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{{Title|Bungie ViDoc: ''O Brave New World''}} | {{Title|Bungie ViDoc: ''O Brave New World''}} | ||
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<div class="floatright"><youtube width="450" height="300">OtG6--4r_qk</youtube></div> | |||
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{{Article Quote|To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.}} | |||
The '''Bungie ViDoc: ''O Brave New World''''' is the last ''[[Halo]]''-related and longest [[ViDoc]] made by [[Bungie]]. It was released on [[Wikipedia:YouTube|YouTube]] on August 3, [[2011]].<ref>[http://www.youtube.com/watch?v=OtG6--4r_qk '''YouTube''': ''O Brave New World'']</ref> It runs for 55:08, and summarizes Bungie's history and future, as well as ''Halo''<nowiki/>'s creation. Though mostly new footage, it also contains parts from other ViDocs, as well as videos recorded during the early days of Bungie. | The '''Bungie ViDoc: ''O Brave New World''''' is the last ''[[Halo]]''-related and longest [[ViDoc]] made by [[Bungie]]. It was released on [[Wikipedia:YouTube|YouTube]] on August 3, [[2011]].<ref>[http://www.youtube.com/watch?v=OtG6--4r_qk '''YouTube''': ''O Brave New World'']</ref> It runs for 55:08, and summarizes Bungie's history and future, as well as ''Halo''<nowiki/>'s creation. Though mostly new footage, it also contains parts from other ViDocs, as well as videos recorded during the early days of Bungie. | ||
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*'''Alexander Seropian''': "Then came ''[[Marathon]]'', which was a real big hit for us." | *'''Alexander Seropian''': "Then came ''[[Marathon]]'', which was a real big hit for us." | ||
Marathon'' gameplay is presented.'' | Marathon'' gameplay is is presented.'' | ||
*'''[[Claude Errera]]''': "''Marathon'' was the first shooter which had verticality to it." | *'''[[Claude Errera]]''': "''Marathon'' was the first shooter which had verticality to it." | ||
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===So Our Game Is Called Halo...=== | ===So Our Game Is Called Halo...=== | ||
[[File:HalocombatEvolved.jpg|thumb|''[[Halo: Combat Evolved]]'']] | [[File:HalocombatEvolved.jpg|thumb|right|''[[Halo: Combat Evolved]]'']] | ||
''The timeline appears at 2000, with an image of [[John-117]] beside it. It is followed by footage of ''[[Halo: Combat Evolved]]''. The footage stops as the ''Halo'' logo appears.'' | ''The timeline appears at 2000, with an image of [[John-117]] beside it. It is followed by footage of ''[[Halo: Combat Evolved]]''. The footage stops as the ''Halo'' logo appears.'' | ||
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*'''Ed Fries''': "This was a group that while I respected their talent because I had seen their previous games. I mean, I probably would have been interested in them just for the team. But that fact that they had this ''Halo'' thing that they were trying to figure out was a plus." | *'''Ed Fries''': "This was a group that while I respected their talent because I had seen their previous games. I mean, I probably would have been interested in them just for the team. But that fact that they had this ''Halo'' thing that they were trying to figure out was a plus." | ||
*'''Jordan Weisman''': "Ed came into me one day and said that 'I want you to go talk to Jason and Alex and tell them its all going to be okay once we buy them." | *'''[[Jordan Weisman]]''': "Ed came into me one day and said that 'I want you to go talk to Jason and Alex and tell them its all going to be okay once we buy them." | ||
*'''Joseph Staten''': "Greed, fair and simple. Cashed it in, sold our souls, came out here. I mean if you're going to sell your souls, Seattle's a pretty nice place to do it." | *'''Joseph Staten''': "Greed, fair and simple. Cashed it in, sold our souls, came out here. I mean if you're going to sell your souls, Seattle's a pretty nice place to do it." | ||
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*'''Jordan Weisman''': "It wasn't pre-ordained that it was going to be Halo. Halo earned that right, you know, by being one of the best titles in development at the time." | *'''Jordan Weisman''': "It wasn't pre-ordained that it was going to be Halo. Halo earned that right, you know, by being one of the best titles in development at the time." | ||
*'''Dave Dunn''': "On ''Halo'', one of the moments that always sticks out in my mind was once we actually got B30 | *'''Dave Dunn''': "On ''Halo'', one of the moments that always sticks out in my mind was once we actually got B30<ref group="note">B30 is the code for the level ''[[The Silent Cartographer]]'', which was the first ''Halo'' map shown in public.</ref> up and running and you could play it." | ||
*'''Curtis Creamer''': "There's something simple as driving the [[M12 Force Application Vehicle|Warthog]] on B30, which was fun. That was a defining game experience that brought me in." | *'''Curtis Creamer''': "There's something simple as driving the [[M12 Force Application Vehicle|Warthog]] on B30, which was fun. That was a defining game experience that brought me in." | ||
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===What Does Not Kill Me=== | ===What Does Not Kill Me=== | ||
[[File:Halotwo.jpg|thumb|''[[Halo 2]]'']] | [[File:Halotwo.jpg|thumb|right|''[[Halo 2]]'']] | ||
''The timeline appears at 2004, with a clip from the [[Halo 2 announcement trailer]]. It is followed by the rest of the announcement trailer. The ''[[Halo 2]]'' logo is then presented.'' | ''The timeline appears at 2004, with a clip from the [[Halo 2 announcement trailer]]. It is followed by the rest of the announcement trailer. The ''[[Halo 2]]'' logo is then presented.'' | ||
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*''''Chris Butcher''': "Where we are today with the community, you could capture it all, and bumble it up, and say, 'This is what we are all experiencing together.' Developers and players." | *''''Chris Butcher''': "Where we are today with the community, you could capture it all, and bumble it up, and say, 'This is what we are all experiencing together.' Developers and players." | ||
*'''Curtis Creamer''': "They do things with ''Halo'' that we've never expected. There were all kinds of people, y'know, having contest about how high you can blow the [[M12 Force Application Vehicle|Warthog]] up, if you've gotten enough [[ | *'''Curtis Creamer''': "They do things with ''Halo'' that we've never expected. There were all kinds of people, y'know, having contest about how high you can blow the [[M12 Force Application Vehicle|Warthog]] up, if you've gotten enough [[Type-1 Antipersonnel grenade|plasma grenades]]." | ||
''Video of'' [[Warthog | ''Video of'' [[Warthog Jumping]] ''is shown.'' | ||
*'''Eric Osborne''': "[[Randall Glass]]' ''Warthog Jump'' video really resonate with the community because he was doing something really cool inside the game with the physics engine, and the Warthog. And people were inspired by that." | *'''Eric Osborne''': "[[Randall Glass]]' ''Warthog Jump'' video really resonate with the community because he was doing something really cool inside the game with the physics engine, and the Warthog. And people were inspired by that." | ||
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===Third Time's the Charm=== | ===Third Time's the Charm=== | ||
[[File:Halo threes.jpg|thumb|''[[Halo 3]]'']] | [[File:Halo threes.jpg|thumb|right|''[[Halo 3]]'']] | ||
''The timeline appears at 2007, with a clip of the [[Halo 3 Announcement Trailer]]. The Halo 3 logo is then presented.'' | ''The timeline appears at 2007, with a clip of the [[Halo 3 Announcement Trailer]]. The Halo 3 logo is then presented.'' | ||
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*'''CJ Cowan''': "Harold had promised Microsoft we had two more ''Halo'' games, and ''Reach'' was only one of them. What can we do in one year with the engine we've already built, not a whole lot of engineers, just a handful of artists. What can we do in a year to get a game out the door? Harold looked at us and said, 'Make it happen.'" | *'''CJ Cowan''': "Harold had promised Microsoft we had two more ''Halo'' games, and ''Reach'' was only one of them. What can we do in one year with the engine we've already built, not a whole lot of engineers, just a handful of artists. What can we do in a year to get a game out the door? Harold looked at us and said, 'Make it happen.'" | ||
[[File:Halo three ow dee ess tee.jpg||thumb|''[[Halo 3: ODST]]'']] | [[File:Halo three ow dee ess tee.jpg||right|thumb|''[[Halo 3: ODST]]'']] | ||
*'''Curtis Creamer''': "''ODST'' was a lot of fun, because it was a smaller team. It got back to, you know feeling a little bit like what that Halo 1 experience was." | *'''Curtis Creamer''': "''ODST'' was a lot of fun, because it was a smaller team. It got back to, you know feeling a little bit like what that Halo 1 experience was." | ||
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===Once More, With Feeling=== | ===Once More, With Feeling=== | ||
[[File:Halo reech.jpg|thumb|''[[Halo: Reach]]'']] | [[File:Halo reech.jpg|right|thumb|''[[Halo: Reach]]'']] | ||
''The timeline appears at 2010, with a clip of various gamplay snippets and cutscenes from [[Halo: Reach]]'s campaign. The ''Halo: Reach'' logo is then presented.'' | ''The timeline appears at 2010, with a clip of various gamplay snippets and cutscenes from [[Halo: Reach]]'s campaign. The ''Halo: Reach'' logo is then presented.'' | ||
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*'''Martin O'Donnell''':"If it's not scary, then it's not gonna be good." | *'''Martin O'Donnell''':"If it's not scary, then it's not gonna be good." | ||
[[File:Bungie's new game.jpg|thumb|Brief look at Bungie's next project.]] | [[File:Bungie's new game.jpg|right|thumb|Brief look at Bungie's next project.]] | ||
*'''Shi Kai Wang''': "We have other ideas. We have other, y'know, worlds we want to create." | *'''Shi Kai Wang''': "We have other ideas. We have other, y'know, worlds we want to create." | ||
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''The sun sets on a snowy landscape, and it changes into a symbol. A space aura fades in, and a message from Bungie appears:'' | ''The sun sets on a snowy landscape, and it changes into a symbol. A space aura fades in, and a message from Bungie appears:'' | ||
{{ | {{Scroll box|text-align=center|content= | ||
Bungie would like to thank everyone<br /> | Bungie would like to thank everyone<br /> | ||
who has ever been a part of the game we make. | who has ever been a part of the game we make. | ||
We could not have done it without you. | We could not have done it without you. | ||
We would also like to thank the following people for the really nice things<br /> | We would also like to thank the following people for the really nice things<br /> | ||
they said and did for us during the production of this ViDoc. | they said and did for us during the production of this ViDoc. | ||
Everyone at Bungie past and present | Everyone at Bungie past and present | ||
{{col-begin}} | {{col-begin}} | ||
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by a talented group of extraordinary people who refused to<br /> | by a talented group of extraordinary people who refused to<br /> | ||
kill and each each other in the process, even when times were tough. | kill and each each other in the process, even when times were tough. | ||
Out studio continues to thrive due in large part to the<br /> | Out studio continues to thrive due in large part to the<br /> | ||
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our friends and family, and our success is owed completely<br /> | our friends and family, and our success is owed completely<br /> | ||
to our uncompromising community of fans. | to our uncompromising community of fans. | ||
Thank you for the past twenty years.<br /> | Thank you for the past twenty years.<br /> | ||
We can't wait to show you what's next. | We can't wait to show you what's next. | ||
See you starside. | See you starside. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
==Notes== | ==Notes== | ||
<references group="note"/> | |||
{{ViDoc}} | {{ViDoc}} | ||
[[Category:Video | [[Category:Video Documentaries]] |