Zach Russell: Difference between revisions
From Halopedia, the Halo wiki
(Past tense, he will not be still working on halo 2.) |
|||
Line 11: | Line 11: | ||
==Gameography== | ==Gameography== | ||
*Halo: Reach (2010), Microsoft Game Studios | |||
*Halo 3: ODST (2009), Microsoft Game Studios | |||
*Halo 3 (2007), Microsoft Game Studios | |||
*Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios | *Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios | ||
*Halo 2 (2004), Microsoft Game Studios | *Halo 2 (2004), Microsoft Game Studios |
Revision as of 14:38, October 17, 2011
Zach Russell was born in Scappoose, Oregon. He worked on the Bungie.net webpage for the Halo 2 revamp doing programming and architecture for the back-end.
Gamertag:YeanlingRumble
Working closely with him was Claire Jennings the Web Designer, the artists: Lorraine McLees (mehve) and Zoe Brawley. They were the ones who gave Bungie.net it's new look. And, behind the scenes, doing the nuts-and-bolts development (programming and architecture) were Tom Gioconda, Zach Russell, and Roger Wolfson.
He also worked as a tester on the Halo: Combat Evolved game.
Gameography
- Halo: Reach (2010), Microsoft Game Studios
- Halo 3: ODST (2009), Microsoft Game Studios
- Halo 3 (2007), Microsoft Game Studios
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
- Halo 2 (2004), Microsoft Game Studios
- Age of Mythology (2002), Microsoft Game Studios
- MechAssault (2002), Microsoft
- Halo: Combat Evolved (2001), Microsoft Game Studios