From Halopedia, the Halo wiki
This is a word-by-word replication of the original pages (accessible here, here and here) at Halowars.com. As such, any errors or irregularities are simply carried over from the original page.
The images shown on this page are actual in-game screenshots and are not pre-rendered. Please click on any of the images below to view it at a larger size.
XBOX Live Screenshots
Leipzig 2008 Screenshots
E3 2008 Screenshots
E3 2007 Screenshots
Before any game goes into full production on the art front, artists have to flesh out the look of the environments, people, and vehicles. These pieces of art can be of great inspiration when creating a game, allowing artists to easily try out ideas for great big environments or intricate units quickly and easily, without the restrictions of a game engine. Here is a collection of some of the early concepts that our teams has been working on for Halo Wars, we hope you enjoy them.
Please note that because concepting happens early in the development cycle, they often depict ideas, scenes, or units that may not appear in the game.
Ambient Life Concepts
As we develop the game we hope to share a number of renders here on our website. The latest images to be added for from the Five Long Years cinematic that we released at E3 2008. We have also added a render of the UNSC Spirit of Fire model that will be used in various cinematics for the game. The Spirit of Fire and her crew are featured prominently in the campaign for Halo Wars.
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