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{{Era|RW}}
== Overview ==
{{Walkthrough Infobox
 
|era=[[File:Era-H3R.png]]
This is a walkthrough for '''''[[Mombasa Streets (Level)|Mombasa Streets]]'''. It is written for [[Legendary]] play but has notes for lower difficulties.''
|prev=[[Prepare to Drop]]
 
|next=[[Tayari Plaza (level)/Walkthrough|Tayari Plaza]]
For this mission you play as [[The Rookie]]. Your objective is to locate your squad. In order to do this you must locate certain clues that will trigger flashback missions. Your starting weapons are the [[M7S Caseless Submachine Gun|M7S SMG]] and [[M6C/SOCOM]] Pistol. Mombasa Streets is an open environment level, where you can choose which missions you want to do and what order you wish to do them in. In order to achieve the Legendary Shield you only need to complete the first section which will be detailed. If you choose to complete the rest of the open environment, this walkthrough will provide you with tips on survival and how to make it through some of the more perilous areas on the map.
|name=[[Mombasa Streets (level)|Mombasa Streets]]
|image=[[File:H3ODST_NewMombasa.jpg|250px]]
|player=[[The Rookie]]
|objective=Search the City, find your squad
|location=[[New Mombasa]], [[Kenya]], [[Earth]]
|starting weapons=
*[[M6C/SOCOM]]
*[[M7S Caseless Submachine Gun|M7S SMG]]
*[[M9 High-Explosive Dual-Purpose Grenade|M9 Grenade]]
|new weapons=
*[[MA5C Individual Combat Weapon System]]
*M6C/SOCOM
*M7S SMG
*M9 Grenande
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 Rocket Launcher]]
*[[M90 Close Assault Weapon System]]
*[[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2 Sniper Rifle]]
Covenant
*[[Type-1 Anti-Personnel Grenade|Plasma Grenade]]
*[[Type-2 Energy Weapon/Hammer|Gravity Hammer]]
*[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]]
*[[Type-3 Antipersonnel/Antimaterial Incendiary Grenade|Incendiary Grenade]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifle]]
*[[Type-25 Carbine|Brute Spiker]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
*[[Type-50 Sniper Rifle System|Beam Rifle]]
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-52 Pistol|Mauler]]
*[[Type-52 Directed Energy Support Weapon|Plasma Cannon]]
|enemies=
*[[Jiralhanae]]
**[[Jiralhanae Minor]]
**[[Jiralhanae Major]]
**[[Jiralhanae Ultra]]
**[[Jiralhanae Stalker]]
**[[Jump Pack Jiralhanae]]
**[[Jiralhanae Captain]]
**[[Jiralhanae Chieftain]]
**[[Jiralhanae War Chieftain]]
*[[Huragok]]
*[[Mgalekgolo]]
*[[Kig-yar]]
**[[Kig-yar Minor]]
**[[Kig-yar Major]]
**[[Kig-yar Sniper]]
*[[Unggoy]]
**[[Unggoy Minor]]
**[[Unggoy Major]]
**[[Unggoy Heavy]]
**[[Special Operations Unggoy]]
|skulls=[[Halo 3 Skulls#Catch]]
}}




== Overview ==
This is a walkthrough for the [[Mombasa Streets (Level)|Mombasa Streets]].  This is the second level of Halo 3: ODST, and the first playable level. For this mission you play as [[The Rookie]]. Your objective is to locate your squad. In order to do this you must locate certain clues that will trigger flashback missions. Your initial loadout for this mission is your [[M7S Caseless Submachine Gun|M7S SMG]] and [[M6C/SOCOM]] Pistol. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level, but contain notes for lower difficulties. Mombasa Streets is an open environment level, where you can choose which missions you want to do and what order you wish to do them in. In order to achieve the Legendary Shield you only need to complete the first section which will be detailed. If you choose to complete the rest of the open environment, this walkthrough will provide you with tips on survival and how to make it through some of the more perilous areas on the map.


__TOC__
__TOC__


==That's the last time I take Dramamine before a Drop!==
==That's the last time I take Dramamine before a drop!==
You start the mission in your [[Single Occupant Exoatmospheric Insertion Vehicle|pod]]. Hit the four buttons to release your canopy, then jump down. You're hurt and need to heal up. Turn to your right and immediately heal up at the [[Optican|OPTICAN]] station. Turn on your [[Visual Intelligence System, Reconnaissance|VISR]], most of the city will be dark to you and you won't have a map yet but enemies in your visual range will be highlighted in red. Move to the right and equip your pistol. Look down the street and a patrol consisting of a [[Jiralhanae Minor|Brute Minor]] and several [[Unggoy|Grunts]] will come into view. You can hide in the little corner in front of the bend at the stairs, when they reach the back of the truck, you can quickly run up and assassinate all of them, if you taking the Brute, Grunts will be more likely to panic and flee. Your other choice here is to quickly eliminate the Grunt escort with your pistol then finish off the Brute with your SMG.  Both approaches are very effective on Legendary and are dependent on your style of play.  As you approach the roundabout, circle counterclockwise and take out the squad there. Continue around the circle and you will see a set of stairs on a corner. There will be two squads approaching at the same time. You cannot avoid this fight. If you're a skilled Legendary player, engage with [[Grenade]]s and your Pistol and you should prevail relatively quickly. Do not go left of the corner, it is a dead end street and you will be trapped with little cover. If you're not confident in the direct approach, turn right and sneak around to the back of the formations. You should be able to divide the groups and with a little surprise on your side kill them relatively quickly.
You start the mission in your [[Single Occupant Exoatmospheric Insertion Vehicle|pod]]. Hit the four buttons to release your canopy, then jump down. You're hurt and need to heal up. Turn to your right and immediately heal up at the [[Optican|OPTICAN]] station. Turn on your [[Visual Intelligence System, Reconnaissance|VISR]], most of the city will be dark to you and you won't have a map yet but enemies in your visual range will be highlighted in red. Move to the right and pull out your pistol. Look down the street and a patrol consisting of a [[Jiralhanae|Brute]] and several [[Unggoy|Grunts]] will come into view. Hide in the little corner in front of the bend at the stairs. When they are behind the truck, quickly run up and assassinate all of them If the Brute is near the back, assassinate him first, because if the other Grunts spot you then they'll be more likely to panic. As you approach the roundabout, circle left (counterclockwise) and take out the squad there. Come back to the right side where you will see a set of stairs on a corner. There will be two squads approaching at the same time. You cannot avoid this fight. If you're a skilled Legendary player, engage with [[Grenade]]s and your Pistol and you should prevail relatively quickly. Do not go to the left of the corner, it is a dead end street and you will be trapped with little cover. If you're not confident in the direct approach, turn right and sneak around to the back of the formations. You should be able to divide the groups and with a little surprise on your side kill them relatively quickly.


Once you've cleared these groups, a message will appear on your [[Heads Up Display|HUD]], telling you to make contact with the [[Superintendent (Construct)|Superintendent]]. You will hear a phone ringing nearby and it will be highlighted yellow. Go to it and answer. You will download the city map and objective data, and while your VISR capability is turned on, the city will be outlined in a muted yellow to help you see. Once you've completed this, head back to the right side of the corner with the stairs, you will see a side street that is well lit on the left, go down it and on the right you will find a door that opens. Head through the building, and out into an open courtyard where you will encounter many Grunts. Kill them and go into the building on the other side. By now your VISR should have a faint blue glow and be pinging as you are near your first clue. Head up the stairs inside and watch to the right a door will open revealing two [[Kig-Yar Sniper|Sniper Jackals]]. Kill them and if you're doing the campaign take the [[Type-50 Sniper Rifle System|Beam Rifle]]. Keep going up and when you see it grab [[Veronica Dare|Dare's]] Helmet. Congratulations, you've just earned the Legendary Shield for Mombasa Streets and you're one step closer to completing the Campaign on Legendary.
Once you've cleared these groups, a message will appear on your [[Heads Up Display|HUD]], telling you to make contact with the [[Superintendent (Construct)|Superintendent]]. You will hear a phone ringing nearby and it will be highlighted yellow. Go to it and answer. You will download the city map and objective data, and while your VISR capability is turned on, the city will be outlined in a muted yellow to help you see. Once you've completed this, head back to the right side of the corner with the stairs, you will see a side street that is well lit on the left, go down it and on the right you will find a door that opens. Head through the building, and out into an open court where you will encounter Grunts. Kill them and go into the building on the other side. By now your VISR should have a faint blue glow and be pinging as you are near your first clue. Head up the stairs inside and watch to the right a door will open revealing two [[Kig-Yar Sniper|Sniper Jackals]]. Kill them and if you're doing the campaign take the [[Type-50 Sniper Rifle System|Beam Rifle]]. Keep going up and when you see it grab [[Veronica Dare|Dare's]] Helmet. Congratulations, you've just earned the Legendary Shield for Mombasa Streets and you're one step closer to completing the Campaign on Legendary.


Easy, huh?
Easy, huh?


==I Love The Night Life==
==Hey Bub, We're not done yet!==
===Hey Bub, We're not done yet!===
So, You have your Legendary Shield, and you've completed the campaign already, why not just bypass completing the rest of the level and skip from mission to mission? Well where's the fun in that? Once you've completed [[Tayari Plaza (Level)|Tayari Plaza]] head back down the stairs and out into the Crater Plaza. You'll notice that you're currently where [[Edward Buck|Buck's]] mission ended. Look around and you'll notice that the Superintendent is directing you with the billboards. Head through the blast door, and take care, your about to encounter your first multi-Brute squad escorting an [[Huragok|Engineer]]. Be careful as the Brutes will have an [[Overshield]]. Kill them quickly from range with your Beam Rifle, and move towards the waypoint on your HUD. Now you are truly in the open environment. You can use your map to go from mission to mission and find the fastest, or quietest way to each clue. You will be faced with the choice of running or fighting, and you'll be surprised at how many times fighting is easier than running. Keep at least one ranged weapon, two is better, but one will allow you to investigate new map areas without exposing yourself to danger. [[Jump Pack Brute|Jump Brutes]] and [[Brute Stalkers]] are the only Brutes with coverage of entire areas, so if you can kill at range, regular Brutes will never get a shot at you. (note: Causing a Brute to go Beserker will make him charge out of his area but quick, accurate, shooting will take them down before they can get to you). Each of the waypoints you are guided to will be trigger a mission when you find certain items:
So, You have your Legendary Shield, and you've completed the campaign already, why not just bypass completing the rest of the level and skip from mission to mission? Well where's the fun in that? Once you've completed [[Tayari Plaza (Level)|Tayari Plaza]] head back down the stairs and out into the Crater Plaza. You'll notice that you're currently where [[Edward Buck|Buck's]] mission ended. Look around and you'll notice that the Superintendent is directing you with the billboards. Head through the blast door, and take care, your about to encounter your first multi-Brute squad escorting an [[Huragok|Engineer]]. Be careful as the Brutes will have an [[Overshield]]. Kill them quickly from range with your Beam Rifle, and move towards the waypoint on your HUD. Now you are truly in the open environment. You can use your map to go from mission to mission and find the fastest, or quietest way to each clue. You will be faced with the choice of running or fighting, and you'll be surprised at how many times fighting is easier than running. Keep at least one ranged weapon, two is better, but one will allow you to investigate new map areas without exposing yourself to danger. [[Jump Pack Brute|Jump Brutes]] and [[Brute Stalkers]] are the only Brutes with coverage of entire areas, so if you can kill at range, regular Brutes will never get a shot at you. (note: Causing a Brute to go Beserker will make him charge out of his area but quick, accurate, shooting will take them down before they can get to you). Each of the waypoints you are guided to will be trigger a mission when you find certain items:
*[[Tayari Plaza (level)|Tayari Plaza]]- Dare's Helmet
*[[Tayari Plaza (Level)|Tayari Plaza]]- Dare's Helmet
*[[Uplift Reserve (level)|Uplift Reserve]]- Optics for an [[F-99 Unmanned Combat Aerial Vehicle|F-99 drone]]
*[[Uplift Reserve (Level)|Uplift Reserve]]- Optics for an [[F-99 Unmanned Combat Aerial Vehicle|F-99 drone]]
*[[Kizingo Boulevard (level)|Kizingo Blvd.]]- Broken Gauss Turret
*[[Kizingo Boulevard (Level)|Kizingo Blvd.]]- Broken Gauss Turret
*[[ONI Alpha Site (level)|ONI Alpha Site]]- Explosive Charge
*[[ONI Alpha Site (level)|ONI Alpha Site]]- Explosive Charge
*[[NMPD HQ (level)|NMPD HQ]]- [[Kojo Agu|Romeo's]] [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]
*[[NMPD HQ (Level)|NMPD HQ]]- [[Kojo Agu|Romeo's]] [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]
*[[Kikowani Station (level)|Kikowani Station]]- [[Biofoam|Biofoam container]]
*[[Kikowani Station (Level)|Kikowani Station]]- [[Biofoam|Biofoam container]]
===F.N.G.===
What's that you say, this is your first time playing [[Halo 3: ODST]]?  What do I do?  Where do I go?  Well those are interesting questions.  If you are playing the game for the first time, and you're playing on Legendary, outstanding.  Well, you are going to need to accomplish each mission "in order" to make it easier on yourself.  Once you've completed Tayari Plaza start by activating your map.  locate your next waypoint, now figure out where you are and where you're going.  Map your route so you stay close to buildings to avoid sniper fire, and avoid open spaces as much as possible.  Your map is also very handy because it will reveal local detachments of enemies in the area.  While you will not know if the enemies are above or below you, you can determine their general direction so you can either engage or avoid.  If you choose to avoid, know that you will likely have to take circuitous routes that will be much longer than if you engage a couple of Covenant squads.  Often the largest threat are the [[Type-52 Troop Carrier|Phantoms]] that appear do deliver enemies and harass you with constant bombardment, stick to the sides where you have overhead cover.  Follow the tactics listed in the previous section and even if this is your first play through of the game you should emerge victorious.


== Where's the Beef? (Or, Running on Empty) ==
== Where's the Beef? (Or, Running on Empty) ==
So you've followed all the waypoints and all you have is an empty [[Type-25 Carbine|Spiker]] and a [[Type 25 Directed Energy Pistol|Plasma Pistol]]? Have you been avoiding the sirens and ringing phones because you're afraid they're going to draw attention to you? Well now you need to go back to these spots to collect [[Audio Log|audio logs]]. Collecting these does more than unlock the [[Sadie's Story|backstory]] to [[Halo 3: ODST]] and get you achievements, it also unlocks [[Supply Cache]]s around the map. Inside these supply caches you'll find grenades, ammo for your SMG and Pistol, Sniper Rifles, [[M41 SSR MAV/AW Rocket Launcher|Rocket Launchers]] and even a few [[M274 Ultra-Light All-Terrain Vehicle|Mongooses]]. Supply Caches are equipped to resupply four players completely if they are all out of ammo. The more audio logs you open the more caches you'll have access to, and the better chance you'll have at surviving.
So you've followed all the waypoints and all you have is an empty [[Type-25 Carbine|Spiker]] and a Plasma Pistol? Have you been avoiding the sirens and ringing phones because you're afraid they're going to draw attention to you? Well now you need to go back to these spots to collect [[Audio Log|audio logs]]. Collecting these does more than unlock the [[Sadie's Story|backstory]] to [[Halo 3: ODST]] and get you achievements, it also unlocks [[Supply Cache]]s around the map. Inside these supply caches you'll find grenades, ammo for your SMG and Pistol, Sniper Rifles, [[M41 SSR MAV/AW Rocket Launcher|Rocket Launchers]] and even a few [[M274 Ultra-Light All-Terrain Vehicle|Mongooses]]. Supply Caches are equipped to resupply four players completely if they are all out of ammo. The more audio logs you open the more caches you'll have access to, and the better chance you'll have at surviving.


== Is All That Firepower for Little Old Me? ==
== Is All That Firepower for Little Old Me? ==
So you've made it through [[NMPD HQ]]. Ask yourself a few questions. Do I have full health? Do I have a full SMG and Pistol? Do I have a Mongoose? Have I mapped out my route to [[Kikowani Station]]? If the answer to any of these questions is no, stop. Go back and find a cache, load up, and pull up your map to determine your route. Once your full up, hop on your Mongoose and burn rubber to Kikowani Station. Don't stop for anything. You're fast enough that you can outrun any enemies you may encounter. Once your there, hop off and go directly to the item to start the mission.
So you've made it through NMPD HQ. Ask yourself a few questions. Do I have full health? Do I have a full SMG and Pistol? Do I have a Mongoose? Have I mapped out my route to Kikowani Station? If the answer to any of these questions is no, stop. Go back and find a cache, load up, and pull up your map to determine your route. Once your full up, hop on your Mongoose and burn rubber to Kikowani Station. Don't stop for anything. You're fast enough that you can outrun any enemies you may encounter. Once your there, hop off and go directly to the item to start the mission.


Once you've completed the mission, you'll be back outside the station. Your Mongoose will be a little ways to the left. Hop on and head back to the right. Avoid the Grunts then turn down the street. Don't go too fast just yet. There will be a Hunter in the square ahead of you, but turn left down the first street and start to gun it. Your going to speed past two Jump Brutes, then right to the top of the street and on the right will be the entrance to [[Data Hive (Level)|The Data Hive]]. The reason you're going so fast, is as you crest that hill, if you glance to your left you will see [[Type-33 Light Anti-Armor Weapon|Fuel Rod]] Grunts, Sniper Jackals and enough Brutes to remind you of a King Kong casting call. Winning this fight can be costly, and is basically a waste of time so skip it and hop into the shaft.
Once you've completed the mission, you'll be back outside the station. Your Mongoose will be a little ways to the left. Hop on and head back to the right. Avoid the Grunts then turn down the street. Don't go too fast just yet. There will be a Hunter in the square ahead of you, but turn left down the first street and start to gun it. Your going to speed past two Jump Brutes, then right to the top of the street and on the right will be the entrance to [[Data Hive (Level)|The Data Hive]]. The reason you're going so fast, is as you crest that hill, if you glance to your left you will see [[Type-33 Light Anti-Armor Weapon|Fuel Rod]] Grunts, Sniper Jackals and enough Brutes to remind you of a King Kong casting call. Winning this fight can be costly, and is basically a waste of time so skip it and hop into the shaft.
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*Jump Pack Brutes come up quick but by gauging their landing nearest to you, you can get behind and assassin melee them for the quick kill.
*Jump Pack Brutes come up quick but by gauging their landing nearest to you, you can get behind and assassin melee them for the quick kill.
*Brute Stalkers have a nice yellow outline, and due to the fact that they think you can't see them they almost never use cover, presenting you with a nice fat target to shoot. Beware of [[Type-3 Antipersonnel/Antimateriel Incendiary Grenade|Incendiary Grenades]], close in so they can't throw at you and finish them off.
*Brute Stalkers have a nice yellow outline, and due to the fact that they think you can't see them they almost never use cover, presenting you with a nice fat target to shoot. Beware of [[Type-3 Antipersonnel/Antimateriel Incendiary Grenade|Incendiary Grenades]], close in so they can't throw at you and finish them off.
*Grunts are less likely to panic and run if their Brute escort/leader is killed.  Five Grunts can be a bigger threat than a single Brute Captain.  Deal with each situation appropriately.
*While sniping your enemies at range is nice, your primary use for Scoped weapons should be to explore upcoming areas so you can determine your attack plan. Always carry one ranged weapon. If you can use a Sniper Rifle with and without the scope accurately, it's a much better choice than the SMG.
*While sniping your enemies at range is nice, your primary use for Scoped weapons should be to explore upcoming areas so you can determine your attack plan. Always carry one ranged weapon. If you can use a Sniper Rifle with and without the scope accurately, it's a much better choice than the SMG.
*As good a weapon as the [[MA5C Individual Combat Weapon System|MA5C Assault Weapon]] is, unless your desperate for a weapon stay away on this level, there isn't enough ammo around to make it worth while picking up.
*As good a weapon as the [[MA5C Individual Combat Weapon System|MA5C Assault Weapon]] is, unless your desperate for a weapon stay away on this level, there isn't enough ammo around to make it worth while picking up.
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[[Category:Walkthrough]]
[[Category:Walkthrough]]
[[Category:Halo 3: ODST Campaign]]
[[Category:Halo 3: ODST]]