Editing Cut Halo 2 weapons
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The weapon was eventually realised in ''[[Halo 3]]''. | The weapon was eventually realised in ''[[Halo 3]]''. | ||
<gallery> | <gallery> | ||
File: | File:HTMCC_H2_Flamethrower.png|The Flamethrower on [[Lockout]]. | ||
File:H2 Flamethrower Pickup.png|The pickup text for the Flamethrower has only placeholder text. | File:HTMCC H2 Flamethrower Pickup.png|The pickup text for the Flamethrower has only placeholder text. | ||
File: | File:HTMCC_H2_Flamethrower_FP.png|The flamethrower, as held in first-person. | ||
File: | File:HTMCC_H2_Flamethrower_Firing_FP.png|The Flamethrower firing in first-person. | ||
File:H2 Flamethrower Screenshot.png|A Spartan holding the Flamethrower. | |||
File:H2 Flamethrower | |||
</gallery> | </gallery> | ||
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===General-purpose machine gun (GPMG)=== | ===General-purpose machine gun (GPMG)=== | ||
Although the [[M247 machine gun]] is featured in-game as a | Although the [[M247 machine gun]] is featured in-game as a a [[Weapon types#Turret|turret weapon]], the general purpose machine gun (GPMG) was seemingly intended to also be available for use as a weapon in first-person. In the launch build of ''Halo 2'', strings in the game files referenced the GPMG such as picking up and switching to the weapon. The weapon was not seen physically until the release of ''Halo 2'' on PC as part of ''[[Halo: The Master Chief Collection]]'', when the GPMG was added to the game's shared directory, allowing it to be spawned in and used via modding.{{Ref/YouTube|Id=Zedd|KsAV1p_yXYo|Lord Zedd|Halo: MCC - Flying The Falcon in Halo 2 And More!}} | ||
The GPMG is complete with firing, reload and [[melee]] animations, sound effects and firing particle effects, and features an altered model including a removable magazine and a buttstock not found on the original machine gun model. | The GPMG is complete with firing, reload and [[melee]] animations, sound effects and firing particle effects, and features an altered model including a removable magazine and a buttstock not found on the original machine gun model. | ||
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===Brute Grenade=== | ===Brute Grenade=== | ||
The Brute Grenades were a grenade type intended for use by [[Jiralhanae]] troops during the game. | The Brute Grenades were a grenade type intended for use by [[Jiralhanae]] troops during the game. They were modelled to some degree during the game's development, though ultimately cut. They would later return in ''Halo 3'' as the [[Jovokada Workshop spike grenade|spike grenade]]. This weapon is one of many recovered and restored to functionality by the Digsite project.{{Ref/Reuse|Discoveries}} | ||
<gallery> | <gallery> | ||
File:H2_Digsite SpikeGrenade 2.png|The grenade on the floor. | File:H2_Digsite SpikeGrenade 2.png|The grenade on the floor. | ||
File:H2 Digsite SpikeGrenade.jpg|Master Chief throwing the grenade. | File:H2 Digsite SpikeGrenade.jpg|Master Chief throwing the grenade. | ||
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Sound effects for the Disintegrator can be found in the retail build of [[Halo 2 (Windows Vista)|the Windows Vista port]] of ''Halo 2''. Located in the <code>sound\weapons\hunter_cannon\hunter_cannon_loop\z_disintegrator_fire\</code> path, they seem to indicate the Disintegrator was intended to be used by a [[Cut Halo 2 enemies#Disintegrator Hunters|similarly-cut]] variant of the [[Mgalekgolo|Hunter]] enemy type.{{Ref/YouTube|HVhAu44WoBc|Pearled Spaghetti|Cut Flame Hunter Variation Found Halo 2}} The weapon was included in Max Hoberman's ''Halo 2'' multiplayer design documentation.{{Ref/Reuse|H2:A}} | Sound effects for the Disintegrator can be found in the retail build of [[Halo 2 (Windows Vista)|the Windows Vista port]] of ''Halo 2''. Located in the <code>sound\weapons\hunter_cannon\hunter_cannon_loop\z_disintegrator_fire\</code> path, they seem to indicate the Disintegrator was intended to be used by a [[Cut Halo 2 enemies#Disintegrator Hunters|similarly-cut]] variant of the [[Mgalekgolo|Hunter]] enemy type.{{Ref/YouTube|HVhAu44WoBc|Pearled Spaghetti|Cut Flame Hunter Variation Found Halo 2}} The weapon was included in Max Hoberman's ''Halo 2'' multiplayer design documentation.{{Ref/Reuse|H2:A}} | ||
<gallery> | <gallery> | ||
File:H2 Disintegrator.png|The Disintegrator. | File:HTMCC H2 Disintegrator.png|The Disintegrator. | ||
File: | File:HTMCC_H2_Disintegrator_FP.png|The Disintegrator in first-person. | ||
File: | File:HTMCC_H2_Disintegrator_Firing.png|The Disintegrator firing in third-person. | ||
File:H2 Disintegrator HUD Icon.png|The HUD icon for the Disintegrator, still remaining in the files of ''Halo 2''. | File:H2 Disintegrator HUD Icon.png|The HUD icon for the Disintegrator, still remaining in the files of ''Halo 2''. | ||
</gallery> | </gallery> | ||
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===Satchel charge=== | ===Satchel charge=== | ||
[[Satchel charge]]s are mentioned in ''Halo 2'' design documentation. Little is known of their intended function.{{Ref/Reuse|H2:A}} They were later included in an art piece done by [[Lorraine McLees]] for the gallery section of the ''[[Halo Graphic Novel]]'' (featured below), featuring [[John-117]] surrounded by a menagerie of weapons from ''Halo: Combat Evolved'' and ''Halo 2''. | [[Satchel charge]]s are mentioned in ''Halo 2'' design documentation. Little is known of their intended function.{{Ref/Reuse|H2:A}} They were later included in an art piece done by [[Lorraine McLees]] for the gallery section of the ''[[Halo Graphic Novel]]'' (featured below), featuring [[John-117]] surrounded by a menagerie of weapons from ''Halo: Combat Evolved'' and ''Halo 2''. | ||
<gallery> | <gallery> | ||
File:HGN - Lorraine.png|The satchel charges can be seen in this image, underneath the barrel of the machine gun on the left. | File:HGN - Lorraine.png|The satchel charges can be seen in this image, underneath the barrel of the machine gun on the left. |