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Havok (software): Difference between revisions

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{{Center|This article is about a physics engine. For the nuclear weapon, see [[HAVOK tactical nuclear weapon]].}}
{{Center|This article is about a physics engine. For the nuclear weapon, see [[HAVOK tactical nuclear weapon]].}}
{{Wikipedia|Havok (software)}}
{{Wikipedia|Havok (software)}}
'''Havok''' is a proprietary software suite developed by [[wikipedia:Havok (company)|Havok]]. The software has been used by a large number of projects, both in the video game and movie industries.
'''Havok''' is a proprietary software suite developed by [[wikipedia:Havok (company)|Havok]]. The software has been used by numerous projects, both in the video game and movie industries.


== Integration into the ''Halo'' development ==
== Integration into the ''Halo'' development ==
'''Havok Physics''' is a [[wikipedia:physics engine|physics engine]] used to provide dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. The engine was first utilised in ''[[Halo 2]]'' and has remained one of the key component software in the ''Halo'' development ever since.
'''Havok Physics''' is a [[wikipedia:physics engine|physics engine]] used to provide dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. The engine was first utilized in ''[[Halo 2]]'' and has remained one of the key component software in the ''Halo'' development ever since.


'''Havok AI''', an AI-pathfinding toolset, was used to manage the AI system in ''[[Halo: Spartan Assault]]''.<ref name="AI">[http://www.havok.com/news-and-press/releases/halo-spartan-assault '''Havok''': ''Havok’s AI Technology Powering Halo: Spartan Assault on Windows 8 and Windows Phone 8'']</ref>
'''Havok AI''', an AI-pathfinding toolset, was used to manage the AI system in ''[[Halo: Spartan Assault]]''.<ref name="AI">[http://www.havok.com/news-and-press/releases/halo-spartan-assault '''Havok''': ''Havok’s AI Technology Powering Halo: Spartan Assault on Windows 8 and Windows Phone 8'']</ref>


== Trivia ==
== Trivia ==
''[[Halo: Combat Evolved]]'' is the only ''Halo'' title that utilises Bungie's in-house physics engine.
''[[Halo: Combat Evolved]]'' is the only ''Halo'' title that utilizes Bungie's in-house physics engine.


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}


==See also==
==See also==
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*[[Slipspace Engine]]
*[[Slipspace Engine]]


[[Category:Development|Havok]]
[[Category:Game engines]]

Latest revision as of 12:02, March 19, 2022

This article is about a physics engine. For the nuclear weapon, see HAVOK tactical nuclear weapon.
Wikipedia.png
There is more information available on this subject at Havok (software) on the English Wikipedia.

Havok is a proprietary software suite developed by Havok. The software has been used by numerous projects, both in the video game and movie industries.

Integration into the Halo development[edit]

Havok Physics is a physics engine used to provide dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. The engine was first utilized in Halo 2 and has remained one of the key component software in the Halo development ever since.

Havok AI, an AI-pathfinding toolset, was used to manage the AI system in Halo: Spartan Assault.[1]

Trivia[edit]

Halo: Combat Evolved is the only Halo title that utilizes Bungie's in-house physics engine.

Sources[edit]

See also[edit]