Chris Carney: Difference between revisions

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{{Realworld}}{{Bstaff|Carney, Chris}}'''Chris Carney''' is an environment artist, designer and software developer for [[Bungie]]. He is famous for the [[Carney Hole]]s, little hiding spots in [[Halo 2]] [[multiplayer]] levels that a player can stand on and hide.
{{Realworld}}
{{Bstaff|Carney, Chris}}
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'''Chris Carney''' is an environment artist, designer and software developer for [[Bungie]]. He is famous for the [[Carney Hole]]s, little hiding spots in [[Halo 2]] [[multiplayer]] levels that a player can stand on and hide.


Before his career as a game designer he worked several years as an architect in Cincinnati Ohio, USA, and later moved to Seattle, Washington, USA.
Before his career as a game designer he worked several years as an architect in Cincinnati Ohio, USA, and later moved to Seattle, Washington, USA.

Revision as of 21:16, March 13, 2008

Template:Realworld Template:Bstaff Template:Ratings

Chris Carney is an environment artist, designer and software developer for Bungie. He is famous for the Carney Holes, little hiding spots in Halo 2 multiplayer levels that a player can stand on and hide.

Before his career as a game designer he worked several years as an architect in Cincinnati Ohio, USA, and later moved to Seattle, Washington, USA.

Danger Boy

Chris Carney goes by the handle Danger Boy. He got the nickname from one of his friends from who Cincinnati drew a comic book where the hero has a sidekick named "Decoy Boy". Anywho, Decoy Boy's special power is that he attracts any projectiles (i.e. bullets, bombs, and other pain) which are directed towards his hero buddy. Thus the hero experiences a nice long existence, while keeping Decoy Boy on a weekly schedule of Emergency Room visits. "Danger Boy" is Carney's simple homage to him.

Voice Work

The staff at Bungie Studios often get to voice work in the Halo games as sort of an Easter Egg. Chris Carney did the voice of the Corporal from the unfortunate Second Squad which first encounters the Flood on Halo[1], the one who radios in to Captain Keyes just before being killed. Here's the dialogue from the cutscene in question:

Corporal (Chris Carney): Captain, Sarge... can you hear me?
Keyes: What's going on, soldier?
Corporal (Chris Carney): We've got contact, lots of 'em, but... they're 
not Covenant! They're-re just tearin' through us! What the -- oh... goooh!
Johnson: Corporal, do you copy? Over!

External Links

References