Talk:Eos'Mak-pattern plasma pistol: Difference between revisions

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== differences ==
==  
differences ==


The H1 plasma pistol was easily better than the H2 plasma pistol; I've killed elites with the charged shot on halo 1, four shots to kill elites on halo 1, 2 body-shots to kill a grunt or 1 headshot, etc...
 
 
The H1 plasma pistol was easily better than the H2 plasma pistol; I've killed elites with the charged shot on halo 1, four shots to kill elites on halo 1, 2 body-shots to kill a grunt or 1 headshot, etc...
On halo 1 you could play half the game with a plasma pistol. plasma pistol and shotgun is all you need for halo 1: shotgun for flood and close sentinels, PP for everyone else. (except against wraiths; use ghost, banshee or rocket launcher) [[User:Tmek|Grunty friends!]] 09:31, 4 August 2007 (UTC)
On halo 1 you could play half the game with a plasma pistol. plasma pistol and shotgun is all you need for halo 1: shotgun for flood and close sentinels, PP for everyone else. (except against wraiths; use ghost, banshee or rocket launcher) [[User:Tmek|Grunty friends!]] 09:31, 4 August 2007 (UTC)


Tell you what, next time you play Halo 1, try Legendary, it would be much tougher. And I don't see how effective plasma pistols can be while you're facing a charging elite with a sword.  
 
 
Tell you what, next time you play Halo 1, try Legendary, it would be much tougher. And I don't see how effective plasma pistols can be while you're facing a charging elite with a sword.  
PS. One charge shot does not kill an elite, it just deactivate their shield. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 12:53, 8 September 2007 (UTC)
PS. One charge shot does not kill an elite, it just deactivate their shield. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 12:53, 8 September 2007 (UTC)


In h1 an over charged shot could kill a grunt but in h2 it doesn't. [[User:Alexspartan117|Alexspartan117]] 13:30, 8 September 2007 (UTC)


The grunts seems tougher though, maybe in Halo 3 you will need to empty a full MA5C clip into the grunt to kill them. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 03:03, 9 September 2007 (UTC)


In Halo 3, the Plasma Pistol is at about half the power (or more) of the Halo 1 Plasma pistol. On Normal, I needed to dual wield my plasma pistols in order to be as effective as I was in Halo 3.  
In h1 an over charged shot could kill a grunt but in h2 it doesn't. [[User:Alexspartan117|Alexspartan117]] 13:30, 8 September 2007 (UTC)
 
 
 
The grunts seems tougher though, maybe in Halo 3 you will need to empty a full MA5C clip into the grunt to kill them. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 03:03, 9 September 2007 (UTC)
 
 
 
In Halo 3, the Plasma Pistol is at about half the power (or more) of the Halo 1 Plasma pistol. On Normal, I needed to dual wield my plasma pistols in order to be as effective as I was in Halo 3.  
Also, the ammo count is back up to what it was in Halo 1 (Halo 1: 4 shots per number. Halo 2: 2 or 3 shots per number. Halo 3: 4 shots per number.)
Also, the ammo count is back up to what it was in Halo 1 (Halo 1: 4 shots per number. Halo 2: 2 or 3 shots per number. Halo 3: 4 shots per number.)


The overcharge shot in Halo 2 and Halo 3 annoys me because it does no damage whatsoever to unshielded targets (or so little it isn't worth thinking about) which makes no sense, seeing as it is basically a much larger version of the standard bolt. I think they should have reduced the homing further, made the standard bolt more useful and allowed the overcharge to damage health as well. [[User:Diaboy|Diaboy]] 17:20, 29 November 2007 (UTC)


I'm going to have to agree with Grunty friends. The Halo 1 plasma pistol was phenomenal especially on legendary. For the first half of the game I would use a plasma pistol and the UNSC pistol if I was playing to win. The plasma pistol would take away any elite's shield and turn him into a glorified grunt (He's still awesome but headshots kill anyone). At long range the homing worked amazingly well. Point in the general direction and wait for the shield to drop. That baby could arc a corkscrew like a fighter plane. The point is over distance or in close you can negate the juggernaut foes in Halo 1 real easy like.


==Homing==
The overcharge shot in Halo 2 and Halo 3 annoys me because it does no damage whatsoever to unshielded targets (or so little it isn't worth thinking about) which makes no sense, seeing as it is basically a much larger version of the standard bolt. I think they should have reduced the homing further, made the standard bolt more useful and allowed the overcharge to damage health as well. [[User:Diaboy|Diaboy]] 17:20, 29 November 2007 (UTC)
There is a contradiction on this page. It first says that the Halo 3 plasma pistol has reduced homing capibilities but later on in another section it says that the plasma pistol has NO homing abilities in Halo 3. So which is it? If anybody here who played the beta could answer that would be great. -- [[Image:Halo3.comchief.PNG|20px]][[User:EliteSpartan|<b><span style="color: Green">EliteSpartan</span></b>]] <sup>[[User talk:EliteSpartan|<b><span style="color: Black">My Talk</span></b>]]</sup> <sub>[[Special:Contributions/EliteSpartan|<font color=black>My Contribs</font>]]</sub>[[Image:Private first class.jpg|30px]][[Image:GDI.jpg|30px]] 8 September 2007
 
 
 
I'm going to have to agree with Grunty friends. The Halo 1 plasma pistol was phenomenal especially on legendary. For the first half of the game I would use a plasma pistol and the UNSC pistol if I was playing to win. The plasma pistol would take away any elite's shield and turn him into a glorified grunt (He's still awesome but headshots kill anyone). At long range the homing worked amazingly well. Point in the general direction and wait for the shield to drop. That baby could arc a corkscrew like a fighter plane. The point is over distance or in close you can negate the juggernaut foes in Halo 1 real easy like.
 
 
==
Homing==
 


Personally, I think homing isn't the kind of staff Plasma Pistol should have. I think it only depends on the skill of the user. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 11:24, 11 September 2007 (UTC)
There is a contradiction on this page. It first says that the Halo 3 plasma pistol has reduced homing capibilities but later on in another section it says that the plasma pistol has NO homing abilities in Halo 3. So which is it? If anybody here who played the beta could answer that would be great. -- [[Image:Halo3.comchief.PNG|20px]][[User:EliteSpartan|<b><span style="color: Green">EliteSpartan</span></b>]] <sup>[[User talk:EliteSpartan|<b><span style="color: Black">My Talk</span></b>]]</sup> <sub>[[Special:Contributions/EliteSpartan|<font color=black>My Contribs</font>]]</sub>[[Image:Private first class.jpg|30px]][[Image:GDI.jpg|30px]] 8 September 2007


Well obviously this problem has been fixed by now but my qeustion is if bungie has released any info as to how it homes. [[User:SilverSword|SilverSword]] 21:29, 21 April 2008 (UTC)


==Mythic Difficulty?==


''It has been reported by a Marine that "Killing Flood with plasma sure is satisfying!" (in game dialogue) The kills come in surprisingly quick and the weapons are useful up to Heroic. On legendary or Mythic, however, stick to Plasma Rifles if you want to use plasma on Flood.''
Personally, I think homing isn't the kind of staff Plasma Pistol should have. I think it only depends on the skill of the user. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 11:24, 11 September 2007 (UTC)


Heroic, Legendary and Mythic? -[[User:TheLostJedi|'''<span style="color:maroon">TheLostJedi</span>''']] 18:49, 01 January 2008 (UTC)


Mythic is a gold skull that, when activated, increases difficulty beyond Legendary.[PsychoThunder|PsychoThunder]


==Underpowered on halo 3==
Well obviously this problem has been fixed by now but my qeustion is if bungie has released any info as to how it homes. [[User:SilverSword|SilverSword]] 21:29, 21 April 2008 (UTC)
This article makes no mention whatsoever on how little damage this weapon does to unshielded players compared to its predessors. It takes over 16 shots to kill an unshielded player which quite frankly, is perposturous. Also , there is no mention whatsoever that a charged shot does NO damage anymore to an unshielded opponent. We need to highlight these issues in order to get bungie to do something.


Definitely. I mean, every single weapon in Halo 3 is useful on its own without another in combo or with melee EXCEPT the Plasma Pistol, which is damn near useless on its own. It's like throwing pebbles at a concrete bunker! Fine, it is an improvement on the Halo 2 PP, like you say doing 16 shots to a kill (over the original 26 shots to a kill in Halo 2) so I say at least give it a boost to the standard shot, bringing it to the same amount of damage as the Plasma Rifle (or perjhaps a bit less - think firerates), or have the overcharge shot do damage to unshielded targets. [[User:Diaboy|Diaboy]] 13:06, 22 May 2008 (UTC)


Bungie knows how underpowered it is. haven't you guys ever played team punchout?
==
Mythic Difficulty?==


== power ==


it takes like 40 overcharged shots to kill a person in halo 2 multiplayer


''It has been reported by a Marine that "Killing Flood with plasma sure is satisfying!" (in game dialogue) The kills come in surprisingly quick and the weapons are useful up to Heroic. On legendary or Mythic, however, stick to Plasma Rifles if you want to use plasma on Flood.''


== Firing Mechanism ==
 
Bungie obviously didn't put too much thought into how stuff worked when they made these games. It's too bad, really.
 
Heroic, Legendary and Mythic? -[[User:TheLostJedi|'''<span style="color:maroon">TheLostJedi</span>''']] 18:49, 01 January 2008 (UTC)
 
 
 
Mythic is a gold skull that, when activated, increases difficulty beyond Legendary.[PsychoThunder|PsychoThunder]
 
 
==
Underpowered on halo 3==
 
 
This article makes no mention whatsoever on how little damage this weapon does to unshielded players compared to its predessors. It takes over 16 shots to kill an unshielded player which quite frankly, is perposturous. Also , there is no mention whatsoever that a charged shot does NO damage anymore to an unshielded opponent. We need to highlight these issues in order to get bungie to do something.
 
 
 
Definitely. I mean, every single weapon in Halo 3 is useful on its own without another in combo or with melee EXCEPT the Plasma Pistol, which is damn near useless on its own. It's like throwing pebbles at a concrete bunker! Fine, it is an improvement on the Halo 2 PP, like you say doing 16 shots to a kill (over the original 26 shots to a kill in Halo 2) so I say at least give it a boost to the standard shot, bringing it to the same amount of damage as the Plasma Rifle (or perjhaps a bit less - think firerates), or have the overcharge shot do damage to unshielded targets. [[User:Diaboy|Diaboy]] 13:06, 22 May 2008 (UTC)
 
 
 
Bungie knows how underpowered it is. haven't you guys ever played team punchout?
 
 
==
power ==
 
 
 
it takes like 40 overcharged shots to kill a person in halo 2 multiplayer
 
 
 
==
Firing Mechanism ==
 
 
Bungie obviously didn't put too much thought into how stuff worked when they made these games. It's too bad, really.
[[User:U3erPwn3r|U3erPwn3r]]
[[User:U3erPwn3r|U3erPwn3r]]


== Trilogy Weapons ==


In the article it says that this is one of the five weapons that has stayed throughout the entire trilogy, however there are more than five (I don't know how much). I can name seven (ooh a reference)-Plasma Rifle, Plasma Pistol, Rocket Launcher, Sniper Rifle, Energy Sword, Fuel Rod Cannon, and Needlers.
==
Trilogy Weapons ==
 
 
 
In the article it says that this is one of the five weapons that has stayed throughout the entire trilogy, however there are more than five (I don't know how much). I can name seven (ooh a reference)-Plasma Rifle, Plasma Pistol, Rocket Launcher, Sniper Rifle, Energy Sword, Fuel Rod Cannon, and Needlers.
 
 
 
 
 
That's probably people on this Wiki being technical about what constitutes a "Rocket Launcher" (saying that the Halo 1 and 2 one is an entirely different weapon from the Halo 3 one, for example). The five weapons that don't change their technical model at all are Plasma Rifle, Plasma Pistol, Needler, and the Energy Sword. The human weapons all seem to change model between one game or another. [[User talk:Flayer92|Flayer92]] 18:56, April 7, 2010 (UTC)
 
 


==
Destroyed Plasma Pistol==




That's probably people on this Wiki being technical about what constitutes a "Rocket Launcher" (saying that the Halo 1 and 2 one is an entirely different weapon from the Halo 3 one, for example). The five weapons that don't change their technical model at all are Plasma Rifle, Plasma Pistol, Needler, and the Energy Sword. The human weapons all seem to change model between one game or another. [[User talk:Flayer92|Flayer92]] 18:56, April 7, 2010 (UTC)
In the level Sacred Icon, I can't remember where, but there are a few Plasma Pistols that are burned and you cannot wield them. Can someone take a picture of it and put it in the article? [[User talk:Gogeta21|Gogeta21]] 02:16, April 18, 2010 (UTC)!




==Destroyed Plasma Pistol==
I think it would be better to make a new article titled "Destroyed Plama Pistol" because adding a picture of a destroyed plasma pistol would be off topic. Bustie24 02:03, June 2, 2010 (UTC)
In the level Sacred Icon, I can't remember where, but there are a few Plasma Pistols that are burned and you cannot wield them. Can someone take a picture of it and put it in the article? [[User talk:Gogeta21|Gogeta21]] 02:16, April 18, 2010 (UTC)!

Revision as of 22:03, June 1, 2010

== differences ==


The H1 plasma pistol was easily better than the H2 plasma pistol; I've killed elites with the charged shot on halo 1, four shots to kill elites on halo 1, 2 body-shots to kill a grunt or 1 headshot, etc... On halo 1 you could play half the game with a plasma pistol. plasma pistol and shotgun is all you need for halo 1: shotgun for flood and close sentinels, PP for everyone else. (except against wraiths; use ghost, banshee or rocket launcher) Grunty friends! 09:31, 4 August 2007 (UTC)


Tell you what, next time you play Halo 1, try Legendary, it would be much tougher. And I don't see how effective plasma pistols can be while you're facing a charging elite with a sword. PS. One charge shot does not kill an elite, it just deactivate their shield. ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ 12:53, 8 September 2007 (UTC)


In h1 an over charged shot could kill a grunt but in h2 it doesn't. Alexspartan117 13:30, 8 September 2007 (UTC)


The grunts seems tougher though, maybe in Halo 3 you will need to empty a full MA5C clip into the grunt to kill them. ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ 03:03, 9 September 2007 (UTC)


In Halo 3, the Plasma Pistol is at about half the power (or more) of the Halo 1 Plasma pistol. On Normal, I needed to dual wield my plasma pistols in order to be as effective as I was in Halo 3. Also, the ammo count is back up to what it was in Halo 1 (Halo 1: 4 shots per number. Halo 2: 2 or 3 shots per number. Halo 3: 4 shots per number.)


The overcharge shot in Halo 2 and Halo 3 annoys me because it does no damage whatsoever to unshielded targets (or so little it isn't worth thinking about) which makes no sense, seeing as it is basically a much larger version of the standard bolt. I think they should have reduced the homing further, made the standard bolt more useful and allowed the overcharge to damage health as well. Diaboy 17:20, 29 November 2007 (UTC)


I'm going to have to agree with Grunty friends. The Halo 1 plasma pistol was phenomenal especially on legendary. For the first half of the game I would use a plasma pistol and the UNSC pistol if I was playing to win. The plasma pistol would take away any elite's shield and turn him into a glorified grunt (He's still awesome but headshots kill anyone). At long range the homing worked amazingly well. Point in the general direction and wait for the shield to drop. That baby could arc a corkscrew like a fighter plane. The point is over distance or in close you can negate the juggernaut foes in Halo 1 real easy like.


== Homing==


There is a contradiction on this page. It first says that the Halo 3 plasma pistol has reduced homing capibilities but later on in another section it says that the plasma pistol has NO homing abilities in Halo 3. So which is it? If anybody here who played the beta could answer that would be great. -- File:Halo3.comchief.PNGEliteSpartan My Talk My ContribsFile:Private first class.jpgFile:GDI.jpg 8 September 2007


Personally, I think homing isn't the kind of staff Plasma Pistol should have. I think it only depends on the skill of the user. ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ 11:24, 11 September 2007 (UTC)


Well obviously this problem has been fixed by now but my qeustion is if bungie has released any info as to how it homes. SilverSword 21:29, 21 April 2008 (UTC)


== Mythic Difficulty?==


It has been reported by a Marine that "Killing Flood with plasma sure is satisfying!" (in game dialogue) The kills come in surprisingly quick and the weapons are useful up to Heroic. On legendary or Mythic, however, stick to Plasma Rifles if you want to use plasma on Flood.


Heroic, Legendary and Mythic? -TheLostJedi 18:49, 01 January 2008 (UTC)


Mythic is a gold skull that, when activated, increases difficulty beyond Legendary.[PsychoThunder|PsychoThunder]


== Underpowered on halo 3==


This article makes no mention whatsoever on how little damage this weapon does to unshielded players compared to its predessors. It takes over 16 shots to kill an unshielded player which quite frankly, is perposturous. Also , there is no mention whatsoever that a charged shot does NO damage anymore to an unshielded opponent. We need to highlight these issues in order to get bungie to do something.


Definitely. I mean, every single weapon in Halo 3 is useful on its own without another in combo or with melee EXCEPT the Plasma Pistol, which is damn near useless on its own. It's like throwing pebbles at a concrete bunker! Fine, it is an improvement on the Halo 2 PP, like you say doing 16 shots to a kill (over the original 26 shots to a kill in Halo 2) so I say at least give it a boost to the standard shot, bringing it to the same amount of damage as the Plasma Rifle (or perjhaps a bit less - think firerates), or have the overcharge shot do damage to unshielded targets. Diaboy 13:06, 22 May 2008 (UTC)


Bungie knows how underpowered it is. haven't you guys ever played team punchout?


== power ==


it takes like 40 overcharged shots to kill a person in halo 2 multiplayer



== Firing Mechanism ==


Bungie obviously didn't put too much thought into how stuff worked when they made these games. It's too bad, really. U3erPwn3r


== Trilogy Weapons ==


In the article it says that this is one of the five weapons that has stayed throughout the entire trilogy, however there are more than five (I don't know how much). I can name seven (ooh a reference)-Plasma Rifle, Plasma Pistol, Rocket Launcher, Sniper Rifle, Energy Sword, Fuel Rod Cannon, and Needlers.




That's probably people on this Wiki being technical about what constitutes a "Rocket Launcher" (saying that the Halo 1 and 2 one is an entirely different weapon from the Halo 3 one, for example). The five weapons that don't change their technical model at all are Plasma Rifle, Plasma Pistol, Needler, and the Energy Sword. The human weapons all seem to change model between one game or another. Flayer92 18:56, April 7, 2010 (UTC)



== Destroyed Plasma Pistol==


In the level Sacred Icon, I can't remember where, but there are a few Plasma Pistols that are burned and you cannot wield them. Can someone take a picture of it and put it in the article? Gogeta21 02:16, April 18, 2010 (UTC)!


I think it would be better to make a new article titled "Destroyed Plama Pistol" because adding a picture of a destroyed plasma pistol would be off topic. Bustie24 02:03, June 2, 2010 (UTC)