Armor abilities/H4: Difference between revisions

From Halopedia, the Halo wiki

(Created page with "{| border="1" cellspacing="1" style="border:1px solid #999999; border-radius:4px; width:100%; background:#F0F0F0; padding:1px;" ! style="width:110px; text-align:center;" |Acti...")
 
(Failuresauce)
Line 2: Line 2:
! style="width:110px; text-align:center;" |Active Camouflage
! style="width:110px; text-align:center;" |Active Camouflage
| valign="top" style="padding-left:4px;" |
| valign="top" style="padding-left:4px;" |
The '''''T-3 Active Camouflage''''' system bends light around a structure, hiding it via advanced pattern realignment. It is similar to the version in ''Halo: Reach'', however the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before, therefore not only preventing the user from using it to trick enemies, but possibly giving away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies.  
The '''''[[Type-3 Refraction Dissonance Modifier/Camouflage]]''''' system bends light around a structure, hiding it via advanced pattern realignment. It is similar to the version in ''Halo: Reach'', however the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before, therefore not only preventing the user from using it to trick enemies, but possibly giving away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies.  
|-
|-
! style="width:110px; text-align:center;" |[[File:H4-AutosentryDrone-HUD-Icon.png|100px|center|link=]] Autosentry
! style="width:110px; text-align:center;" |[[File:H4-AutosentryDrone-HUD-Icon.png|100px|center|link=]] Autosentry
| valign="top" style="padding-left:4px;" |
| valign="top" style="padding-left:4px;" |
The '''''[[Z-2500 Automated Protection Drone|Autosentry]]''''' is a support drone used by the [[Prometheans]] to suppress enemy combatants. It fires an enegy bolt at a moderate rate, and can be taken down in several shots.
The '''''[[Z-2500 Automated Protection Drone]]''''' is a support drone used by the [[Prometheans]] to suppress enemy combatants. It fires an enegy bolt at a moderate rate, and can be taken down in several shots.
|-
|-
! style="width:110px; text-align:center;" |[[File:H4-HardlightShield-HUD-Icon.png|100px|center|link=]] Hardlight Shield
! style="width:110px; text-align:center;" |[[File:H4-HardlightShield-HUD-Icon.png|100px|center|link=]] Hardlight Shield
| valign="top" style="padding-left:4px;" |
| valign="top" style="padding-left:4px;" |
The '''''[[Z-90 Photonic Coalescence Emitter/Aegis|Hardlight Shield]]''''' fuses particles of light into a powerful barrier. The shield is deployed in front of the player.
The '''''[[Z-90 Photonic Coalescence Emitter/Aegis]]''''' fuses particles of light into a powerful barrier. The shield is deployed in front of the player.
|-
|-
! style="width:110px; text-align:center;" |[[File:H4-HolographicDecoy-HUD-Icon.png|100px|center|link=]] Holographic Decoy
! style="width:110px; text-align:center;" |[[File:H4-HolographicDecoy-HUD-Icon.png|100px|center|link=]] Holographic Decoy
| valign="top" style="padding-left:4px;" |
| valign="top" style="padding-left:4px;" |
The '''''[[T-27 Responsive Holographic Form Emulator|Holographic Decoy]]''''' is designed to confuse or distract the enemies' attention. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing. However, it still can be distinguished by its linear path, lack of shield flare, and the fact that it doesn't react to the environment. There is an easter egg that allows it to teabag an enemy corpse.  
The '''''[[T-27 Responsive Holographic Form Emulator]]''''' is designed to confuse or distract the enemies' attention. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing. However, it still can be distinguished by its linear path, lack of shield flare, and the fact that it doesn't react to the environment. There is an easter egg that allows it to teabag an enemy corpse.  
|-
|-
! style="width:110px; text-align:center;" |Jet Pack
! style="width:110px; text-align:center;" |Jet Pack
| valign="top" style="padding-left:4px;" |
| valign="top" style="padding-left:4px;" |
The '''''[[Portable jump-jet|S-12 Jump-Jet Pack]]''''' mitigates gravity, allowing mobility in challenging terrain. It was designed specifically for [[SPARTAN-IV]] personnel.
The '''''[[Series 12 Single Operator Lift Apparatus]]''''' mitigates gravity, allowing mobility in challenging terrain. It was designed specifically for [[SPARTAN-IV]] personnel.
|-
|-
! style="width:110px; text-align:center;" |[[File:H4-PrometheanVision-HUD-Icon.png|100px|center|link=]] Promethean Vision
! style="width:110px; text-align:center;" |[[File:H4-PrometheanVision-HUD-Icon.png|100px|center|link=]] Promethean Vision

Revision as of 14:43, August 11, 2013

Active Camouflage

The Type-3 Refraction Dissonance Modifier/Camouflage system bends light around a structure, hiding it via advanced pattern realignment. It is similar to the version in Halo: Reach, however the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before, therefore not only preventing the user from using it to trick enemies, but possibly giving away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies.

H4-AutosentryDrone-HUD-Icon.png
Autosentry

The Z-2500 Automated Protection Drone is a support drone used by the Prometheans to suppress enemy combatants. It fires an enegy bolt at a moderate rate, and can be taken down in several shots.

H4-HardlightShield-HUD-Icon.png
Hardlight Shield

The Z-90 Photonic Coalescence Emitter/Aegis fuses particles of light into a powerful barrier. The shield is deployed in front of the player.

H4-HolographicDecoy-HUD-Icon.png
Holographic Decoy

The T-27 Responsive Holographic Form Emulator is designed to confuse or distract the enemies' attention. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing. However, it still can be distinguished by its linear path, lack of shield flare, and the fact that it doesn't react to the environment. There is an easter egg that allows it to teabag an enemy corpse.

Jet Pack

The Series 12 Single Operator Lift Apparatus mitigates gravity, allowing mobility in challenging terrain. It was designed specifically for SPARTAN-IV personnel.

H4-PrometheanVision-HUD-Icon.png
Promethean Vision

The Z-5080 Short-Range Spectrum Augmenter/Vision enhancement armor ability allows a user to see through solid objects, keeping them apprised of approaching enemies from any direction. It also renders cloaked enemies visible and allows the player to line up their shots while in cover. It also has long range capability.

Regeneration Field

The M2705 Regenerative Kinetic Dispersal Field first applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality oriented armor functions in order to repair the user.

H4-ThrusterPack-HUD-Icon.png
Thruster Pack

The M805X Forward Acceleration System/Fulcrum Mitigating allows Spartans equipped with the [GEN2] MJOLNIR armor to navigate easily across any terrain. It can also be used to speed ones decent off an edge. In terms of its intended purpose, it doesn't move the user over a great distance. There are numerous tricks that can be used to navigate maps, and even a trick to survive sticky grenades.