Forge: Difference between revisions

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==''Halo 4'' Forge==
==''Halo 4'' Forge==
[[File:RTX Halo 4 Forge.png|200px|thumb|right|Halo 4's Forge, as displayed at RTX 2012]]
Forge returns in ''Halo 4'' as an improvement from its previous iteration in ''Halo: Reach''.<ref name="GI podcast"/> The duplication tool has returned from Halo 3, and selected objects now glow a certain color depending on what type of object is selected for better precision. The feature now supports dynamic lighting on Forge objects, enabling each individual pieces to cast shadows. It features additional tools for user for map-making such as the ability to link Forge objects seamlessly through the use of the magnet utility and adding trait zones (such as enhanced movement and gravity). More Forge objects have been added to the sandbox to provide variety to the map-making experience.<ref name="RTX Forge">[http://www.youtube.com/watch?v=iFr2JMmr_aE '''Youtube''': ''Halo 4 Forge Demo at RTX [HD] <nowiki>[1080p]</nowiki>'']</ref> Infinity ordnance will be a customizable feature.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12.'']</ref>
Forge returns in ''Halo 4'' as an improvement from its previous iteration in ''Halo: Reach''.<ref name="GI podcast"/> The duplication tool has returned from Halo 3, and selected objects now glow a certain color depending on what type of object is selected for better precision. The feature now supports dynamic lighting on Forge objects, enabling each individual pieces to cast shadows. It features additional tools for user for map-making such as the ability to link Forge objects seamlessly through the use of the magnet utility and adding trait zones (such as enhanced movement and gravity). More Forge objects have been added to the sandbox to provide variety to the map-making experience.<ref name="RTX Forge">[http://www.youtube.com/watch?v=iFr2JMmr_aE '''Youtube''': ''Halo 4 Forge Demo at RTX [HD] <nowiki>[1080p]</nowiki>'']</ref> Infinity ordnance will be a customizable feature.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12.'']</ref>