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{{Title|Bungie ViDoc: ''O Brave New World''}} | {{Title|Bungie ViDoc: ''O Brave New World''}} | ||
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<div class="floatright"><youtube width="450" height="300">OtG6--4r_qk</youtube></div> | |||
The '''Bungie ViDoc: ''O Brave New World''''' is the last ''[[Halo]]''-related and longest [[ViDoc]] made by [[Bungie]]. It was released on [[Wikipedia:YouTube|YouTube]] on August 3, [[2011]].<ref>[http://www.youtube.com/watch?v=OtG6--4r_qk '''YouTube''': ''O Brave New World'']</ref> It runs for 55:08, and summarizes Bungie's history and future, as well as ''Halo''<nowiki/> | {{Article Quote|To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.}} | ||
The '''Bungie ViDoc: ''O Brave New World''''' is the last ''[[Halo]]''-related and longest [[ViDoc]] made by [[Bungie]]. It was released on [[Wikipedia:YouTube|YouTube]] on August 3, [[2011]].<ref>[http://www.youtube.com/watch?v=OtG6--4r_qk '''YouTube''': ''O Brave New World'']</ref> It runs for 55:08, and summarizes Bungie's history and future, as well as ''Halo''<nowiki>'</nowiki>s creation. | |||
==Transcript== | ==Transcript== | ||
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*'''[[Luke Timmins]]''': "In many ways, it's one of the best things that ever happened to Bungie, right?" | *'''[[Luke Timmins]]''': "In many ways, it's one of the best things that ever happened to Bungie, right?" | ||
*'''[[Wikipedia:Adam Sessler|Adam Sessler]]''': "What I really like about this whole Bungie relationship with [[Wikipedia:Activision|Activision]] is that I never saw it coming." | *'''[[Wikipedia:Adam Sessler|Adam Sessler]]''': "What I really like about this whole Bungie relationship with [[Wikipedia: Activision|Activision]] is that I never saw it coming." | ||
*'''[[Wikipedia:Jerry | *'''[[Wikipedia:Jerry Hokins|Jerry Holkins]]''': "The idea that Bungie would make ''[[Halo series|Halo]]'' for a million years was inconceivable." | ||
*'''[[Eric Osborne]]''': "In a lot of ways, we're starting over." | *'''[[Eric Osborne]]''': "In a lot of ways, we're starting over." | ||
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*'''[[Jason Jones]]''': "It does bring back the early days. We have this great idea and we don't really understand it. Its going to be fun to figure it out." | *'''[[Jason Jones]]''': "It does bring back the early days. We have this great idea and we don't really understand it. Its going to be fun to figure it out." | ||
''A group of pixels form together in a similar way to [[Wikipedia:Gnop!|Gnop!]] which later transfigure into a timeline which moves between 1991, 1992, 1993, 1994, 1995, 1995, 1997/1998, 2001, 2001, 2004, 2007, 2009 and 2010 simultaneously | ''A group of pixels form together in a similar way to either [[Wikipedia: Pong|Pong]] or [[Wikipedia:Gnop!|Gnop!]] which later transfigure into a timeline which moves between 1991, 1992, 1993, 1994, 1995, 1995, 1997/1998, 2001, 2001, 2004, 2007, 2009 and 2010 simultaneously which showing brief snippets of games Bungie developed in those specific years.'' | ||
'''Bungie 20th Anniversary''' | '''Bungie 20th Anniversary''' | ||
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*'''Alexander Seropian''': "Then came ''[[Marathon]]'', which was a real big hit for us." | *'''Alexander Seropian''': "Then came ''[[Marathon]]'', which was a real big hit for us." | ||
Marathon'' gameplay is presented.'' | Marathon'' gameplay is is presented.'' | ||
*'''[[Claude Errera]]''': "''Marathon'' was the first shooter which had verticality to it." | *'''[[Claude Errera]]''': "''Marathon'' was the first shooter which had verticality to it." | ||
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*'''Lorraine McLees''': "You use the terrain to your advantage. Which isn't something that a lot of games did at the time." | *'''Lorraine McLees''': "You use the terrain to your advantage. Which isn't something that a lot of games did at the time." | ||
*'''Martin O'Donnell''': "I definitely did not think Bungie | *'''Martin O'Donnell''': "I definitely did not think Bungie would last. It didn't seem like they had a real plan for the future." | ||
*'''Jason Jones''': "We had the advantage twenty years ago of being really stupid. I mean young, but young is stupid. In that mind set, like, anything is possible. So you just get started and figure out what is hard on the way." | *'''Jason Jones''': "We had the advantage twenty years ago of being really stupid. I mean young, but young is stupid. In that mind set, like, anything is possible. So you just get started and figure out what is hard on the way." | ||
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*'''Dave Dunn''': "A big moment in Bungie, I think one that stands out to me, more than anything elses, is the ''[[Wikipedia:Myth II: Soulblighter|Myth II]]'' installer bug." | *'''Dave Dunn''': "A big moment in Bungie, I think one that stands out to me, more than anything elses, is the ''[[Wikipedia:Myth II: Soulblighter|Myth II]]'' installer bug." | ||
*'''Jerry Holkins''': "That installer bug that would remove your computer. You try to uninstall the game, it was just a scorched earth policy, like | *'''Jerry Holkins''': "That installer bug that would remove your computer. You try to uninstall the game, it was just a scorched earth policy, like, 'Well, you don't like ''Myth''? Fuck you!'" | ||
*'''Mike Krahulik''': "'We're taking your machine!'" | *'''Mike Krahulik''': "'We're taking your machine!'" | ||
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*'''[[Shi Kai Wang]]''': "That caused the company a good chunk of money." | *'''[[Shi Kai Wang]]''': "That caused the company a good chunk of money." | ||
*'''Martin O'Donnell''': "It was at least a million | *'''Martin O'Donnell''': "It was at least a million dollars stake." | ||
*'''Dave Dunn''': "A mistep like that is going to put you in some serious jeopardy." | *'''Dave Dunn''': "A mistep like that is going to put you in some serious jeopardy." | ||
===So Our Game Is Called Halo...=== | ===So Our Game Is Called Halo...=== | ||
[[File:HalocombatEvolved.jpg|thumb| | [[File:HalocombatEvolved.jpg|thumb|right|[[Halo: Combat Evolved]]]] | ||
''The timeline appears at 2000, with an image of [[John-117]] beside it. It is followed by | ''The timeline appears at 2000, with an image of [[John-117]] beside it. It is followed by many footages of ''[[Halo: Combat Evolved]]''. The footage stops as the ''Halo'' logo appears.'' | ||
*'''[[Marcus R. Lehto]]''': "It started off with just three of us. We were at that time making what we thought was gonna turn out to be a ''Myth''-type clone, with a Sci-Fi skin on it." | *'''[[Marcus R. Lehto]]''': "It started off with just three of us. We were at that time making what we thought was gonna turn out to be a ''Myth''-type clone, with a Sci-Fi skin on it." | ||
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*'''Marcus Lehto''': "It was pretty generic Sci-Fi. You had your typical military forces, tanks, jeeps, that kind of things and some armored guys." | *'''Marcus Lehto''': "It was pretty generic Sci-Fi. You had your typical military forces, tanks, jeeps, that kind of things and some armored guys." | ||
*'''Jason Jones''': "We did a lot of thinking about what it meant to be an action game. And could | *'''Jason Jones''': "We did a lot of thinking about what it meant to be an action game. And could a action be a Real-time strategy game? And the answer was no." | ||
*'''Shi Kai Wang''': *We want a Sci-Fi character, a guy in a suit who can go from Earth to space and we don't have to worry about him changing clothes. And we just needed him to look like a Space marine." | *'''Shi Kai Wang''': *We want a Sci-Fi character, a guy in a suit who can go from Earth to space and we don't have to worry about him changing clothes. And we just needed him to look like a Space marine." | ||
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*'''Marcus Lehto''': "Oh god, what do we call him? Something like the super soldier." | *'''Marcus Lehto''': "Oh god, what do we call him? Something like the super soldier." | ||
*'''Shi Kai Wang''': "And then | *'''Shi Kai Wang''': "And then we started moving the camera closer and closer to the character." | ||
*'''Marcus Lehto''': "What if we put ourselves in this character, what if we became that character?" | *'''Marcus Lehto''': "What if we put ourselves in this character, what if we became that character?" | ||
*'''Eric Osborne''': "Those are the moments | *'''Eric Osborne''': "Those are the moments were things start to come together. Marcus saying 'No, no, we're going first-person because this is more fun'." | ||
*'''Shi Kai Wang''': "I don't think we could have captured as much of the audience had we stayed in Third-person." | *'''Shi Kai Wang''': "I don't think we could have captured as much of the audience if we had decided had we stayed in Third-person." | ||
*'''Eric Osborne''': "Those are the ideas and decisions which really change the course of the game and the company." | *'''Eric Osborne''': "Those are the ideas and decisions which really change the course of the game and the company." | ||
*'''Martin O'Donnell''': "Suddenly we had this opportunity to tell a little piece of a story. I remember Joe coming to me and saying 'Ancient, epic, alien'. So he just gave me those three words and I though okay, well I'll just try combining something that does that. I came up with the pounding drums, Cellos, monks, alien voice and showed it to the guys on | *'''Martin O'Donnell''': "Suddenly we had this opportunity to tell a little piece of a story. I remember Joe coming to me and saying 'Ancient, epic, alien'. So he just gave me those three words and I though okay, well I'll just try combining something that does that. I came up with the pounding drums, Cellos, monks, alien voice and showed it to the guys on monday morning and then they got on a plane to go to [[New York]] and show it at Mac World the next day.." | ||
*'''Alexander Seropian''': "Which really went over, big." | *'''Alexander Seropian''': "Which really went over, big." | ||
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*'''Ed Fries''': "This was a group that while I respected their talent because I had seen their previous games. I mean, I probably would have been interested in them just for the team. But that fact that they had this ''Halo'' thing that they were trying to figure out was a plus." | *'''Ed Fries''': "This was a group that while I respected their talent because I had seen their previous games. I mean, I probably would have been interested in them just for the team. But that fact that they had this ''Halo'' thing that they were trying to figure out was a plus." | ||
*'''Jordan Weisman''': "Ed came into me one day and said that 'I want you to go talk to Jason and Alex and tell them its all going to be okay once we buy them." | *'''[[Wikipedia:Jordan Weisman|Jordan Weisman]]''': "Ed came into me one day and said that 'I want you to go talk to Jason and Alex and tell them its all going to be okay once we buy them." | ||
*'''Joseph Staten''': "Greed, fair and simple. Cashed it in, sold our souls, came out here. I mean if you're going to sell your souls, Seattle's a pretty nice place to do it." | *'''Joseph Staten''': "Greed, fair and simple. Cashed it in, sold our souls, came out here. I mean if you're going to sell your souls, Seattle's a pretty nice place to do it." | ||
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*'''Jordan Weisman''': "I remember Ed complaining that even he didn't have a key to get into the Bungie area." | *'''Jordan Weisman''': "I remember Ed complaining that even he didn't have a key to get into the Bungie area." | ||
*'''Geoff Keighley''': "The challenge that I think ''Halo'' faces is that it was trying to do | *'''Geoff Keighley''': "The challenge that I think ''Halo'' faces is that it was trying to do First-person shooter on a console platform." | ||
*'''Ed Fries''': "One of the biggest challenges was making | *'''Ed Fries''': "One of the biggest challenges was making Shooter that felt right and worked right on a controller." | ||
*'''Mike Krahulik''': "Yeah, I mean originally, you had to struggle with it really being | *'''Mike Krahulik''': "Yeah, I mean originally, you had to struggle with it really being a FPS that we were trying to get into on a console... | ||
*'''Jerry Holkins''': "On a controller..." | *'''Jerry Holkins''': "On a controller..." | ||
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*'''Mike Krahulik''': "Different!" | *'''Mike Krahulik''': "Different!" | ||
*'''Marcus R. Lehto''': "The reality of | *'''Marcus R. Lehto''': "The reality of shipping on a console, it was a lot of pressure there. And we didn't have anything running on that console, at all." | ||
*'''Chris Butcher''': "When I joined, the AI for ''Halo'' was about three source files and the big block comments at the top that were just Jason's log of him frantically trying to get something, anything, up and running. [[Jaime Griesemer]] and myself, we just sat and worked on two signature encounters, one was the beach on ''[[The Silent Cartographer]]'', which was the classic kind of wave advancing encounter and the other one was the classic defensive encounter. We really only had one shot at it because we weren't going to have time to go back and scrap the AI system. So we just knew we had to get it right." | *'''Chris Butcher''': "When I joined, the AI for ''Halo'' was about three source files and the big block comments at the top that were just Jason's log of him frantically trying to get something, anything, up and running. [[Jaime Griesemer]] and myself, we just sat and worked on two signature encounters, one was the beach on ''[[The Silent Cartographer]]'', which was the classic kind of wave advancing encounter and the other one was the classic defensive encounter. We really only had one shot at it because we weren't going to have time to go back and scrap the AI system. So we just knew we had to get it right." | ||
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*'''Marcus R. Lehto''': "We had a lot of content to build, gameplay experience to create. So all of these grand ideas we had of this huge open world experience quickly dissipated." | *'''Marcus R. Lehto''': "We had a lot of content to build, gameplay experience to create. So all of these grand ideas we had of this huge open world experience quickly dissipated." | ||
*'''Claude Errera''': "Bungie has always had a way of figuring out what is important in a particular game style and throwing away the extreme stuff." | *'''Claude Errera''': "Bungie has always had a way of figuring out what is important in a a particular game style and throwing away the extreme stuff." | ||
*'''[[Pete Parsons]]''': "I think there were a small group of people who felt like ''Halo'' would be the defining game of the Xbox." | *'''[[Pete Parsons]]''': "I think there were a small group of people who felt like ''Halo'' would be the defining game of the Xbox." | ||
*'''Curtis Creamer''': "There were a lot of other games which were getting a lot more attention than Halo. [[Wikipedia: Malice ( | *'''Curtis Creamer''': "There were a lot of other games which were getting a lot more attention than Halo. [[Wikipedia: Malice (video game)|Malice]], [[Wikipedia: Oddworld: Munch's Oddysee|Munch's Oddysee]], racing game." | ||
*'''Shi Kai Wang''': "I think they put a lot of bets on this game called [[Wikipedia: Azurik: Rise of Perathia|Azurik]]. I'm not sure if anybody remembers that." | *'''Shi Kai Wang''': "I think they put a lot of bets on this game called [[Wikipedia: Azurik: Rise of Perathia|Azurik]]. I'm not sure if anybody remembers that." | ||
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*'''Jordan Weisman''': "It wasn't pre-ordained that it was going to be Halo. Halo earned that right, you know, by being one of the best titles in development at the time." | *'''Jordan Weisman''': "It wasn't pre-ordained that it was going to be Halo. Halo earned that right, you know, by being one of the best titles in development at the time." | ||
*'''Dave Dunn''': "On ''Halo'', one of the moments that always sticks out in my mind was once we actually got B30 | *'''Dave Dunn''': "On ''Halo'', one of the moments that always sticks out in my mind was once we actually got B30<ref group="note">B30 is the code for the level ''[[The Silent Cartographer]]'', which was the first ''Halo'' map shown in public.</ref> up and running and you could play it." | ||
*'''Curtis Creamer''': "There's something simple as driving the [[M12 Force Application Vehicle|Warthog]] | *'''Curtis Creamer''': "There's something simple as driving the [[M12 Force Application Vehicle|Warthog]] which was fun. That was a defining game experience that brought me in." | ||
*'''Luke Timmins''': "They brought me in. So here's a proto-type Xbox, here's a proto-type controller and here's this game called ''Halo''. And he said 'You know Bungie?', and I'm like 'Who, Mac gaming are you fucking joking?'. He gives it to me and I'm like 'Oh wow, this is fucking amazing!' and all it was, was the B30, running around on the beach and just shoot stuff. I was like 'This is fantastic!'." | *'''Luke Timmins''': "They brought me in. So here's a proto-type Xbox, here's a proto-type controller and here's this game called ''Halo''. And he said 'You know Bungie?', and I'm like 'Who, Mac gaming are you fucking joking?'. He gives it to me and I'm like 'Oh wow, this is fucking amazing!' and all it was, was the B30, running around on the beach and just shoot stuff. I was like 'This is fantastic!'." | ||
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*'''Dave Dunn''': "At that time, there was three teams. The ''Halo'' team, still the ''Phoenix'' team and then there was the ''[[Wikipedia:Oni (video game)|Oni]]'' team." | *'''Dave Dunn''': "At that time, there was three teams. The ''Halo'' team, still the ''Phoenix'' team and then there was the ''[[Wikipedia:Oni (video game)|Oni]]'' team." | ||
*'''Shi Kai Wang''': "They owe it all to the | *'''Shi Kai Wang''': "They owe it all to the ONI team because before we came up from San Jose, they had no multiplayer, so the multiplayer designer and multiplayer programmer came from the Oni team." | ||
Oni ''gameplay is presented.'' | Oni ''gameplay is presented.'' | ||
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===What Does Not Kill Me=== | ===What Does Not Kill Me=== | ||
[[File:Halotwo.jpg|thumb| | [[File:Halotwo.jpg|thumb|right|[[Halo 2]]]] | ||
''The timeline appears at 2004, with a clip from the [[Halo 2 announcement trailer]]. It is followed by the rest of the announcement trailer. The ''[[Halo 2]]'' logo is then presented.'' | ''The timeline appears at 2004, with a clip from the [[Halo 2 announcement trailer]]. It is followed by the rest of the announcement trailer. The ''[[Halo 2]]'' logo is then presented.'' | ||
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*'''Geoff Keighly''': "It's something you really don't see very often in [[Electronic Entertainment Expo|E3]] in the middle of the demo, you will just like, 'Fuck yea, that's awesome'." | *'''Geoff Keighly''': "It's something you really don't see very often in [[Electronic Entertainment Expo|E3]] in the middle of the demo, you will just like, 'Fuck yea, that's awesome'." | ||
*'''Chris Butcher''': " | *'''Chris Butcher''': "Within, on ''Halo 2'', Alex had left the company and go back to Chicago. And Jason has left the project to work on ''Pheonix''. So without Alex and Jason, the ''Halo 2'' team was led by a committee, who kind of went through the second act, where we were really trying to deliver something that was just impossible. We kind of found ourselves standing there, after E3 2003, kind of looking around and saying, 'Well okay, we can't possible build this game'." | ||
*'''Martin O'Donnell''': "We were showing something at E3 that was going to be in the game. It's not in the game." | *'''Martin O'Donnell''': "We were showing something at E3 that was going to be in the game. It's not in the game." | ||
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*'''Claude Errera''': "To me, it's become more about the community than the games. A huge chunk of my life has been this game, and this company, and... and the fans of this game. Twenty years from now, when I'm not playing games at all anymore, ''maybe'', this is the stuff I'll remember." | *'''Claude Errera''': "To me, it's become more about the community than the games. A huge chunk of my life has been this game, and this company, and... and the fans of this game. Twenty years from now, when I'm not playing games at all anymore, ''maybe'', this is the stuff I'll remember." | ||
*''' | *'''Miguel "Mig" Chavez''': "We were kinda in-on the ground floor, seeing this group of guys from Chicago, seeing them slowly working their way up, and not forget us." | ||
*'''Daniel "Finn" Barbour''': "I've been spending that much time invested into the game, it is nice to hear people listen and responses to it." | *'''Daniel "Finn" Barbour''': "I've been spending that much time invested into the game, it is nice to hear people listen and responses to it." | ||
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*'''Geoff Keighley''': "Bungie has done an amazing job, I think, y'know, speaking to its community on an ongoing basis." | *'''Geoff Keighley''': "Bungie has done an amazing job, I think, y'know, speaking to its community on an ongoing basis." | ||
*'''Chris Anderson''': "I think that, because they are obsessive in what is this world, who are these people, that you could get a community forming that would do derivative fanbase work. And my favorite of this are, umm, ''[[Red vs | *'''Chris Anderson''': "I think that, because they are obsessive in what is this world, who are these people, that you could get a community forming that would do derivative fanbase work. And my favorite of this are, umm, ''[[Red vs Blue]]'' series." | ||
''Clips of'' Red vs | ''Clips of'' Red vs Blue ''is present.'' | ||
*'''[[Wikipedia:Burnie Burns|Burnie Burns]]''': "The fact that ''Red vs | *'''[[Wikipedia:Burnie Burns|Burnie Burns]]''': "The fact that ''Red vs Blue'' even exist, is a testament to what Bungie does for their community." | ||
*'''[[Wikipedia:Geoff Ramsey|Geoff Ramsey]]''': "Absolutely." | *'''[[Wikipedia:Geoff Ramsey|Geoff Ramsey]]''': "Absolutely." | ||
*'''Burnie Burns''': "Is there anyone else that'd, you know, bam! | *'''Burnie Burns''': "Is there anyone else that'd, you know, bam! 'See? Hey look, Geoff, I've got the mail!'." | ||
*'''Geoff Ramsey''': "'Let's move to Mexico'!" | *'''Geoff Ramsey''': "'Let's move to Mexico'!" | ||
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*''''Chris Butcher''': "Where we are today with the community, you could capture it all, and bumble it up, and say, 'This is what we are all experiencing together.' Developers and players." | *''''Chris Butcher''': "Where we are today with the community, you could capture it all, and bumble it up, and say, 'This is what we are all experiencing together.' Developers and players." | ||
*'''Curtis Creamer''': "They do things with ''Halo'' that we've never expected. There were all kinds of people, y'know, having contest about how high you can blow the [[M12 Force Application Vehicle|Warthog]] up, if you've gotten enough [[ | *'''Curtis Creamer''': "They do things with ''Halo'' that we've never expected. There were all kinds of people, y'know, having contest about how high you can blow the [[M12 Force Application Vehicle|Warthog]] up, if you've gotten enough [[Type-1 Antipersonnel grenade|plasma grenades]]." | ||
''Video of'' [[Warthog | ''Video of'' [[Warthog Jumping]] ''is shown.'' | ||
*'''Eric Osborne''': "[[Randall Glass]]' ''Warthog Jump'' video really resonate with the community because he was doing something really cool inside the game with the physics engine, and the Warthog. And people were inspired by that." | *'''Eric Osborne''': "[[Randall Glass]]' ''Warthog Jump'' video really resonate with the community because he was doing something really cool inside the game with the physics engine, and the Warthog. And people were inspired by that." | ||
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===Third Time's the Charm=== | ===Third Time's the Charm=== | ||
[[File:Halo threes.jpg|thumb| | [[File:Halo threes.jpg|thumb|right|[[Halo 3]]]] | ||
''The timeline appears at 2007, with a clip of the [[Halo 3 Announcement Trailer]]. The Halo 3 logo is then presented.'' | ''The timeline appears at 2007, with a clip of the [[Halo 3 Announcement Trailer]]. The Halo 3 logo is then presented.'' | ||
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===It's Not You It's Me=== | ===It's Not You It's Me=== | ||
*'''Chris Butcher''': "Back when Bungie was founded. You know, Jason, Alex and their friends. The culture of Bungie was pretty simple. It was just a | *'''Chris Butcher''': "Back when Bungie was founded. You know, Jason, Alex and their friends. The culture of Bungie was pretty simple. It was just a buch of college kids who wanted drink beer and eat pizza and do amazing cool stuff in their basements." | ||
*'''Eric Osborne''': "It's such an important cultural ideal here that the studio owns what it creates." | *'''Eric Osborne''': "It's such an important cultural ideal here that the studio owns what it creates." | ||
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*'''Harold Ryan''': "In the end, I think, the transition was good for Bungie. The journey through Microsoft, being able to integrate on the Xbox..." | *'''Harold Ryan''': "In the end, I think, the transition was good for Bungie. The journey through Microsoft, being able to integrate on the Xbox..." | ||
{{Expand-Section}} | |||
===Once More, With Feeling=== | ===Once More, With Feeling=== | ||
[[File:Halo reech.jpg|thumb| | [[File:Halo reech.jpg|right|thumb|[[Halo: Reach]]]] | ||
''The timeline appears at 2010, with a clip of various gamplay snippets and cutscenes from [[Halo: Reach]]'s campaign. The ''Halo: Reach'' logo is then presented.'' | ''The timeline appears at 2010, with a clip of various gamplay snippets and cutscenes from [[Halo: Reach]]'s campaign. The ''Halo: Reach'' logo is then presented.'' | ||
*'''[[Joseph Tung]]''': "Reach was just perfect, it was the perfect fit for all of the ideas we were talking about in the early days. Doing something with a little | *'''[[Joseph Tung]]''': "Reach was just perfect, it was the perfect fit for all of the ideas we were talking about in the early days. Doing something with a little harder edge than Halo 3. You know, bringing back the scariness and alien-ness of the Covenant. And all of those went out perfectly with ''Reach''." | ||
{{Expand-Section}} | |||
===My God, It's Full of Stars=== | ===My God, It's Full of Stars=== | ||
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*'''Eric Osborne''': "There's always this moment where everything just comes together, just coalesces. The effects guys goes like 'Here's what I've been working for 18 months:' and bam! It just all self-assembles as if it's a sentient being." | *'''Eric Osborne''': "There's always this moment where everything just comes together, just coalesces. The effects guys goes like 'Here's what I've been working for 18 months:' and bam! It just all self-assembles as if it's a sentient being." | ||
*'''Nathan Fillion''': "There's a reason I'm loyal. I didn't know I was a first-person-shooter until I player ''Halo''. I put my faith in Bungie." | *'''[[Nathan Fillion]]''': "There's a reason I'm loyal. I didn't know I was a first-person-shooter until I player ''Halo''. I put my faith in Bungie." | ||
*'''Martin O'Donnell''': "No matter what, that's who Bungie is. We always make what we want to make. We're gonna make it a game we want to play." | *'''Martin O'Donnell''': "No matter what, that's who Bungie is. We always make what we want to make. We're gonna make it a game we want to play." | ||
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*'''Martin O'Donnell''':"If it's not scary, then it's not gonna be good." | *'''Martin O'Donnell''':"If it's not scary, then it's not gonna be good." | ||
[[File:Bungie's new game.jpg|thumb|Brief look at Bungie's next project.]] | [[File:Bungie's new game.jpg|right|thumb|Brief look at Bungie's next project.]] | ||
*'''Shi Kai Wang''': "We have other ideas. We have other, y'know, worlds we want to create." | *'''Shi Kai Wang''': "We have other ideas. We have other, y'know, worlds we want to create." | ||
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''The sun sets on a snowy landscape, and it changes into a symbol. A space aura fades in, and a message from Bungie appears:'' | ''The sun sets on a snowy landscape, and it changes into a symbol. A space aura fades in, and a message from Bungie appears:'' | ||
We could not have done it without you. | <center>Bungie would like to thank everyone<br> | ||
who has ever been a part of the game we make.</center> | |||
<center>We could not have done it without you.</center> | |||
<center>We would also like to thank the following people for the really nice things they said and did for us during the production of this ViDoc.</center> | |||
<center>Everyone at Bungie past and present</center> | |||
{{col-begin}} | {{col-begin}} | ||
{{col-3}} | {{col-3}} | ||
Chris Anderson | |||
Daniel Barbour | Daniel Barbour | ||
Miguel Chavez | |||
Bruce Chianese | Bruce Chianese | ||
Claude Errera | |||
Ed Fries | |||
Laura Karpman | Laura Karpman | ||
{{col-3}} | |||
{{col-3}} | |||
Geoff Keighley | |||
Geoff Levin | Geoff Levin | ||
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'''[[Wikipedia:Penny Arcade (webcomic)|Penny Arcade]]''' | '''[[Wikipedia:Penny Arcade (webcomic)|Penny Arcade]]''' | ||
Jerry Holkins | |||
Mike Krahulik | |||
'''[[Rooster Teeth]]''' | '''[[Wikipedia:Rooster Teeth|Rooster Teeth]]''' | ||
Burnie Burns | Burnie Burns | ||
Geoff Ramsey | Geoff Ramsey''' | ||
{{col-3}} | |||
{{col-3}} | |||
Nico Andy-Rowland | Nico Andy-Rowland | ||
Michael Salvatori | |||
Alex Seropian | |||
Adam Sessler | |||
Spike TV | |||
Jen Taylor | |||
Jordan Weisman | |||
{{col-end}} | {{col-end}} | ||
Out studio continues to thrive due in large part to the<br | <center>Over the past twenty years, Bungie games have been built <br> | ||
wealth of generosity, support, and understanding provided by<br | by a talented group of extraordinary people who refused to <br> | ||
our friends and family, and our success is owed completely<br | kill and each each other in the process, even when times were tough.</center> | ||
to our uncompromising community of fans. | |||
<center>Out studio continues to thrive due in large part to the <br> | |||
wealth of generosity, support, and understanding provided by <br> | |||
our friends and family, and our success is owed completely <br> | |||
to our uncompromising community of fans.</center> | |||
Thank you for the past twenty years.<br | <center>Thank you for the past twenty years. <br> | ||
We can't wait to show you what's next. | We can't wait to show you what's next.</center> | ||
<center>See you starside.</center> | |||
''Video ends with the Bungie logo, which blue circle shines and the phrase "Per Audacia Ad Astra" fades in.'' | |||
==Sources== | ==Sources== | ||
<references/> | |||
==Notes== | ==Notes== | ||
<references group="note"/> | |||
{{ViDoc}} | {{ViDoc}} | ||
[[Category:Video | [[Category:Video Documentaries]] |