Editing Audio Testing Environment

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|RealWorld}}
{{Status|RealWorld}}
[[File:Stripey room.jpg|thumb|250px|A member of the audio team driving a [[M808 Main Battle Tank|Scorpion tank]] in the audio testing environment.]]
[[File:Stripey room.jpg|thumb|250px|A member of the audio team driving a [[M808 Main Battle Tank|Scorpion tank]] in the audio testing environment.]]
The '''Audio Testing Environment''', known to [[Bungie]] employees as '''"the stripey room"''', is a development tool used by the Bungie audio team to test audio effects in a ''[[Halo]]'' game. The room, a playable space, was first introduced in an interview with the [[Halo: Reach]] audio team, where it was described by [[Martin O'Donnell]] as a "big test audio environment".<ref name="audio profile">[http://halo.bungie.net/News/Blog.aspx?mode=news#cid28429 '''Halo: Reach Game Audio Profile''']</ref>
The '''Audio Testing Environment''', known to [[Bungie]] employees as '''"the stripey room"''', is a development tool used by the Bungie audio team to test audio effects in a ''[[Halo]]'' game. The room, a playable space, was first introduced in an interview with the [[Halo: Reach]] audio team, where it was described by [[Martin O'Donnell]] as a "big test audio environment".<ref name="audio profile">[http://www.bungie.net/News/Blog.aspx?mode=news#cid28429 '''Halo: Reach Game Audio Profile''']</ref>


The "stripey room", in its current incarnation, is a long corridor set in the game environment with color-coded stripes of every texture and material type used in the game. The audio developers can then use this space to test various audio effects implemented into the game, as well as see how a piece of music feels in a certain environment. It also appears that any vehicle or character can be loaded into the game.{{Ref/Reuse|audio profile}}
The "stripey room", in its current incarnation, is a long corridor set in the game environment with color-coded stripes of every texture and material type used in the game. The audio developers can then use this space to test various audio effects implemented into the game, as well as see how a piece of music feels in a certain environment. It also appears that any vehicle or character can be loaded into the game.{{Ref/Reuse|audio profile}}

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: