Editing Barrens (Halo Wars)

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{{Status|Gameplay}}
{{Era|RW}}
{{Title|Barrens (''Halo Wars'')}}
{{Ratings}}
{{disambig header|the Halo Wars Skirmish map|other uses of "Barrens"|Barrens}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Barrens
|name=Barrens
|image=[[File:Barrens3D.jpg|300px]]
|image=[[File:Barrens3D.jpg|300px]]
|game=[[Halo Wars]]
|game=[[Halo Wars]]
|location=Presumably [[Trove]] surface
|location=Unknown Forerunner Installation.
|terrain=*Flood Biomass
|terrain=*Flood Biomass
*Forerunner
*Forerunner
|weapons=
|vehicles=
|equipment=
|power-ups=*[[Forerunner Bonus Reactor]]
*[[Forerunner Spire of Healing]]
|gametypes=
|gametypes=
|playernumber= 1v1 (2 players)
|playernumber= 1v1
}}
}}
{{Article quote|Difficult terrain channels units into killing zones. The side that controls the Forerunner artifacts will have the advantage.}}
'''Barrens''' is a [[Halo Wars]] map in the [[Historic Battle DLC]]. It is playable 1v1.<ref>http://kotaku.com/5314335/fight-historic-battles-in-the-next-halo-wars-dlc</ref>


'''Barrens''' is a [[multiplayer]] map for ''[[Halo Wars]]'', added by the [[Historic Battle map pack]].<ref>[https://marketplace.xbox.com/en-US/Product/Halo-Wars-Historical-Battle-Map-Pack-Add-on/00000000-0000-400c-80cf-00034d530808# '''Xbox Marketplace''': ''Halo Wars Historical Battle Map Pack Add-on'']</ref>
==Summary==
 
It is a standard 1v1 sized map with a rough "S" shape with the starting bases at each tip and two bases on each curve. The bases are all Flood controlled but are not defended by tentacles as on Release, but have infected Marines and occasionally infection forms. In some areas there are [[Flood growth pod|Flood Eggs]] that release [[Flood infection form|Infection Forms]] when shot. In the center is a [[Forerunner Spire of Healing]] and in the center of each curve is a [[Forerunner Bonus Reactor]].
It is a standard 1v1 sized map with a rough "S" shape with the starting bases at each tip and two bases on each curve. The bases sites are all initially occupied by [[Flood colony|Flood colonies]] but are not defended by [[Flood root]]s as on ''[[Release]]'', but have [[Flood combat forms]] and occasionally infection forms. Another feature unique to this level is that there are [[Flood blister|Flood eggs]] and [[Flood stalk]]s that release [[Pod infector|Infection forms]] when shot. In the center is a [[Forerunner Spire of Healing]] and in the center of each curve is a [[Forerunner secondary reactor]].


==Strategy==
==Strategy==
*Because the Forerunner Bonus Reactor nearest to the starting base is not likely to have to be defended against the enemy it is often easy to take early if the player can defeat the Flood. The opponent must pass by it to mobilize a large attack, so it can be used as a lookout as well. As with ''[[Release]]'' using infantry often leads to failure because of the Pod infectors.  
Because the [[Forerunner Bonus Reactor]] nearest to your base is not likely to have to be defended against the enemy it is often easy to take early if you can fight the [[The Flood|Flood]]. Also to mobilize a large attack against you they must pass by it so it can be used as a lookout as well. As with [[Release (level)|Release]] using infantry often leads to failure because of infection by the [[The Flood|Flood]]. Using fast vehicles or air units is often the best method because they navigate through the "S" shape without difficulty and slow vehicles must pass by enemy bases or reactors in order to reach their main base giving them ample time to prepare defenses. The [[Forerunner Spire of Healing]] is often a main focus because enemy bases cannot be attacked without passing so camping troops there can be a very useful lookout. One strategy is to use the UNSC [[SP42 Cobra|Cobra]] and unpack them at the Spire creating a nearly impenetrable defense that can stop a [[Type-47 Ultra Heavy Assault Platform|Scarab]] in its tracks and then be healed afterwords to be fresh for another attack.  
*Using fast vehicles or air units is often the best method because they navigate through the "S" shape without difficulty and slow vehicles must pass by enemy bases or reactors in order to reach their main base giving them ample time to prepare defenses. The Forerunner Spire of Healing is often a main focus because enemy bases cannot be attacked without passing so camping troops there can be a very useful lookout. One strategy is to use the UNSC [[SP42 Cobra|Cobra]] and unpack them at the Spire creating a nearly impenetrable defense that can stop a [[Deutoros-pattern Scarab|Scarab]] in its tracks and then be healed afterwords to be fresh for another attack.  


==Trivia==
==Trivia==
*Sending 50 units to the player's Covenant [[leader]] in a single game via the [[Covenant citadel]]'s teleporter will reward the player with the achievement [[Tour Coming Through]], worth 30 gamerpoints.
*Barrens and [[Frozen Valley]] are the only levels in [[Halo Wars]] to feature the [[Forerunner Spire of Healing]].
*''Barrens'' and ''[[Frozen Valley]]'' are the only levels in ''Halo Wars'' to feature the Forerunner Spire of Healing.
*It is the first map to feature the [[Flood growth pod|Flood Egg]].
 
*Some players have noticed that it resembles an "S" similar to how [[Memorial Basin (Level)|Memorial Basin]] resembles an "X".
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HW_Barrens.jpg|A Forerruner secondary reactor.
File:HW_Barrens 2.jpg|The Flood-infested landscape.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HW|mode=yes}}
{{Levels}}
[[Category:Historic Battle Map Pack]]
[[Category:Halo Wars]]

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