Invasion: Difference between revisions

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==Standard==
==Standard==
''Standard Invasion'' mode is the default Invasion feature. Currently, the feature is playable on two maps; [[Boneyard]] and [[Breakpoint]]. Boneyard's version of Invasion features the Elites on the offensive, trying to obtain a UNSC data core with valuable information on it, while the Spartans are tasked with defending it. In Breakpoint's version of Invasion, the Spartans are required to prevent the Elites from extracting the data core from the ONI science facility.
''Standard Invasion'' mode is the default Invasion feature. Currently, the feature is playable on two maps; [[Boneyard]] and [[Breakpoint]]. Boneyard's version of Invasion features the Elites on the offensive, trying to obtain a UNSC data core with valuable information on it, while the Spartans are tasked with defending it. In Breakpoint's version of Invasion, the Spartans are required to prevent the Elites from extracting a data core from an ONI science facility.


=== Phase 1 ===
===Phase 1===
;'''Default'''
;'''Default'''
Phase 1 requires the Elites (Attacking Team) to occupy the marked territories positioned inside the defending team's holding grounds. The process of occupying the marked territories requires 20 seconds. Successfully doing so will allow the Elites to proceed to Phase 2 and the match will be extended for several minutes. The Spartans (Defending Team) will win if the Elites fail to occupy the marked territories in less than four minutes allotted in Phase 1.
Phase 1 requires the Elites (Attacking Team) to occupy the marked territories positioned inside the defending team's holding grounds. The process of occupying the marked territories requires 20 seconds. Successfully doing so will allow the Elites to proceed to Phase 2 and the match will be extended for several minutes. The Spartans (Defending Team) will win if the Elites fail to occupy the marked territories in less than four minutes allotted in Phase 1.
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Phase 1 is the first phase of the Invasion Slayer gametype and ends once the scoring reaches 25 kills or the timing reaches four minutes.<ref name="slayer"/> The next phase will be unlocked if any of these markers are surpassed.
Phase 1 is the first phase of the Invasion Slayer gametype and ends once the scoring reaches 25 kills or the timing reaches four minutes.<ref name="slayer"/> The next phase will be unlocked if any of these markers are surpassed.


=== Phase 2 ===
===Phase 2===
;'''Default'''
;'''Default'''
Phase 2 requires the Elites to control one of the two newly marked territories in specific locations of the map; in Boneyard, the marked territories are located inside the refinery and beside the Spartans' vehicle bay whereas in Breakpoint, the marked territories are located on each sides of the syphoning structure. During this phase Elites gain a Ghost and a Wraith for their use, and the Spartans get a Warthog and a Rocket Hog.
Phase 2 requires the Elites to control one of the two newly marked territories in specific locations of the map; in Boneyard, the marked territories are located inside the refinery and beside the Spartans' vehicle bay whereas in Breakpoint, the marked territories are located on each sides of the syphoning structure. During this phase Elites gain a Ghost and a Wraith for their use, and the Spartans get a Warthog and a Rocket Hog.
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Phase 2 is the next phase of the Invasion Slayer gametype and ends once the scoring reaches 50 kills or the time limit reaches eight minutes.<ref name="slayer"/> The next phase will be unlocked if any of these markers are surpassed.
Phase 2 is the next phase of the Invasion Slayer gametype and ends once the scoring reaches 50 kills or the time limit reaches eight minutes.<ref name="slayer"/> The next phase will be unlocked if any of these markers are surpassed.


=== Phase 3 ===
===Phase 3===
;'''Default'''
;'''Default'''
In Phase 3, the Elites must retrieve the data core and deliver it back to the Phantom hovering onto the scaffolding near the ridge. Elites will have four loadouts. Spartans will have four equally powerful choices.<ref name="invaders"/> Elites will unlock a Banshee in this phase, and Spartans unlock a Scorpion Tank (''Boneyard'') or a Falcon (''Breakpoint''). The Elites win when they successfully deliver the data core to the Phantom, also ending the game.
In Phase 3, the Elites must retrieve the data core and deliver it back to the Phantom hovering onto the scaffolding near the ridge. Elites will have four loadouts. Spartans will have four equally powerful choices.<ref name="invaders"/> Elites will unlock a Banshee in this phase, and Spartans unlock a Scorpion Tank (''Boneyard'') or a Falcon (''Breakpoint''). The Elites win when they successfully deliver the data core to the Phantom, also ending the game.
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When the core is returned the announcer actually says flag returned.
When the core is returned the announcer actually says flag returned.


== Reversed ==
==Invasion: Spire==
''Reversed Invasion'' is essentially an invasion mode with reverse roles; Spartans will be on the offensive trying to capture a tower defended by the Elites. [[Spire]] is the only known map to feature this invasion mode.
''Invasion: Spire'' is essentially an invasion mode with reverse roles; Spartans will be on the offensive trying to capture a Covenant data core from a [[Covenant Spire|Spire]] defended by the Elites. As the name suggests, [[Spire]] is the only known map to feature this invasion mode.


===Phase 1===
===Phase 1===
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*Even though the default setting for Invasion is 6 vs 6, you can increase the maximum players up to 8 vs 8 in custom games
*Even though the default setting for Invasion is 6 vs 6, you can increase the maximum players up to 8 vs 8 in custom games
*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to get multiple kills on Elites with virtually no cover.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to get multiple kills on Elites with virtually no cover.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't capture the Data Core in time, [[Longsword]]s will bomb the Elites. The Longswords actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears a splitsecond.<ref>[http://www.youtube.com/watch?v=eShRhjZTlck '''Youtube''': ''Halo: Reach Beta "Death Coil"'']</ref>
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't capture the data core in time, [[Longsword]]s will actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears a splitsecond.<ref>[http://www.youtube.com/watch?v=eShRhjZTlck '''Youtube''': ''Halo: Reach Beta "Death Coil"'']</ref>


==Sources==
==Sources==