Editing Cut Halo 2 weapons

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The weapon was eventually realised in ''[[Halo 3]]''.
The weapon was eventually realised in ''[[Halo 3]]''.
<gallery>
<gallery>
File:H2_Flamethrower Model.png|The Flamethrower on [[Lockout]].
File:HTMCC_H2_Flamethrower.png|The Flamethrower on [[Lockout]].
File:H2 Flamethrower Pickup.png|The pickup text for the Flamethrower has only placeholder text.
File:HTMCC H2 Flamethrower Pickup.png|The pickup text for the Flamethrower has only placeholder text.
File:H2 Flamethrower FP 1.png|The flamethrower, as held in first-person.
File:HTMCC_H2_Flamethrower_FP.png|The flamethrower, as held in first-person.
File:H2 Flamethrower FP 2.png|The flamethrower, as held in first-person.
File:HTMCC_H2_Flamethrower_Firing_FP.png|The Flamethrower firing in first-person.
File:H2 Flamethrower Firing FP.png|The flamethrower firing in first-person.
File:H2 Flamethrower Screenshot.png|A Spartan holding the Flamethrower.
File:H2 Flamethrower TP Behind.png|A Spartan holding the flamethrower, as viewed from behind.
File:H2 Flamethrower TP Side.png|A Spartan holding the flamethrower, as viewed from the side.
File:H2 Flamethrower Screenshot.png|A Spartan holding the flamethrower in the ''Cutting Room Floor'' behind-the-scenes documentary included in the ''Halo 2'' Collector's Edition.
</gallery>
</gallery>


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===General-purpose machine gun (GPMG)===
===General-purpose machine gun (GPMG)===
Although the [[M247 machine gun]] is featured in-game as a fixed [[turret]], the general purpose machine gun (GPMG) was seemingly intended to also be available for use as a weapon in first-person. In the launch build of ''Halo 2'', strings in the game files referenced the GPMG such as picking up and switching to the weapon. The weapon was not seen physically until the release of ''Halo 2'' on PC as part of ''[[Halo: The Master Chief Collection]]'', when the GPMG was added to the game's shared directory, allowing it to be spawned in and used via modding.{{Ref/YouTube|Id=Zedd|KsAV1p_yXYo|Lord Zedd|Halo: MCC - Flying The Falcon in Halo 2 And More!}}
Although the [[M247 machine gun]] is featured in-game as a a [[Weapon types#Turret|turret weapon]], the general purpose machine gun (GPMG) was seemingly intended to also be available for use as a weapon in first-person. In the launch build of ''Halo 2'', strings in the game files referenced the GPMG such as picking up and switching to the weapon. The weapon was not seen physically until the release of ''Halo 2'' on PC as part of ''[[Halo: The Master Chief Collection]]'', when the GPMG was added to the game's shared directory, allowing it to be spawned in and used via modding.{{Ref/YouTube|Id=Zedd|KsAV1p_yXYo|Lord Zedd|Halo: MCC - Flying The Falcon in Halo 2 And More!}}


The GPMG is complete with firing, reload and [[melee]] animations, sound effects and firing particle effects, and features an altered model including a removable magazine and a buttstock not found on the original machine gun model.
The GPMG is complete with firing, reload and [[melee]] animations, sound effects and firing particle effects, and features an altered model including a removable magazine and a buttstock not found on the original machine gun model.
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===Brute Grenade===
===Brute Grenade===
The Brute Grenades were a grenade type intended for use by [[Jiralhanae]] troops during the game. Based on a potential design for [[Orgudam Workshop firebomb|incendiary grenades]],{{Ref/Book|AoH|Page=115}} they were modelled to some degree during the game's development, though ultimately cut. They would later return in ''Halo 3'' as the [[Jovokada Workshop spike grenade|spike grenade]]. This weapon is one of many recovered and restored to functionality by the Digsite project.{{Ref/Reuse|Discoveries}}
The Brute Grenades were a grenade type intended for use by [[Jiralhanae]] troops during the game. They were modelled to some degree during the game's development, though ultimately cut. They would later return in ''Halo 3'' as the [[Jovokada Workshop spike grenade|spike grenade]]. This weapon is one of many recovered and restored to functionality by the Digsite project.{{Ref/Reuse|Discoveries}}
<gallery>
<gallery>
File:AoH BruteGrenade.png|Concept art for an incendiary grenade; the first design was adapted to include spikes.
File:H2_Digsite SpikeGrenade 2.png|The grenade on the floor.
File:H2_Digsite SpikeGrenade 2.png|The grenade on the floor.
File:H2 Digsite SpikeGrenade.jpg|Master Chief throwing the grenade.
File:H2 Digsite SpikeGrenade.jpg|Master Chief throwing the grenade.
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Sound effects for the Disintegrator can be found in the retail build of [[Halo 2 (Windows Vista)|the Windows Vista port]] of ''Halo 2''. Located in the <code>sound\weapons\hunter_cannon\hunter_cannon_loop\z_disintegrator_fire\</code> path, they seem to indicate the Disintegrator was intended to be used by a [[Cut Halo 2 enemies#Disintegrator Hunters|similarly-cut]] variant of the [[Mgalekgolo|Hunter]] enemy type.{{Ref/YouTube|HVhAu44WoBc|Pearled Spaghetti|Cut Flame Hunter Variation Found Halo 2}} The weapon was included in Max Hoberman's ''Halo 2'' multiplayer design documentation.{{Ref/Reuse|H2:A}}
Sound effects for the Disintegrator can be found in the retail build of [[Halo 2 (Windows Vista)|the Windows Vista port]] of ''Halo 2''. Located in the <code>sound\weapons\hunter_cannon\hunter_cannon_loop\z_disintegrator_fire\</code> path, they seem to indicate the Disintegrator was intended to be used by a [[Cut Halo 2 enemies#Disintegrator Hunters|similarly-cut]] variant of the [[Mgalekgolo|Hunter]] enemy type.{{Ref/YouTube|HVhAu44WoBc|Pearled Spaghetti|Cut Flame Hunter Variation Found Halo 2}} The weapon was included in Max Hoberman's ''Halo 2'' multiplayer design documentation.{{Ref/Reuse|H2:A}}
<gallery>
<gallery>
File:H2 Disintegrator.png|The Disintegrator.
File:HTMCC H2 Disintegrator.png|The Disintegrator.
File:H2_Disintegrator_FP.png|The Disintegrator in first-person.
File:HTMCC_H2_Disintegrator_FP.png|The Disintegrator in first-person.
File:H2_Disintegrator_Firing.png|The Disintegrator firing in third-person.
File:HTMCC_H2_Disintegrator_Firing.png|The Disintegrator firing in third-person.
File:H2 Disintegrator Pickup.png|Like the flamethrower, the Disintegrator only has placeholder pickup text.
File:H2 Disintegrator TP.png|A Spartan holding the Disintegrator.
File:H2 Disintegrator HUD Icon.png|The HUD icon for the Disintegrator, still remaining in the files of ''Halo 2''.
File:H2 Disintegrator HUD Icon.png|The HUD icon for the Disintegrator, still remaining in the files of ''Halo 2''.
</gallery>
</gallery>
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===Satchel charge===
===Satchel charge===
[[Satchel charge]]s are mentioned in ''Halo 2'' design documentation. Little is known of their intended function.{{Ref/Reuse|H2:A}} They were later included in an art piece done by [[Lorraine McLees]] for the gallery section of the ''[[Halo Graphic Novel]]'' (featured below), featuring [[John-117]] surrounded by a menagerie of weapons from ''Halo: Combat Evolved'' and ''Halo 2''.
[[Satchel charge]]s are mentioned in ''Halo 2'' design documentation. Little is known of their intended function.{{Ref/Reuse|H2:A}} They were later included in an art piece done by [[Lorraine McLees]] for the gallery section of the ''[[Halo Graphic Novel]]'' (featured below), featuring [[John-117]] surrounded by a menagerie of weapons from ''Halo: Combat Evolved'' and ''Halo 2''.
Satchel charges are referenced in the final game's level [[Outskirts]], during a section in which [[Avery Johnson|Sergeant Johnson]] orders a [[UNSC Marine Corps|Marine]] to "''get a satchel on the gate!''" However, before this can be done, two [[Mgalekgolo|Hunters]] instead break through the gate.
<gallery>
<gallery>
File:HGN - Lorraine.png|The satchel charges can be seen in this image, underneath the barrel of the machine gun on the left.
File:HGN - Lorraine.png|The satchel charges can be seen in this image, underneath the barrel of the machine gun on the left.

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