Zanzibar: Difference between revisions

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|location=[[Wind Power Station 7]], [[Zanzibar Island]], [[Earth]]
|location=[[Wind Power Station 7]], [[Zanzibar Island]], [[Earth]]
|terrain=Beach Fortress
|terrain=Beach Fortress
|weapons=*[[Rocket Launcher]]
|weapons=*[[BR55 Battle Rifle|Battle Rifle]]
*[[Sniper Rifle]]
*[[Energy Sword]]
*[[Shotgun]]
*[[Battle Rifle]]
*[[Needler]]
*[[Needler]]
*[[Energy Sword]]
*[[Plasma Rifle]]
*[[Plasma Rifle]]
*[[M19 SSM|Rocket Launcher]]
*[[Shotgun]]
*[[SMG]]
*[[SMG]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[M247 General Purpose Machine Gun|Machine Gun Turret]]
*[[Fragmentation Grenade]]s
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s.
*[[Plasma Grenade]]s
*[[Large Machine Gun]]
|vehicles=*[[Gauss Warthog]]
|vehicles=*[[Ghost (Vehicle)|Ghost]]
*[[Ghost (Vehicle)|Ghost]]
*[[Scorpion]]
*[[Warthog]]
*[[Warthog]]
*[[Gauss Warthog]]
*[[Scorpion]]
|power-ups=*[[Active Camo]]
|power-ups=*[[Active Camo]]
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
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'''Zanzibar''' is a [[multiplayer]] map in [[Halo 2]]. It consists of a large base with an openable gate, controlled by a switch which either team can open, but not close. The gate is a main part of objective based games, as a [[Warthog]] or other vehicles can be driven in the open gate directly to the base.
'''Zanzibar''' is a [[multiplayer]] map in [[Halo 2]]. It consists of a large base with an openable gate, controlled by a switch which either team can open, but not close. The gate is a main part of objective based games, as a [[Warthog]] or other vehicles can be driven in the open gate directly to the base.


Zanzibar is also host to one of the most destructive and interactive areas in Halo 2 Multiplayer. The Base that houses the generater sub-sytems has two shutter windows to the left of the building, the supports to which can be shot off or hit off with a melee attack and used to prevent fire from entering the second level of the base from the outside. The concrete blocks next to the two forward fire machine guns can be blown off. The large pillars on the first floor of the base next to the flag spawn can be chipped away by gunfire. The windows can be blown out. Then on one of the trees on the beach there is a coconut that can be knocked down and played with.
Zanzibar is also host to one of the most destructive and interactive areas in Halo 2 Multiplayer. The Base that houses the generator sub-systems has two shutter windows to the left of the building, the supports to which can be shot off or hit off with a melee attack and used to prevent fire from entering the second level of the base from the outside. The concrete blocks next to the two forward fire machine guns can be blown off. The large pillars on the first floor of the base next to the flag spawn can be chipped away by gunfire. The windows can be blown out. Then on one of the trees on the beach there is a coconut that can be knocked down and played with.


One of the unique aspects of Zanzibar is that it supports every type of combat very well.  It is good for close-quarters, mid-range, and sniping, along with melee battles, grenading, defensive strategy, offensive strategy, vehicular combat, and almost everything else except for aerial fighting.
One of the unique aspects of Zanzibar is that it supports every type of combat very well.  It is good for close-quarters, mid-range, and sniping, along with melee battles, grenading, defensive strategy, offensive strategy, vehicular combat, and almost everything else except for aerial fighting.




*'''''Zanzibar'' was remade as ''[[Last Resort]]'' for ''[[Halo 3]]''.'''
*''Zanzibar'' was remade as ''[[Last Resort]]'' for ''[[Halo 3]]''.