Zach Russell: Difference between revisions

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{{Realworld}}{{Bstaff|Russell, Zach}}Zach Russell was born in Scappoose, Oregon. He worked on the Bungie.net webpage for the [[Halo 2]] revamp doing programming and architecture for the back-end.  
{{Realworld}}{{Era|H1|H2}}{{Bstaff|Russell, Zach}}Zach Russell was born in Scappoose, Oregon. He worked on the Bungie.net webpage for the [[Halo 2]] revamp doing programming and architecture for the back-end.  


Working closely with him is [[Claire Jennings]] the Web Designer, the artists: [[Lorraine McLees]] (mehve) and [[Zoe Brawley]]. They're the ones who gave Bungie.net it's new look. And, behind the scenes, doing the nuts-and-bolts development (programming and architecture) are [[Tom Gioconda]], [[Zach Russell]], and [[Roger Wolfson]].  
Working closely with him is [[Claire Jennings]] the Web Designer, the artists: [[Lorraine McLees]] (mehve) and [[Zoe Brawley]]. They're the ones who gave Bungie.net it's new look. And, behind the scenes, doing the nuts-and-bolts development (programming and architecture) are [[Tom Gioconda]], [[Zach Russell]], and [[Roger Wolfson]].  

Revision as of 09:44, June 13, 2008

Template:Realworld

Template:BstaffZach Russell was born in Scappoose, Oregon. He worked on the Bungie.net webpage for the Halo 2 revamp doing programming and architecture for the back-end.

Working closely with him is Claire Jennings the Web Designer, the artists: Lorraine McLees (mehve) and Zoe Brawley. They're the ones who gave Bungie.net it's new look. And, behind the scenes, doing the nuts-and-bolts development (programming and architecture) are Tom Gioconda, Zach Russell, and Roger Wolfson.

He also worked as a tester on the Halo: Combat Evolved game.

Gameography

  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
  • Halo 2 (2004), Microsoft Game Studios
  • Age of Mythology (2002), Microsoft Game Studios
  • MechAssault (2002), Microsoft
  • Halo: Combat Evolved (2001), Microsoft Game Studios