Talk:Multiplayer: Difference between revisions

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what do u think about videos of "ghosts" in multiplayer maps. is there an article? {{Unsigned|189.217.154.114}}
what do u think about videos of "ghosts" in multiplayer maps. is there an article? {{Unsigned|189.217.154.114}}
:There is. Visit [[Ghosts of Halo]].- <b>[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></b> 20:21, 21 August 2009 (UTC)
:There is. Visit [[Ghosts of Halo]].- <b>[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></b> 20:21, 21 August 2009 (UTC)
== A note about AI in maps. ==
This isn't a comment as much as it is a useful bit of information to prospective editors of the ''Halo Custom Edition'' section. I just don't know where else to put it, and it's unsourced (because what I discuss is largely common knowledge among mapmakers).
AI-controlled NPCs can indeed be added to [[Modding|modded]] maps, and they already exist in maps on ''[[Halo 2]]'' and ''[[Halo 3]]''. Experienced editors may already recognize that the fact is not notable because it is true for all games ''and'' it is a minor point. It is even less notable, however, because of the fact that in [[Halo PC]], AI don't sync. That means that games do not use the [[Connection Host|connection host]] to keep track of the AI-controlled NPCs. So say you have an AI-controlled [[Flood Combat Form]] on a map, and four people are in multiplayer on that map. On Player 1's computer, the NPC may be beating the crap out of Player 2. On Player 2's computer, the AI may have just walked off a cliff. On Player 3's computer, Player 3 is shooting wildly at the AI -- but everyone else sees Person 3 shooting at air. On Player 4's computer, the thing just killed Player 4 -- but everyone saw Player 4 drop dead for no identifiable reason. ''AI don't sync.''
The problem is not present in ''[[Halo: Combat Evolved]]''. In Halo 1, AI ''did'' sync -- if AI did not sync, then [[Co-op]] would be impossible, as in the [[Campaign]], players fight nothing but AI-controlled NPCs. However, Gearbox (the company that ported Halo to the PC) did not (or could not?) code the PC version to synchronize AI across computers. This is why AI should not be used in multiplayer maps (except possibly as pieces in the background -- perhaps a battle visible from but raging outside of the level boundaries).
Furthermore, it's not a flaw specific to Multiplayer mode -- it's not some odd constrant placed on the mode. This can be proven because ''Halo 2'', which uses a similar engine, does sync AI (the [[Dino-Birds]] that fly in maps); ''Halo 3'' does likewise, as can be seen on [[Epitaph (Level)|Epitaph]], [[Guardian (Level)|Guardian]], and elsewhere.
Now, I don't really have sources for this (I could find ''un''official sources, but...), which is why I'm not putting it in the article. (And in any case, it would be more relevant in the Halo Custom Edition and/or Halo PC articles.)
So yeah. I didn't know where to put this, thought it might be useful, so I just kinda blobbed it here on the talk page. Hope nobody minds. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 01:18, September 10, 2009 (UTC)

Revision as of 21:18, September 9, 2009

In Halo: Combat Evolved, there was a multiplayer game called Race. Why don't we have an article on that?--SWME 01:24, 14 January 2007 (UTC)

  • Shouldn't we have an article on it?--SWME 03:06, 3 February 2007 (UTC)
Of course we should. If you have any information about it, feel free to create the article. -ED 02:43, 21 February 2007 (UTC)

My question is what is colour

--Spartan 1 1 7 02:05, 21 February 2007 (UTC)

Too much

Wayyyyy too much focus on Halo 2 MP. Put a couple Halo 1 MP pics in there. Maybe even Halo 3 and Halo PC. --User:MLG Cheehwawa

maps

should this page contain links to multiplayer maps? that way people can find map info quickly. Riley The Great File:Spartan with Sniper Rifle and Shotgun.jpg · COMM 20:26, 28 May 2007 (UTC)

I think so! HyperMan356 10:54 July 6, 2008

clans

where do you list clans, what if you want to join one?

--Drawde83

  1. We don't list clans.
  2. Ask someone if you can join their clan. güéߣ¥-πéҐøñ¥-ħîИg¥ 22:32, 7 June 2007 (UTC)


but if you don't list clans how do I know who belongs to the real cool ones. Or is randomly asking people the only way

--Drawde83 22:38, 7 June 2007 (UTC)

Well, firstly, it's impossible to just list all the clans, because there are so many. Secondly, there aren't really any "real cool ones." There are some well known clans, like KSI, CoB, etc... you just have to look hard enough. =D güéߣ¥-πéҐøñ¥-ħîИg¥ 23:06, 7 June 2007 (UTC)

H3 forge budget.

I think it'd be good to mention the budget for each multiplayer map on the respective infoboxes of the articles. Any problem with that? 66.82.9.75 18:57, 2 November 2007 (UTC)

Should we add a link to a general tips and tricks page?

That is a part of Multiplayer so why is there no page about that? H3Legendary.jpgph34r the grun7y-n355 4nd ^^y 1337 5kilz 02:08, 2 April 2008 (UTC)

Invincitank

Invincitank is acheivable by putting a bubble shield over a tank so that only the barrel sticks out. WEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!

co-op

can you play with three players on halo 3 co-op with one console?\

Unfortunately, no. Dark Neptune 01:02, 11 August 2008 (UTC)

If only if only..........Generalkits34 4:02, 11 August 2008 (UTC)

ACTUALLY U CAN WITH A GLITCH FIRST SET UP 2 CONTROLLERS FOR HALO 3 CO OP BOTH SIGNED IN.BUT CONNECT A 3RD CONTROLL THAT IS NOT SIGNED IN NEXT CHOOSE A LEVEL(dont play a level w cortana in it it freezes the game) THEN START THE COUNT DOWN AND SIGN IN THE 3RD CONTROLL INTO A TEMPORARY PROFILE. THEN WHEN THE SCREEN TURNS COMPLETELY BLACK SELECT YES TO USE A TEMP PROFILE AND U SHOULD BE GOOD 2 GO

CAPS Lock! Turn it off, right now. Sign your edits on talk pages - you sign with these: ~~~~. 03:25, 18 May 2009 (UTC)

BAD PAGE

This Multiplayer page was very disorganized, the pictures were strewn everywhere, there were no catagories... Until I got to it. Now it's easier to read, the pictures are organized, and there's nice catagories. Reading about Multiplayer is now a lot easier!! Kougermasters 20:06, 11 August 2008 (UTC)

fire fight

why is firefight not added to this page.it IS A MULTIPLAYER COMPONENT.

Maybe it's because HALO:ODST HASN'T BEEN RELEASED YET????? Did you think of that? Maybe people don't know how it works and want to wait for ODST to come out so that they can put it all in at once? This dude

Ghosts

what do u think about videos of "ghosts" in multiplayer maps. is there an article? —This unsigned comment was made by 189.217.154.114 (talkcontribs). Please sign your posts with ~~~~

There is. Visit Ghosts of Halo.- 5əb'7aŋk(7alk) 20:21, 21 August 2009 (UTC)

A note about AI in maps.

This isn't a comment as much as it is a useful bit of information to prospective editors of the Halo Custom Edition section. I just don't know where else to put it, and it's unsourced (because what I discuss is largely common knowledge among mapmakers).

AI-controlled NPCs can indeed be added to modded maps, and they already exist in maps on Halo 2 and Halo 3. Experienced editors may already recognize that the fact is not notable because it is true for all games and it is a minor point. It is even less notable, however, because of the fact that in Halo PC, AI don't sync. That means that games do not use the connection host to keep track of the AI-controlled NPCs. So say you have an AI-controlled Flood Combat Form on a map, and four people are in multiplayer on that map. On Player 1's computer, the NPC may be beating the crap out of Player 2. On Player 2's computer, the AI may have just walked off a cliff. On Player 3's computer, Player 3 is shooting wildly at the AI -- but everyone else sees Person 3 shooting at air. On Player 4's computer, the thing just killed Player 4 -- but everyone saw Player 4 drop dead for no identifiable reason. AI don't sync.

The problem is not present in Halo: Combat Evolved. In Halo 1, AI did sync -- if AI did not sync, then Co-op would be impossible, as in the Campaign, players fight nothing but AI-controlled NPCs. However, Gearbox (the company that ported Halo to the PC) did not (or could not?) code the PC version to synchronize AI across computers. This is why AI should not be used in multiplayer maps (except possibly as pieces in the background -- perhaps a battle visible from but raging outside of the level boundaries).

Furthermore, it's not a flaw specific to Multiplayer mode -- it's not some odd constrant placed on the mode. This can be proven because Halo 2, which uses a similar engine, does sync AI (the Dino-Birds that fly in maps); Halo 3 does likewise, as can be seen on Epitaph, Guardian, and elsewhere.

Now, I don't really have sources for this (I could find unofficial sources, but...), which is why I'm not putting it in the article. (And in any case, it would be more relevant in the Halo Custom Edition and/or Halo PC articles.)

So yeah. I didn't know where to put this, thought it might be useful, so I just kinda blobbed it here on the talk page. Hope nobody minds. DavidJCobb Emblem.svg DavidJCobb  01:18, September 10, 2009 (UTC)