KFA-2 x2: Difference between revisions

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*The [[M6C/SOCOM]] featured in ''[[Halo 3: ODST]]'' uses a similar smart-linked scope, the [[VnSLS/V 6E]], which has a 4x zoom, rather than 2x as with the KFA-2.
*The [[M6C/SOCOM]] featured in ''[[Halo 3: ODST]]'' uses a similar smart-linked scope, the [[VnSLS/V 6E]], which has a 4x zoom, rather than 2x as with the KFA-2.
*The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope.
*The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope.
*Oddly, there seems to be no way to zoom in with the [[M6D]] without having an integrated targeting system, like in the [[MJOLNIR]] armor system.


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==Sources==
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[[Category:Weapon attachments]]
[[Category:Weapon attachments]]

Revision as of 02:12, March 8, 2011

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The KFA-2 x2, mounted on an M6D

The KFA-2 x2[1] is a UNSC scope used on the M6B, M6D, M6F, M6G and M6H[2] pistol sidearms but not on any the other weapons in the M6 Series.

Description

The KFA-2 x2 is a 2x magnification, smart-linked scope that relays visual data directly into the user's HUD. This stands in contrast to normal optical scopes such as the one featured on the BR55 Battle Rifle, whereby the user have the ability to look into the scope, but the latter can also relay the visual data directly to the users HUD. Infantry and other military personal that do not wear a helmet with a visor or an eyepiece, has this HUD interface overlaid their normal sight via their Standard or Command Neural Interface. This scope was only featured in Halo:Combat Evolved and Halo: Reach, and was absent in the other two sequals. The reason is because Bungie decided that the pistol behaved more like a rifle with the scope.

Trivia

  • Because of this sight, Robert McLees commented that Halo:Combat Evolved players used the M6D more of a semi-auto rifle than a handgun. This led to the M6C replacing the M6D in Halo 2.[citation needed]
  • The M6C/SOCOM featured in Halo 3: ODST uses a similar smart-linked scope, the VnSLS/V 6E, which has a 4x zoom, rather than 2x as with the KFA-2.
  • The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope.

Sources