Making Halo 4: First Look: Difference between revisions
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{{Title|Making ''Halo 4'': First Look}} | {{Title|Making ''Halo 4'': First Look}} | ||
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*'''Neil Harrison''': "Equally, we want this to be our Halo game, the first ''Halo'' game 343 has developed." | *'''Neil Harrison''': "Equally, we want this to be our Halo game, the first ''Halo'' game 343 has developed." | ||
*'''Josh Holmes''': "We've really focused on trying to craft these moments that live up to the legacy of the ''Halo'' experience." | |||
*'''Neil Harrison''': "We're working within the constraints of what makes ''Halo'', ''Halo'', but trying to make every aspect of it bigger and better." | |||
'''MAKING HALO 4: FIRST LOOK''' | |||
*'''Josh Holmes''': "In ''Halo 4'' we are really delving into Master Chief's humanity and exploring what makes him tick as a character." | |||
*'''Framk O'Connor''': "Most of the exploration that we've done of the Master Chief has been through comic books, through novels. We wanted to put it squarely in the game this time." | |||
*'''Kiki Wolfkill''': "Fighting for something that is really important, where there's something big at stake. Those are the things we carry forward." | |||
*'''Josh Holmes''': "One of the things we wanted to do is really introduce a threat that is beyond anything that Master Chief has faced before." | |||
*'''Kiki Wolfkill''': "It also gives us an opportunity with that threat to add new gameplay." | |||
*'''Frank O'Connor''': "The backstory of the [[Spartans]] and of the Master Chief in particular promises all this hyper athletic speed, and mass, and weight, and power." | |||
*'''Neil Harrison''': "There's supposed to be this guy in a supersuit and he should feel like a superhero in it and in order to do that we wanted the armor to look and feel functional." | |||
*'''Kiki Wolfkill''': "We've done everything from really looking at what should the HUD look like." | |||
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