Zach Russell: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
m (removing double spaces...) |
||
Line 1: | Line 1: | ||
{{Realworld}}{{Bstaff|Russell, Zach}}Zach Russell was born in Scappoose, Oregon. | {{Realworld}}{{Bstaff|Russell, Zach}}Zach Russell was born in Scappoose, Oregon. He worked on the Bungie.net webpage for the [[Halo 2]] revamp doing programming and architecture for the back-end. | ||
Working closely with him is [[Claire Jennings]] the Web Designer, the artists: [[Lorraine McLees]] (mehve) and [[Zoe Brawley]]. They're the ones who gave Bungie.net it's new look. And, behind the scenes, doing the nuts-and-bolts development (programming and architecture) are [[Tom Gioconda]], [[Zach Russell]], and [[Roger Wolfson]]. | Working closely with him is [[Claire Jennings]] the Web Designer, the artists: [[Lorraine McLees]] (mehve) and [[Zoe Brawley]]. They're the ones who gave Bungie.net it's new look. And, behind the scenes, doing the nuts-and-bolts development (programming and architecture) are [[Tom Gioconda]], [[Zach Russell]], and [[Roger Wolfson]]. |
Revision as of 01:00, July 14, 2007
Template:RealworldTemplate:BstaffZach Russell was born in Scappoose, Oregon. He worked on the Bungie.net webpage for the Halo 2 revamp doing programming and architecture for the back-end.
Working closely with him is Claire Jennings the Web Designer, the artists: Lorraine McLees (mehve) and Zoe Brawley. They're the ones who gave Bungie.net it's new look. And, behind the scenes, doing the nuts-and-bolts development (programming and architecture) are Tom Gioconda, Zach Russell, and Roger Wolfson.
He also worked as a Tester on the Halo: Combat Evolved game.
Gameography
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
- Halo 2 (2004), Microsoft Game Studios
- Age of Mythology (2002), Microsoft Game Studios
- MechAssault (2002), Microsoft
- Halo: Combat Evolved (2001), Microsoft Game Studios