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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Chiron TL 34
|name=Chiron TL 34
|image=[[File:Chiron TL-34.JPG|300px]]
|image=[[File:Chiron TL-34.JPG|300px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|map=
|location=[[Chiron Test Station]], [[Mars]]
|location=[[Chiron]], [[Mars]]
|terrain=Teleporters
|terrain=Indoor training chambers connected by teleporters
|weapons=*[[MA5B Individual Combat Weapon System|Assault Rifle]]
|symmetry=Asymmetrical
*[[M7057/Defoliant Projector|Flamethrower]] (PC/Mac only)
*[[M6D Personal Defense Weapon System|Pistol]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M90 Close Assault Weapon System|Shotgun]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenades]]
|vehicles=None
|power-ups=*[[Active camouflage|Active Camo]]
*[[Health pack|Health Pack]]
*[[Overshield]]
|gametypes=*[[Slayer]]
|playernumber=3-6
|playernumber=3-6
|gametypes=*[[Slayer]]
*[[Rally]]
|pagegamelabel=CE
}}
}}
{{Article quote|Spartan Clone Training Complex.}}
{{Article Quote|Spartan Clone Training Complex.}}
'''Chiron TL-34''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. The map layout is one of the unique maps in the ''Halo'' series and is asymmetrical by design. It is set in [[Chiron]], a space station orbiting [[Mars]].
 
'''Chiron TL-34''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''.
 
==Summary==
[[File:ChironTL34_Map.jpg|300px|left|thumb|A map of every room in ''Chiron TL-34'']]
The level takes place in a part of the [[Chiron Test Station]], which is a training ground for troops. ''Chiron TL-34'' was designed to train those who were in close combat within [[Covenant Empire|Covenant]] ships, which feature narrow spaces, hence the enclosed hallways of that particular area of the training station. In addition to the narrow hallways of ''Chiron TL-34'', the area also features a large number of [[teleporter]]s, which became known as "warpers" to the troops who trained in ''Chiron TL-34'';{{Verify_source}} namely the [[SPARTAN-II Program|Spartans]], who used ''Chiron'' as a training facility often.
 
The teleporters were put there for strategic purposes, to give the Spartans the feeling of walking into a room blind to what was coming. This taught the Spartans to work as a team and think on the go. ''Chiron'' was designed so that a strategy that applied to one room would not apply to another, to keep the Spartans' mind working and alert. This knowledge seemed to come in handy on multiple occasions, especially on raids into Covenant ships.
 
Chiron TL-34 features the largest number of teleporters in all of the ''Halo'' trilogy multiplayer levels, with around 14 two-way teleporters on the map. Each teleporter sits at the end of a red hallway, while each red hallway connects to a larger room, some of which being split into hallways by walls in the center of the room. There are many places to hide and take cover in ''Chiron'', so anybody passing through a room should keep alert. There are also a number of "blind" corners, allowing you to pop out on your enemy and catch them by surprise.


== Overview ==
The standard-issue UNSC shotgun and [[M7057/Defoliant Projector|Flamethrower]] are quite effective on a number on enemy troops within the tight confines of this level. This level is also ideal for campers (people who stay in the same spot and wait for people to come to them to be killed), because of the numerous teleporters. A camper can simply pick any teleporter, stand in front of it, and wait for the prey to come through. Generally, they won't see what's coming and will be killed by the camper, before they even notice them. Setting the game type to heavy [[weapons]] also results in an interesting battle with large explosions in confined spaces. Chiron TL-34 tends to be a deadly "cramped" level.
The multiplayer map consists of nine chambers, each of which connected by a network of [[teleporter]]s. Due to its asymmetrical design, the chambers are distinct from one another and requires players to be familiar with one chamber from another. Each chamber is small and narrow, but it also offers players covers and hiding spots for them to counter-attack other players. Each teleporter sits at the end of a red hallway, while each red hallway connects to a larger room, some of which being split into hallways by walls in the center of the room.


== Strategy ==
==Strategy==
[[File:ChironTL34 Map.jpg|300px|thumb|A map of every room in ''Chiron TL-34'']]
*There is a secret room that can be accessed by going to where the [[Overshield]] is, and using the rocket launcher to launch yourself to a mini room/ledge, right above.
*The [[M90 shotgun|shotgun]] and [[M7057 flamethrower|flamethrower]] are two key weapons in this map due to the map's narrow and cramped layout.
*A good strategy is to enter the teleporter that leads to an alcove that is only reachable through the teleporter or grenade jumping. As you exit the teleporter, backpedal and you can hide inside the teleporter, thus, you can sneak attack any enemy that comes through, they will never know where it came from. This works great with a shotgun. The way to counter this is to equip plasma grenades and throw them as you walk backwards through the teleporter. Or on occasion throw a frag grenade from the ground below, killing him without exposing yourself.
*When in doubt, throw a grenade at a corner. However, do be aware that certain chambers are small enough to cause the explosion to inflict on yourself as well. Also, do note that you might encourage grenade spamming.
*During [[M90 Close Assault Weapon System|Shotgun]]-only matches, you can hide in a frequently visited nook in a room and jump out when enemies run by, then relocate to a new position.
*If you find yourself at a disadvantage and being chased by another player, run towards a teleporter but throw a grenade before you enter it. The grenade will injure the player as they attempt to enter the teleporter. Wait for them as they exit at the other teleporter, and attack them.
*If you lose track of an enemy you are pursuing because they have jumped through a teleporter and you are not sure which, the rooms are often close to each other in proximity, so the motion tracker is useful, to a certain extent, to determine which teleporter they went through.
*If you lose track of an enemy you are pursuing because they have jumped through a teleporter, and you are not sure which, the rooms are often close to each other in proximity, so the motion tracker is useful, to a certain extent, to determine which teleporter they went through.
*There is a room with two pillars that nearly touch each other vertically. You could throw a grenade through there. This tactic can be used to defeat better armed opponents.
*A popular and good but frowned upon strategy is to enter the teleporter that leads to an alcove that is only reachable through the teleporter. As you exit the teleporter, backpedal, and you can hide inside the teleporter, thus, you can sneak attack any enemy that comes through, they will never know where it came from. This works great with a shotgun. There are only two ways to counter this: throw grenades as you walk backwards through the teleporter, or on occasion throw a frag grenade from the ground below, killing him without exposing yourself.
*[[Camping]] in this map is essential for survival-based gametypes.


== Trivia ==
== Trivia ==
=== General ===
=== Glitches ===
*Chiron TL-34 features the largest number of teleporters in all the ''Halo'' series multiplayer maps, with 15 sets of two-way teleporters on the map.
*It is possible to set a trap using [[Plasma Grenade|plasma grenades]]. Position a dead player at the entrance of a teleporter, throw a plasma grenade at it so it sticks and run through. If done correctly the grenade will not go off until a player enters the room. If an opponent or ally goes into the room the grenade starts its countdown from where it left. This can be particularly deadly when used in a small room.
*The sheer number of teleporters historically encouraged camping and repetitive gameplay; this left Chiron with a somewhat poor reputation in the community and especially Bungie itself. During development of the next two games, Bungie staff repeatedly referenced a fictional map called "Chiron TL-35," joking that they were going to remake Chiron TL-34 instead of remaking other, more popular maps.
*If timed correctly, the Shotgun can be obtained from the bottom floor of the room in which it is located by jumping underneath of where it spawns and attempting to pick it up. Similarly, the [[M19 SSM Rocket Launcher|Rocket Launcher]] is obtainable using the same method from the chamber containing the [[MA5B Assault Rifle|Assault Rifle]].
*In [[List of Greek mythology references in Halo|Greek mythology]], [[Wikipedia:Chiron|Chiron]] is one of the few noble centaurs who trained Achilles in Greek Mythology. This could also be a reference as the Spartans were believed to have been near invincible, as was Achilles, although Achilles' only weak spot was his ankle, the so-called "Achilles Heel."


=== Glitches ===
===Miscellaneous===
*If timed correctly, the Shotgun can be obtained from the bottom floor of the room in which it is located by jumping underneath of where it spawns and attempting to pick it up. Similarly, the [[M41 SPNKR|rocket launcher]] is obtainable using the same method from the chamber containing the [[MA5B assault rifle|assault rifle]].
*In [[List of Greek mythology references in Halo|Greek mythology]], Chiron (a ''Centaur'') trained Hercules and many other demigod heroes like Achilles, similar to the fact that this level is a Spartan-II training area.
*There is a glitched teleporter that leads to an alcove that is only reachable through the teleporter. By walking backwards as the player exits, the player can hide inside the glitched teleporter and kill unsuspecting players as they exit.
*Chiron TL-34 is used in [[Red vs Blue]] Season 3 as a base with Teleporters to other places, such as [[Battle Creek]].
*Simmons and Caboose from Red vs Blue nicknamed the map, "The Janitor's Closet".
*The Halo Xbox and PC description lists this map as "Spartan ''Clone'' Training Complex", possibly providing a canon explanation for multiple Spartans in Multi-player, though this is unlikely.
*In [[Halo: First Strike]], it said that [[Li-008]] trained in Chiron to be a zero gravitational combat specialist. It is possible that this was the facility that he trained in.
*It's believed that the room with the Teleporter leading to the doorway with red walls and yellow black stripes without a portal is believed to be the entrance to the training area (the level itself) which is deactivated once the session has begun. Although, the activation and deactivation of the entrance/exit Teleporter is never actually seen, it is the most plausible reason why the marked doorway exists.
*In the game data this particular map is called "Putput". The map could have been called this due to its many rooms indicating the different holes of a mini putt course and could have been its original name.
*Bungie teased a remake of the map called Chiron TL-35 in several Weekly Updates during the development of ''[[Halo 2]]'' and ''[[Halo 3]]''. As there has never been much of a movement to bring Chiron back, it is assumed Bungie was joking.


==Gallery==
==Related Pages==
{{Linkbox|gallery=yes}}
*[[Chiron Test Station]]
<gallery>
File:HMCC HCE Chiron TL-34 Map.png|Chiron TL-34 Map.
</gallery>


{{Levels|H1|mode=yes}}
{{Levels}}
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

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