Editing Action Replay
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Action Replay has its roots in the Commodore 64 home computer. In its trademark red cartridge, the Action Replay was one of the most popular ''turbo cartridges''; that is, cartridges that allowed faster disk and tape operations, allowing for example most of the disk operations to run 10 times faster. Another key point was it that it was also a ''freezer cartridge'', which meant it could stop the current program, save memory contents on tape or disk, and when this file was loaded again (on a C64 which need not have the cartridge installed), the program would continue from the exact same point. This allowed single-load games to be backed up and copied. The cartridge also included a lot of other utilities, like floppy disk file management and disk copying features. | Action Replay has its roots in the Commodore 64 home computer. In its trademark red cartridge, the Action Replay was one of the most popular ''turbo cartridges''; that is, cartridges that allowed faster disk and tape operations, allowing for example most of the disk operations to run 10 times faster. Another key point was it that it was also a ''freezer cartridge'', which meant it could stop the current program, save memory contents on tape or disk, and when this file was loaded again (on a C64 which need not have the cartridge installed), the program would continue from the exact same point. This allowed single-load games to be backed up and copied. The cartridge also included a lot of other utilities, like floppy disk file management and disk copying features. | ||
Since then, there have been many revisions of the theme for various systems, but they have all, with some exceptions, retained the same feature found in C64 version, that is, the ability to examine memory locations and — more importantly modify them. The exception to this rule are the [[Xbox]] and PlayStation Portable Action Replay devices, which are save game transfer devices, as well as the Action Replay Max Duo for the Gameboy Advance and Nintendo DS (cheats work for Gameboy Advance games, yet only saves are used with Nintendo DS games). | Since then, there have been many revisions of the theme for various systems, but they have all, with some exceptions, retained the same feature found in C64 version, that is, the ability to examine memory locations and — more importantly — modify them. The exception to this rule are the [[Xbox]] and PlayStation Portable Action Replay devices, which are save game transfer devices, as well as the Action Replay Max Duo for the Gameboy Advance and Nintendo DS (cheats work for Gameboy Advance games, yet only saves are used with Nintendo DS games). | ||
==Typical features== | ==Typical features== | ||
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* Action Replay lets users access levels that are not normally available (most of these levels were usually used for beta testing, or were removed from normal gameplay). | * Action Replay lets users access levels that are not normally available (most of these levels were usually used for beta testing, or were removed from normal gameplay). | ||
* Action Replay can activate programmer menus usually named "Debug Menus" that can be accessed with the correct parameter enabled that are normally unavailable to the player. Some functions/features that are usually included can be of great benefit to the player, such as access to Level Warps, | * Action Replay can activate programmer menus usually named "Debug Menus" that can be accessed with the correct parameter enabled that are normally unavailable to the player. Some functions/features that are usually included can be of great benefit to the player, such as access to Level Warps, Invincibilty, various Test modes and unlocking various game features in an instant. | ||
*Action Replay can download game saves and etc. if the user has internet access for his game console. (This doesn't apply to the Gamecube.) | *Action Replay can download game saves and etc. if the user has internet access for his game console. (This doesn't apply to the Gamecube.) |