Morgan Kinsano/Gameplay: Difference between revisions

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***Supply Cost: 400
***Supply Cost: 400
***Power Cost: 25
***Power Cost: 25
***Cooldown: 180 Seconds
***Cooldown: 203 Seconds
*'''Tier 4 Leader Powers'''
*'''Tier 4 Leader Powers'''
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed.
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed.

Revision as of 21:39, April 18, 2017

Halo Wars 2

"Kinsano is all about the burn, launching pyrotechnic attacks and covering the battlefield in flames.[1]"
— In-game description of Kinsano.
  • Unique Units: Flame Warthog and Kinsano's Cyclops
  • Tier 1 Leader Powers
    • Heat of Battle: Upon making a kill, units briefly gain a damage bonus and greatly increased armor.
    • Hellcharge I: Temporarily gives selected units a speed and damage buff. Affected units also explode upon death, damaging enemies.
      • Population Cost: N/A
      • Supply Cost: 100
      • Power Cost: 50
      • Cooldown: 180 Seconds
    • Hellcharge II: Increases the number of units affected and their damage. Death explosions also do more damage.
      • Population Cost: N/A
      • Supply Cost: 175
      • Power Cost: 100
      • Cooldown: 180 Seconds
    • Hellcharge III: Further increases the number of units affected and their damage. Death explosions also do even more damage.
      • Population Cost: N/A
      • Supply Cost: 250
      • Power Cost: 150
      • Cooldown: 180 Seconds
  • Tier 2 Leader Powers
    • Helldrop I: Drops a veteran Hellbringer squad into battle, damaging nearby enemy units.
      • Population Cost: 3
      • Supply Cost: 100
      • Power Cost: 60
      • Cooldown: 180 Seconds
    • Helldrop II: Adds an additional veteran Hellbringer squad.
      • Population Cost: 6
      • Supply Cost: 200
      • Power Cost: 120
      • Cooldown: 180 Seconds
    • Redline I: All units gain an initial boost to speed and damage upon deployment.
    • Redline II: Adds a permanent speed boost to vehicles and aircraft.
  • Tier 3 Leader Powers
    • Napalm Missiles I: Fires incinerary missiles which create burning areas on impact. Missiles damage all units and structures while the burning areas effect only ground units.
      • Population Cost: N/A
      • Supply Cost: 280
      • Power Cost: 175
      • Cooldown: 230 Seconds
    • Napalm Missiles II: Increases flame damage and effect duration.
      • Population Cost: N/A
      • Supply Cost: 425
      • Power Cost: 325
      • Cooldown: 230 Seconds
    • Napalm Missiles III: Further increases flame damage and effect duration.
      • Population Cost: N/A
      • Supply Cost: 600
      • Power Cost: 500
      • Cooldown: 230 Seconds
    • Turret Drop I: Drops a temporary Base turret into battle.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 25
      • Cooldown: 203 Seconds
  • Tier 4 Leader Powers
    • Restoration Drones I: Units and buildings within area are healed.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 210 seconds
    • Restoration Drones II: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 70
      • Cooldown: 210 seconds
    • Restoration Drones III: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 100
      • Cooldown: 210 seconds
    • Flame Warthog Drop: Drops three veteran Flame Warthogs into battle.
      • Population Cost: 12
      • Supply Cost: 850
      • Power Cost: N/A
      • Cooldown: 180 Seconds
  • Tier 5 Leader Powers
    • Firestorm Battle Group: Drops in two Hellbringer squads, two AV-14B Hornets, and a M808S Scorpion. Hellcharges units in the landing zone.
      • Population Cost: 21
      • Supply Cost: 1,750
      • Power Cost: 300
      • Cooldown: 360 Seconds
    • Inferno: Drops a fire bomb that damages ground units and buildings over time. Does not effect air units.
      • Population Cost: N/A
      • Supply Cost: 600
      • Power Cost: 600
      • Cooldown: 363 seconds

Kinsano's Cyclops

  • Info: Twin Flamers, Rapidly-recharging shield
  • Tier: 1
  • Cost: Population 0, Supplies 500, Power 450
  • Kinsano's Cyclops upgrade: Firewall
    • Info: Adds ability to create a wall of fire
    • Tier: 1
    • Cost: Supplies 0, Power 450
  • Kinsano's Cyclops upgrade: High-Torque Joint
    • Info: Faster movement
    • Tier: 2
    • Cost: Supplies 0, Power 650
  • Kindano's Cyclops upgrade: Dragon Tanks
    • Info: Increased fuel capacity for larger fire walls
    • Tier: 3
    • Cost: Supplies 0, Power 750

Kinsano's Cyclops comes equipped with energy shielding, and like base Cyclops cannot attack aircraft. She does well against infantry and structures, but only okay at vehicles. Because Kinsano's Cyclops is a hero unit there can only be one per player. In Blitz Kinsano's Cyclops costs 240 energy and comes with the Blast ability to destroy enemy units within radius upon death.

Sources