{Ref/Site | '''Lockdown''' is a specialised game variant of Dominion, designed with a focus on more concentrated gameplay. The mode has a score limit of 100, with both teams only fighting over one central base. The mode reduces the capture time for new bases to 1 second and the capture time on enemy bases to 5 seconds, as well as reducing the standard fortify time to 15 seconds. The mode gives 0 points for fortifying a base and 10 for a resupply, with a resupply timer of 25 seconds. Additionally, last stand is disabled in Lockdown. Bases in lockdown have no turrets or shield doors.{{Ref/Site|URL=http://blogs.halowaypoint.com/Headlines/post/2013/06/27/The-Halo-Bulletin-62713.aspx|SiteName=Halo Waypoint|PageName=The Halo Bulletin: 6.27.13}} | ||
===Legendary Dominion=== | ===Legendary Dominion=== | ||
'''Legendary Dominion''' is a variant in which players use the "Legendary" standard loadouts found in other "Legendary" gamemodes - putting both teams on an equal footing. Players can choose to spawn with an [[assault rifle]] or a [[battle rifle]].{{Ref/Site | '''Legendary Dominion''' is a variant in which players use the "Legendary" standard loadouts found in other "Legendary" gamemodes - putting both teams on an equal footing. Players can choose to spawn with an [[assault rifle]] or a [[battle rifle]].{{Ref/Site|URL=http://halo.bungie.org/halobulletins/124|SiteName=Halo Waypoint|PageName=The Halo Bulletin: 11.20.13}}{{Ref/Site|RefName="poll"|URL=https://web.archive.org/web/20141013141711/https://forums.halowaypoint.com/yaf_postst230458_Community-Choice--Dominion-Game-Types.aspx?g=posts&t=230458|SiteName=Halo Waypoint Forums|PageName=Community Choice: Dominion Game Types}} | ||
===Shotty Sniper Dominion=== | ===Shotty Sniper Dominion=== | ||
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===Dominion Pro=== | ===Dominion Pro=== | ||
A variant of Dominion that employs standardised loadouts with the option to spawn with a battle rifle, [[DMR]], [[ | A variant of Dominion that employs standardised loadouts with the option to spawn with a battle rifle, [[DMR]], [[LightRifle]] or [[Covenant carbine]], and no armor ability. Additionally, the [[motion tracker]] is disabled.{{Ref/Reuse|poll}} | ||
==Supported maps== | ==Supported maps== | ||
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==Tips== | ==Tips== | ||
*A player's optimal choice of [[armor abilities]], [[Tactical Packages|tactical packages]] and [[support upgrades]] depends on whether they intend to attack enemy-held bases or defend their own. | *A player's optimal choice of [[armor abilities]], [[Tactical Packages|tactical packages]] and [[support upgrades]] depends on whether they intend to attack enemy-held bases or defend their own. | ||
*Mobility's unlimited sprint allows attackers to quickly assault enemy bases (or retreat from a battle thats turning against them), while Stealth and [[Active Camouflage]] allows them to flank and infiltrate unseen to eliminate defenders with ease. A [[Jet Pack]] will enable attackers to breach bases otherwise inaccessible angles, and to quickly return to the battle following a respawn. | *Mobility's unlimited sprint allows attackers to quickly assault enemy bases (or retreat from a battle thats turning against them), while Stealth and [[Active Camouflage]] allows them to flank and infiltrate unseen to eliminate defenders with ease. A [[Jet Pack]] will enable attackers to breach bases otherwise inaccessible angles, and to quickly return to the battle following a respawn. | ||
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*Players who rely primarily on vehicles to defend or attack would do well to use the Wheelman package and Gunner upgrade. The latter is also useful for operating the occasional mounted turrets placed within bases, and for moving with them detached for base defense. | *Players who rely primarily on vehicles to defend or attack would do well to use the Wheelman package and Gunner upgrade. The latter is also useful for operating the occasional mounted turrets placed within bases, and for moving with them detached for base defense. | ||
==Medals== | |||
The following medals can be unlocked in the Dominion gamemode. | The following medals can be unlocked in the Dominion gamemode. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{ | {{Games}} | ||
[[Category:Multiplayer | [[Category:Multiplayer Gametypes]] | ||