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The seat of power in the Covenant. This is the main nerve center for the interplanetary warfare of the covenant. It offers a modular system that makes aggressive colinization and rapid deployment of troops and armor effective.
The seat of power in the Covenant. This is the main nerve center for the interplanetary warfare of the covenant. It offers a modular system that makes aggressive colinization and rapid deployment of troops and armor effective.
This is the where the political and religious leaders of the Covenant or the Covenant issue orders to the various races and cultures that create the Covenant.
This is the where the political and religious leaders of the Covenant or the Covenant issue orders to the various races and cultures that create the Covenant.
 
<gallery>
File:HW Covenant Base S.jpg
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===Shield Generator===
===Shield Generator===
One of the main advantages that the Covenant possesses over the UNSC is that they are able to field shield equipment on infantry, vehicles, space craft and structures. The Covenant Shield Generator occupies a building slot at the Citadel and provides a powerful shield over all of the Citadel’s structures, vastly increasing the defensive strength.
One of the main advantages that the Covenant possesses over the UNSC is that they are able to field shield equipment on infantry, vehicles, space craft and structures. The Covenant Shield Generator occupies a building slot at the Citadel and provides a powerful shield over all of the Citadel’s structures, vastly increasing the defensive strength.


Covenant shield technology is repurposed Forerunner technology and requires vast amounts of power to use. Once the shield is drained, the buildings underneath the shield begin to take structural damage. Over time though, the shield will begin to regenerate back up to full strength. Expensive, and taking up a build slot, commanders who wish to use the Shield generator must choose between a strong defense, and other options.
Covenant shield technology is repurposed Forerunner technology and requires vast amounts of power to use. Once the shield is drained, the buildings underneath the shield begin to take structural damage. Over time though, the shield will begin to regenerate back up to full strength. Expensive, and taking up a build slot, commanders who wish to use the Shield generator must choose between a strong defense, and other options.
 
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File:Covenant shield generator.jpg
File:Shield gen.jpg
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===Warehouse===
===Warehouse===
You Store Things Here
You Store Things Here


The Covenant Warehouse utilizes gravity lifts to bring down supplies to Covenant bases. From here, workers move the supplies to the proper area for further use by the Covenant commander. The Warehouse can be upgraded to increase the rate of incoming supplies.
The Covenant Warehouse utilizes gravity lifts to bring down supplies to Covenant bases. From here, workers move the supplies to the proper area for further use by the Covenant commander. The Warehouse can be upgraded to increase the rate of incoming supplies.
 
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File:Web warehouse.jpg
File:HW Cov SupplyPad S.jpg
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===Turret===
===Turret===
The Covenant Citadel comes with four available turret slots. These slots have room for light, medium and heavy turrets and can be further upgraded with specific anti-vehicle, anti-air, and anti–infantry turrents. The plasma mortar, fuel rod, and Needler upgrades can prove devastating against their opposing units. Approaching enemy units would be wise to take our Turrets quickly or risk their forces being decimated.
The Covenant Citadel comes with four available turret slots. These slots have room for light, medium and heavy turrets and can be further upgraded with specific anti-vehicle, anti-air, and anti–infantry turrents. The plasma mortar, fuel rod, and Needler upgrades can prove devastating against their opposing units. Approaching enemy units would be wise to take our Turrets quickly or risk their forces being decimated.
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*'''Role''': Anti-Armor, Anti-Infantry, Anti-Air
*'''Role''': Anti-Armor, Anti-Infantry, Anti-Air
<gallery>
File:HW Cov Turrets S.jpg
File:Web turrets.jpg
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===Temple===
===Temple===
The Temple is the main cultural and scientific building of the Covenant. This is where Prophets go to meditate upon Forerunner artifacts and how to best erradicate humanity. The upgrades that the Covenant research here are very expensive, however they are also very effective and powerful.  
The Temple is the main cultural and scientific building of the Covenant. This is where Prophets go to meditate upon Forerunner artifacts and how to best erradicate humanity. The upgrades that the Covenant research here are very expensive, however they are also very effective and powerful.  
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File:Web temple.jpg
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===Scarab===
===Scarab===
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*'''Crew''': A Lekgolo colony directs the Scarab from within.
*'''Crew''': A Lekgolo colony directs the Scarab from within.
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File:Covenant scarab.jpg
File:Scarabsheet1.jpg
File:HWScarab.jpg
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==Hall==
==Hall==
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The powerful covenant upgrades are researched here as well, augmenting the covenant infantry with better energy weapons and armor.
The powerful covenant upgrades are researched here as well, augmenting the covenant infantry with better energy weapons and armor.
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File:Covenant barracks 01.jpg
File:HW Cov Barracks S.jpg
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===Jackal===
===Jackal===
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*'''Homeworld''': Eayn
*'''Homeworld''': Eayn


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File:Web_jackal.jpg
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===Grunt===
===Grunt===
The Grunts, or Unggoy, are the foot soldiers of Covenant ground forces. Used in large numbers to overwhelm enemy positions, Grunts are weak as individuals but are a force to be reckoned with in groups. Almost always lead by a higher-caste Covenant infantry unit, such as a Brute or Elite, they can wield most Covenant weapons.
The Grunts, or Unggoy, are the foot soldiers of Covenant ground forces. Used in large numbers to overwhelm enemy positions, Grunts are weak as individuals but are a force to be reckoned with in groups. Almost always lead by a higher-caste Covenant infantry unit, such as a Brute or Elite, they can wield most Covenant weapons.
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*'''Armament''': Plasma Pistols, Needler
*'''Armament''': Plasma Pistols, Needler


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File:1250026619-Halo Wars Grunt Squad.jpg
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===Hunter===
===Hunter===
The Hunters, or Mgalekgolo, are massive colonies of small worm-like creatures known as Lekgolo. These colonies of many smaller creatures take the form of huge, heavily-armored bipedal infantry. Carrying a massive shield and a Fuel Rod Gun, Hunters occupy a strong anti-vehicle role. Always appearing in pairs, they are more than a match for most UNSC Vehicles.
The Hunters, or Mgalekgolo, are massive colonies of small worm-like creatures known as Lekgolo. These colonies of many smaller creatures take the form of huge, heavily-armored bipedal infantry. Carrying a massive shield and a Fuel Rod Gun, Hunters occupy a strong anti-vehicle role. Always appearing in pairs, they are more than a match for most UNSC Vehicles.


*'''Armament''': Special Hunter Shield
*'''Armament''': Special Hunter Shield
 
<gallery>
File:Hunter Halo Wars.jpg
File:HW hunter.jpg
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==Summit==
==Summit==
The Summit is the roost for all the the Covenants powerful air force. The quick Banshee, the deadly Vampire and the versatile Engineers are all built here. The upgrades that make the Covenant Air Force even more fierce are available here.
The Summit is the roost for all the the Covenants powerful air force. The quick Banshee, the deadly Vampire and the versatile Engineers are all built here. The upgrades that make the Covenant Air Force even more fierce are available here.
 
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File:Covenant summit.jpg
File:HW Cov Summit S.jpg
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===Banshee===
===Banshee===
The most frequently seen Covenant Aircraft is the Type-26 Ground Support Aircraft, or Banshee. Carrying one pilot, this versatile and nimble aircraft is used to scout and harass enemy forces. Carrying twin plasma cannons and a fuel rod cannon, the Banshee can deal serious damage to both ground and air forces. It also has been known to have a speed boost ability.
The most frequently seen Covenant Aircraft is the Type-26 Ground Support Aircraft, or Banshee. Carrying one pilot, this versatile and nimble aircraft is used to scout and harass enemy forces. Carrying twin plasma cannons and a fuel rod cannon, the Banshee can deal serious damage to both ground and air forces. It also has been known to have a speed boost ability.


*'''Armament''': Twin-Plasma Cannons, Fuel Rod Cannon
*'''Armament''': Twin-Plasma Cannons, Fuel Rod Cannon
 
<gallery>
File:Banshee HW.jpg
File:HW banshee.jpg
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===Engineer===
===Engineer===
The Engineer, known as the Huragok by the Covenant, is a race of gas-filled alien creatures created by the Forerunners to perform maintenance on Forerunner structures. The Engineers are the only way for the Covenant to repair their building and vehicles during combat and are very effective, especially once upgraded. They automatically search out damaged machinery to repair. They have no defenses or weapons and are easily killed, although they can repair each other, but not themselves.
The Engineer, known as the Huragok by the Covenant, is a race of gas-filled alien creatures created by the Forerunners to perform maintenance on Forerunner structures. The Engineers are the only way for the Covenant to repair their building and vehicles during combat and are very effective, especially once upgraded. They automatically search out damaged machinery to repair. They have no defenses or weapons and are easily killed, although they can repair each other, but not themselves.
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*'''Role''': Healing
*'''Role''': Healing
 
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File:Covenant_engineer.jpg
File:HWengineer.jpg
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===Vampire===
===Vampire===
The Vampire is the mainstay of Covenant anti-air aircraft. With a heavy Needler turret, the Vampire can quickly overwhelm enemy air forces with a large barrage. Very effective in groups, it can bring an opposing aircraft down in seconds. When upgraded, the Vampire can drain enemy aircraft of their energy and cause it to crash to the ground, although this causes the Vampire to take damage as well.
The Vampire is the mainstay of Covenant anti-air aircraft. With a heavy Needler turret, the Vampire can quickly overwhelm enemy air forces with a large barrage. Very effective in groups, it can bring an opposing aircraft down in seconds. When upgraded, the Vampire can drain enemy aircraft of their energy and cause it to crash to the ground, although this causes the Vampire to take damage as well.
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*'''Crew''': 1 or 2 man crew pods  
*'''Crew''': 1 or 2 man crew pods  
 
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File:HW Covenant Vampire S.jpg
File:Web vampire.jpg
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==Factory==
==Factory==
The Factory is the manufacturing facility for Ghost scouts, Wraith Tanks and Locust walkers. This building serves as a sophisticated warehouse for all of the land based vehicles in the Covenants arsenal, and the powerful upgrades for all of the units are also researched here.
The Factory is the manufacturing facility for Ghost scouts, Wraith Tanks and Locust walkers. This building serves as a sophisticated warehouse for all of the land based vehicles in the Covenants arsenal, and the powerful upgrades for all of the units are also researched here.


The Covenant can build the Factory immediately from the get-go without having to upgrade the Citadel giving them early land based firepower.
The Covenant can build the Factory immediately from the get-go without having to upgrade the Citadel giving them early land based firepower.
 
<gallery>
File:HW Cov VehDepot S.jpg
File:Covenant vehiclefactory 01.jpg
</gallery>
===Locust===
===Locust===
The Locust, like the Scarab, is another converted mining vehicle repurposed for military use. The Locust uses a powerful mining laser to inflict great damage to buildings. Although slow and expensive, the Locust is still a serious threat to UNSC forces, and buildings. It has an incredible range and can hit enemy forces when even their longest range units cannot strike back. Once upgraded, a pack of Locusts can quickly decimate an enemy base in only a few seconds.
The Locust, like the Scarab, is another converted mining vehicle repurposed for military use. The Locust uses a powerful mining laser to inflict great damage to buildings. Although slow and expensive, the Locust is still a serious threat to UNSC forces, and buildings. It has an incredible range and can hit enemy forces when even their longest range units cannot strike back. Once upgraded, a pack of Locusts can quickly decimate an enemy base in only a few seconds.
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*'''Armament''': Charged Plasma Cannon
*'''Armament''': Charged Plasma Cannon
 
<gallery>
File:LocustWeb.jpg
File:Web locust.jpg
File:Locust.jpg
</gallery>
===Ghost===
===Ghost===
The Type-32 Rapid Assault Vehicle, called the Ghost by the UNSC, is a very commonly used scout vehicle by the Covenant. It is lightly armored and carries twin plasma cannons for armament. It is quick and excellent for harassing infantry and even UNSC tanks have trouble hitting it since it is so agile. Piloted by an Elite, it is very effective as a light vehicle.
The Type-32 Rapid Assault Vehicle, called the Ghost by the UNSC, is a very commonly used scout vehicle by the Covenant. It is lightly armored and carries twin plasma cannons for armament. It is quick and excellent for harassing infantry and even UNSC tanks have trouble hitting it since it is so agile. Piloted by an Elite, it is very effective as a light vehicle.
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*'''Role''': Scouting
*'''Role''': Scouting
 
<gallery>
File:HW ghost.jpg
File:Ghost HW.jpg
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===Wraith===
===Wraith===
The Type-25 Assault Gun Carriage, also known as the Covenant Wraith is their main battle vehicle. Heaviy armored, it functions more like a tank than it’s artillery-like cannon would imply. It fires a heavy plasma blast at targets causing area of effect damage, and melting through enemy armor. The Wraith is fairly quick and can devastate enemy armor columns and infantry at range. It is also equipped with anti-personnel plasma cannons. They carry thick armor that is almost invulnerable to small-arms fire.
The Type-25 Assault Gun Carriage, also known as the Covenant Wraith is their main battle vehicle. Heaviy armored, it functions more like a tank than it’s artillery-like cannon would imply. It fires a heavy plasma blast at targets causing area of effect damage, and melting through enemy armor. The Wraith is fairly quick and can devastate enemy armor columns and infantry at range. It is also equipped with anti-personnel plasma cannons. They carry thick armor that is almost invulnerable to small-arms fire.
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*'''Armament''': Plasma Mortar Cannon
*'''Armament''': Plasma Mortar Cannon
 
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File:Web wraith.jpg
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