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Arcadefight: Difference between revisions

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A team of four players has 20 minutes to complete a full set, along with a bonus round at the end of the set. Players have unlimited lives and ammo, and any weapon they pick up (be it from a fallen comrade or enemy) will also have unlimited ammo.
A team of four players has 20 minutes to complete a full set, along with a bonus round at the end of the set. Players have unlimited lives and ammo, and any weapon they pick up (be it from a fallen comrade or enemy) will also have unlimited ammo.


On the first and last wave of each round, a [[Phantom]] will drop off that wave's enemies. The Phantoms also bring along with them an enemy vehicle, however which vehicle they bring depends on the map being played.
On the first and last wave of each round, a [[Phantom]] will drop off that wave's enemies. The Phantoms also bring along with them an enemy vehicle, however which vehicle they bring depends on the map being played. if players reach the bonus round they will face drop pods and a phantom that drops only grunts until the ninety seconds runs out.
 
==Sources==
==Sources==
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[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Revision as of 23:13, March 7, 2012

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Arcadefight is a Halo: Reach multiplayer gametype. It is featured in the Firefight Arcade and Firefight Doubles playlists.[1]

Description

A team of four players has 20 minutes to complete a full set, along with a bonus round at the end of the set. Players have unlimited lives and ammo, and any weapon they pick up (be it from a fallen comrade or enemy) will also have unlimited ammo.

On the first and last wave of each round, a Phantom will drop off that wave's enemies. The Phantoms also bring along with them an enemy vehicle, however which vehicle they bring depends on the map being played. if players reach the bonus round they will face drop pods and a phantom that drops only grunts until the ninety seconds runs out.

Sources