Anti-vehicle barrier: Difference between revisions

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{{Ratings}}
{{Ratings}}
[[Image:800px-Anti-vehicle barrier.jpg|thumb|right|An anti-vehicle barrier on [[Harvest]].|200px]]
[[Image:800px-Anti-vehicle barrier.jpg|thumb|right|An anti-vehicle barrier on [[Harvest]].|200px]]
An '''Anti-Vehicle Barrier''' is a wall of plasma energy used to stop [[vehicles]] and [[weapons]]. The [[Covenant]] barrier can be easily penetrated by other objects, including enemy infantry.
An '''Anti-Vehicle Barrier''' is a wall of plasma energy used to stop [[vehicles]] and [[weapons]]. The [[Covenant]] barrier can be easily penetrated by other objects, including enemy infantry. It also serves as a boundary in Halo 3: ODST


== Background ==
== Background ==
The barrier functions similarly to a large [[shield door]], and bears a resemblance to the [[Deployable Cover]] [[equipment]]. It was first seen in use on [[Harvest]]<ref name = "Gamespy">2008-09-10,[http://au.xbox360.gamespy.com/dor/objects/857436/halo-wars/images/halo-wars-20081009024128843.html;jsessionid=493v0paarj17i Screenshot]. ''Gamespy''. Accessed on 2008-23-11</ref>, and it was later used on the [[Tsavo Highway (Location)|Tsavo Highway]] to prevent [[UNSC]] forces from reaching [[Voi]].
The barrier functions similarly to a large [[shield door]], and bears a resemblance to the [[Deployable Cover]] [[equipment]]&nbsp;although much larger. It was first seen in use on [[Harvest]]<ref name = "Gamespy">2008-09-10,[http://au.xbox360.gamespy.com/dor/objects/857436/halo-wars/images/halo-wars-20081009024128843.html;jsessionid=493v0paarj17i Screenshot]. ''Gamespy''. Accessed on 2008-23-11</ref>, and it was later used in New Mombasa and&nbsp;[[Tsavo Highway (Location)|Tsavo Highway]] to prevent [[UNSC]] forces from reaching [[Voi]].


==Trivia==
==Trivia==
*It is only effective in halting vehicles and projectiles; a soldier on foot can traverse it harmlessly.
*It is only effective in halting vehicles and projectiles; a soldier on foot can traverse it harmlessly, though this is not the&nbsp;case in ODST, as they are ike borders to the map area.
*It can be taken down by explosions near the shield generator on the side opposite the generator.
*It can be taken down by explosions near the shield generator on the side opposite the generator.
*In Halo 3, the shield barrier can sometimes be destroyed from the outside by explosives. The shield is not scripted to block the splash damage of explosives, therefore the generator is vulnerable. This can be especially helpful on higher difficulties, as the player can destroy the shield from a distance without having to engage multiple brutes in close quarters.
*In Halo 3, the shield barrier can sometimes be destroyed from the outside by explosives. The shield is not scripted to block the splash damage of explosives, therefore the generator is vulnerable. This can be especially helpful on higher difficulties, as the player can destroy the shield from a distance without having to engage multiple brutes in close quarters.

Revision as of 07:25, December 2, 2009

Template:Ratings

An anti-vehicle barrier on Harvest.

An Anti-Vehicle Barrier is a wall of plasma energy used to stop vehicles and weapons. The Covenant barrier can be easily penetrated by other objects, including enemy infantry. It also serves as a boundary in Halo 3: ODST

Background

The barrier functions similarly to a large shield door, and bears a resemblance to the Deployable Cover equipment although much larger. It was first seen in use on Harvest[1], and it was later used in New Mombasa and Tsavo Highway to prevent UNSC forces from reaching Voi.

Trivia

  • It is only effective in halting vehicles and projectiles; a soldier on foot can traverse it harmlessly, though this is not the case in ODST, as they are ike borders to the map area.
  • It can be taken down by explosions near the shield generator on the side opposite the generator.
  • In Halo 3, the shield barrier can sometimes be destroyed from the outside by explosives. The shield is not scripted to block the splash damage of explosives, therefore the generator is vulnerable. This can be especially helpful on higher difficulties, as the player can destroy the shield from a distance without having to engage multiple brutes in close quarters.

Sources

  1. ^ 2008-09-10,Screenshot. Gamespy. Accessed on 2008-23-11