Talk:Secret Room under Snowbound: Difference between revisions
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DavidJCobb (talk | contribs) (Possible alternate method?) |
DavidJCobb (talk | contribs) (→Turret method is dubious: new section) |
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#Grab and release the Node again. | #Grab and release the Node again. | ||
<span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 23:32, 9 July 2009 (UTC) | <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 23:32, 9 July 2009 (UTC) | ||
== Turret method is dubious == | |||
Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 02:57, 10 August 2009 (UTC) |
Revision as of 22:57, August 9, 2009
Source/Picture/Video Needed
Requires source/picture/video for clarity and for proof. Spartan 107 00:30, 3 December 2007 (UTC)
- Agreed. DavidJCobb 23:32, 9 July 2009 (UTC)
Possible Alternate Teleporter Method
There may be another Teleporter method, depending on whether or not immovable Forge Objects can be placed in Snowbound. If so, here's how you'd do it:
- Place an immovable scenery object on top of the glass floor. Set its Place at Start to No, and raise its Respawn Time.
- The object must be thick enough to contain one of the two "ends" of a Teleporter.
- Start a new round.
- Quickly go to where the Forge Object was placed, and spawn a Two-Way Node.
- When the scenery object spawns, the Two-Way Node should end up inside of it.
- Grab the Two-Way Node and quickly let go. It should sink into the glass floor.
- Delete the scenery object.
- Grab and release the Node again.
DavidJCobb 23:32, 9 July 2009 (UTC)
Turret method is dubious
Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. DavidJCobb 02:57, 10 August 2009 (UTC)