Robert McLees

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Revision as of 05:42, October 27, 2008 by halowikia>Whispering (Fixing links so they don't point to disambiguation pages)

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"Robt McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right?... He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that. That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
— William O'Brien, commenting on McLees' weapon designs

Robert McLees, or known to many as Robt McLees is an artist and weapons designer at Bungie. His main job for Halo 2 was designing weapons. He understood what every single button, knob, or tab on a weapon would work and function. However, according to one Bungie Weekly Update [1] he has switched away from art and mainly written for Halo 3.

Trivia

  • In Halo: The Fall of Reach there was a person known as Dr. Robert Mclees mentioned by Cortana who designed the structural system created for the Pillar of Autumn and who also was the cofounder of the Reyes-McLees Shipyards over Mars in 2510. This could be a reference to the real Robert McLees.

See Also

Lorraine McLees, spouse of Robert McLees

Related Links

Internal

External

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  1. ^ Bungie Weekly Update