Editing ARGONAUT-class Mjolnir

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{{Status|Canon}}
{{Era|Post}}  
{{Status|Canon}}
The '''MJOLNIR Powered Assault Armor/Argonaut''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]]. Rarely seen outside of [[ONI]], ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-scarab-tactics '''Halo Waypoint''': ''Canon Fodder - Scarab Tactics'']</ref>
{{Armor infobox
|name=Argonaut
|image=[[File:Argonaut-IdmonRender.png|275px]]
|manufacturer=
|testsite=
|type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]
|role=
|weight=
|features=Move-by-wire reflex enhancers
}}
'''ARGONAUT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}
 
==Overview==
===Development history===
Once the helmet clears the [[UNSC Ordnance Committee]]'s approval loops, this armor will be able to accept next-generation Block 10 Interface Controller hardware.{{Ref/Reuse|H5}}
 
===Usage===
Rarely seen outside of [[ONI]], ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.{{Ref/Reuse|H5}}
 
==In-game information==
==In-game information==
===''Halo 5: Guardians''===
===Halo 5: Guardians===
Argonaut was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The suit is not a fully-original design, and employs several ''[[Halo 4]]'' armor pieces including the [[EVA-class Mjolnir|EVA]] shoulders, [[RICOCHET-class Mjolnir|Ricochet]] forearms and [[RECRUIT-class Mjolnir|Recruit]] legs. The Argonaut set has two alternate skin designs; Idmon and Nestor.
'''Unlock''': Legendary [[REQ]] card<br>
*'''Helmet Description''': ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
*'''Armor Descrpiton''': Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.


{| class="wikitable" style="width: 75%;"
'''Available skins''': Idmon and Nestor<br>
! style="width: 15%"|Helmet
'''Idmon Unlock''': Legendary REQ card<br>
! style="width: 70%"|Description
'''Nestor Unlock''': Ultra Rare REQ card
! style="width: 15%"|Unlock requirements
|- align="center"
|[[File:H5G REQ Helmets Argonaut Rare.png|100px]]<br/>Argonaut (helmet)
|align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G_REQ_Helmets_Argonaut_Idmon_Legendary.png|100px]]<br/>Argonaut Idmon (helmet skin)
|align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
|align="left"|Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G_REQ_Helmets_Argonaut_Nestor_Ultra_Rare.png|100px]]<br/>Argonaut Nestor (helmet skin)
|align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Argonaut.png|100px]]<br/>Argonaut (body)
|align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ_Card_-_Armor_Argonaut_Idmon.png|100px]]<br/>Argonaut Idmon (body skin)
|align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
|align="left"|Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Argonaut Nestor.png|100px]]<br/>Argonaut Nestor (body skin)
|align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|}


==Trivia==
===Armor Skins===
*The armor is named after the [[Wikipedia: Argonauts|Argonauts]], a band of heroes and sailors aboard the Argo in Greek mythology.
*The armor's skins are named after [[Wikipedia: Idmon|Idmon]], an Argonaut seer, and [[Wikipedia: Nestor (mythology)|Nestor]], an Argonaut and the King of [[Wikipedia: Pylos|Pylos]].
 
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Argonaut}}
===Concept art===
<gallery>
File:H5-ConceptArt-Argonaut1.png|Concept art of Argonaut armor for ''[[Halo 5: Guardians]]''.
File:H5G Concept-Armor Argonaut1.jpg|More concept art.
</gallery>
===Screenshots===
<gallery>
File:H5G-ArgonautvsMarauder.png|Argonaut in comparison to [[MARAUDER-class Mjolnir|Marauder]].
</gallery>
===''Halo 5: Guardians'' skins===
<gallery>
<gallery>
File:H5-Waypoint-Argonaut.png|Default skin
File:H5-Waypoint-Argonaut.png|Default skin
File:H5-Waypoint-Argonaut-NESTOR.png|Nestor skin
File:H5-Waypoint-Argonaut-NESTOR.png|Nestor skin
File:H5-Waypoint-Argonaut-IDMON.png|Idmon skin
File:H5-Waypoint-Argonaut-IDMON.png|Idmon skin
</gallery>
</gallery
 
==Trivia==
*The armor is named after the [[Wikipedia: Argonauts|Argonauts]], a band of heroes and sailors aboard the Argo in Greek mythology.
*The armor's skins are named after [[Wikipedia: Idmon|Idmon]], an Argonaut seer, and [[Wikipedia: Nestor (mythology)|Nestor]], an Argonaut and the King of [[Wikipedia: Pylos|Pylos]].


==List of appearances==
==List of appearances==
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Armor/Permutation|H5G}}
{{Armor/Permutation}}
{{Navbox/Universe/Mjolnir|Overview|GEN2}}
[[Category:MJOLNIR armor]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]

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